60 lines
1.4 KiB
CMake
60 lines
1.4 KiB
CMake
# - Locate Steam API
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# This module defines
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# STEAM_LIBRARY, the library to link against
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# VORBIS_FOUND, if false, do not try to link to VORBIS
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# VORBIS_INCLUDE_DIR, where to find headers.
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IF(STEAM_LIBRARY AND STEAM_INCLUDE_DIR)
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# in cache already
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SET(Steam_FIND_QUIETLY TRUE)
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ENDIF()
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FIND_PATH(STEAM_INCLUDE_DIR
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steam_api.h
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PATH_SUFFIXES steam
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PATHS
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$ENV{STEAM_DIR}/public
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)
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IF(WIN32)
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IF(TARGET_X64)
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SET(STEAM_LIBNAME steam_api64)
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SET(STEAM_PATHNAME redistributable_bin/win64)
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ELSE()
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_PATHNAME redistributable_bin)
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ENDIF()
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ELSEIF(APPLE)
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# universal binary
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_PATHNAME redistributable_bin/osx32)
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ELSE()
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IF(TARGET_X64)
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_PATHNAME redistributable_bin/linux64)
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ELSE()
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SET(STEAM_LIBNAME steam_api)
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SET(STEAM_PATHNAME redistributable_bin/linux32)
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ENDIF()
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ENDIF()
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FIND_LIBRARY(STEAM_LIBRARY
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NAMES ${STEAM_LIBNAME}
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PATHS
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$ENV{STEAM_DIR}/${STEAM_PATHNAME}
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)
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# Don't need to check STEAM_LIBRARY because we're dynamically loading Steam DLL
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IF(STEAM_INCLUDE_DIR)
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SET(STEAM_FOUND ON)
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SET(STEAM_LIBRARIES ${STEAM_LIBRARY})
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SET(STEAM_INCLUDE_DIRS ${STEAM_INCLUDE_DIR})
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IF(NOT Steam_FIND_QUIETLY)
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MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR}")
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ENDIF()
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ELSE()
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IF(NOT Steam_FIND_QUIETLY)
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MESSAGE(STATUS "Warning: Unable to find Steam!")
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ENDIF()
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ENDIF()
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