khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/spell.dfn
2010-05-06 02:08:41 +02:00

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XML

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.1 $" State="modified">
<ELEMENT Name="Projectile" Type="Dfn" Filename="animation_fx_set.dfn"/>
<ELEMENT Name="Impact" Type="Dfn" Filename="animation_fx_set.dfn"/>
<ELEMENT Name="ProjectileDelay" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="ProjectileImpact" Type="Dfn" Filename="stick_mode.dfn"/>
<LOG>Wed Oct 15 13:43:28 2003 (Nicolas Vizerie) Dfn Structure =
Thu Oct 16 19:35:24 2003 (Nicolas Vizerie) Dfn Structure =
Thu Nov 13 14:54:21 2003 (vizerie) Dfn Structure =
Thu Nov 13 19:04:22 2003 (vizerie) Dfn Structure =
Thu Nov 13 19:06:28 2003 (vizerie) Dfn Structure = </LOG>
</DFN>