219 lines
6.1 KiB
C++
219 lines
6.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_SBRICK_MANAGER_H
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#define RY_SBRICK_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include "../client_sheets/sbrick_sheet.h"
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#include "game_share/sabrina_com.h"
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#include "game_share/skills.h"
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#include "nel/misc/cdb.h"
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#include "brick_learned_callback.h"
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// ***************************************************************************
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/**
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* Manager of Sabrina Bricks.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2003
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*/
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class CSBrickManager
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{
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public:
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~CSBrickManager();
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///get the singleton 's instance
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static CSBrickManager* getInstance()
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{
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if (!_Instance)
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_Instance = new CSBrickManager;
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return _Instance;
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}
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// release singleton
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static void releaseInstance();
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// Initialize by loading bricks done at init time
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void init();
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// Init the rest done at initInGame time
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void initInGame();
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// Uninit in game data
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void uninitInGame();
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/**
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* get a brick from its sheetId
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* param id : the id of the sheet
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*/
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CSBrickSheet *getBrick(const NLMISC::CSheetId &id) const
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{
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uint32 shid = id.getShortId();
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CSBrickSheet *result = NULL;
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if (shid < _BrickVector.size())
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result = _BrickVector[shid];
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//if (!result)
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// nlwarning("Missing brick '%s'", id.toString().c_str());
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return result;
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}
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/**
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* \return a sheet id of a brick
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*/
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NLMISC::CSheetId getBrickSheet(uint family, uint index) const;
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/**
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* \return a family bit set
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*/
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sint64 getKnownBrickBitField(uint family) const;
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/**
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* \return the DB pointing on the BitField for this family.
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*/
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class NLMISC::CCDBNodeLeaf* getKnownBrickBitFieldDB(uint family) const;
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/**
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* \return true if the brick is learn by the player.
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*/
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bool isBrickKnown(CSBrickSheet *brick) const
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{
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if(!brick)
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return false;
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// IndexInFamily-1 because start at 1 in the sheets
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return ( getKnownBrickBitField(brick->BrickFamily) & ( sint64(1)<<(brick->IndexInFamily-1)) )!=0;
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}
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/// same with sheetId
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bool isBrickKnown(NLMISC::CSheetId id) const
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{
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return isBrickKnown(getBrick(id));
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}
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/// Get list of all bricks for a family
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const std::vector<NLMISC::CSheetId> &getFamilyBricks(uint family) const;
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/// Get list of all root bricks
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const std::vector<NLMISC::CSheetId> &getRootBricks() const {return _Roots;}
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/// Get the SabrinaCom info retriever.
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const CSabrinaCom &getSabrinaCom() const {return _SabrinaCom;}
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/// Get the Interface Brick (visual only) related to a skill
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NLMISC::CSheetId getVisualBrickForSkill(SKILLS::ESkills s);
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/// Get the Interface Brick (visual only) used to remove a optional or credit brick
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NLMISC::CSheetId getInterfaceRemoveBrick();
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/// Modify a list of bricks to keep only the knowns one
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void filterKnownBricks(std::vector<NLMISC::CSheetId> &bricks);
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/// \name Brick Properties
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// @{
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// get a prop Id from its name.
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uint getBrickPropId(const std::string &name);
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// Important Ids for properties (to compute cost, range etc...).
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uint HpPropId;
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uint SapPropId;
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uint StaPropId;
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uint StaWeightFactorId;
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uint FocusPropId;
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uint CastTimePropId;
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uint RangePropId;
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// @}
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// append to the set a callback when a brick is learned
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void appendBrickLearnedCallback(IBrickLearnedCallback *cb);
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void removeBrickLearnedCallback(IBrickLearnedCallback *cb);
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protected:
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/// Constructor
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CSBrickManager();
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/// Singleton's instance
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static CSBrickManager* _Instance;
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/// Number of families
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uint _NbFamily;
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/// Number of bricks in each family
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std::vector<uint> _NbBricksPerFamily;
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/// Map linking a sheet id to a brick record.
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// std::map<NLMISC::CSheetId,CSBrickSheet*> _Bricks;
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std::vector<CSBrickSheet *> _BrickVector;
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/// Structure storing all bricks. each entry of the vector
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/// represent a family, described by a vector containing all
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/// the bricks of the family
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std::vector<std::vector<NLMISC::CSheetId> > _SheetsByFamilies;
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/// Vector of bit fields describing the known bricks of each family
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std::vector<NLMISC::CCDBNodeLeaf*> _FamiliesBits;
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/// List of roots only
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std::vector<NLMISC::CSheetId> _Roots;
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/// Mapper of SkillToBrick
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NLMISC::CSheetId _VisualBrickForSkill[SKILLS::NUM_SKILLS];
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void makeRoots();
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void checkBricks();
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void makeVisualBrickForSkill();
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// GameShare infos on Sabrina.
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class CBrickContainer : public CSabrinaCom::IBrickContainer
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{
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virtual sint32 getSabrinaCost(NLMISC::CSheetId id) const;
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virtual float getSabrinaRelativeCost(NLMISC::CSheetId id) const;
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virtual sint32 getNumParameters(NLMISC::CSheetId id) const;
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virtual BRICK_FAMILIES::TBrickFamily getBrickFamily(NLMISC::CSheetId id, uint& indexInFamily) const;
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virtual BRICK_TYPE::EBrickType getBrickType(NLMISC::CSheetId id) const;
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virtual TOOL_TYPE::TCraftingToolType getFaberPlanToolType(NLMISC::CSheetId id) const;
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};
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CBrickContainer _BrickContainer;
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CSabrinaCom _SabrinaCom;
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// Brick Properties
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std::map<std::string, uint> _BrickPropIdMap;
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void compileBrickProperties();
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// see getInterfaceRemoveBrick
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NLMISC::CSheetId _InterfaceRemoveBrick;
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// Observer when a brick is learned
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struct CBrickFamilyObs : public NLMISC::ICDBNode::IPropertyObserver
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{
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CSBrickManager *Owner;
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virtual void update (NLMISC::ICDBNode *node);
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};
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friend struct CBrickFamilyObs;
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CBrickFamilyObs _BrickFamilyObs;
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typedef std::set<IBrickLearnedCallback*> TBLCBSet;
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TBLCBSet _BrickLearnedCallbackSet;
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};
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#endif // NL_SBRICK_MANAGER_H
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/* End of sbrick_manager.h */
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