khanat-opennel-code/code/ryzom/tools/leveldesign/mp_generator/utils.h
2016-04-12 16:53:28 +02:00

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef UTILS_H_
#define UTILS_H_
#include <limits>
#include "nel/misc/common.h"
// DtName must be the 1st one
enum TDataCol { DtName, DtTitle, DtRMFamily, DtGroup, DtEcosystem, DtLevelZone, DtStatQuality, DtProp, DtCreature, DtCreaTitle, DtCraftSlotName, DtCraftCivSpec, DtColor, DtAverageEnergy, DtMaxLevel, DtCustomizedProperties, DtNbCols };
const char *DataColStr [DtNbCols] = { "Code", "Name", "Family", "Group", "Ecosystem", "LevelZone", "Stat Quality", "Properties", "Creature sheets", "Creatures", "Item parts", "Craft civ spec", "Color", "Average energy", "Max level", "Customized" };
/*
* Multi-indexed array.
* NC is the number of columns.
*/
template <uint32 NC>
class CSortableData
{
public:
/// A row is made of fields, usually 1 per column but there may be more than one (each one is a key)
struct TSortableItem
{
std::vector<std::string> Fields [NC];
///
void push( uint32 column, const std::string& f, bool allowDuplicates=false )
{
if ( (allowDuplicates) || (find( Fields[column].begin(), Fields[column].end(), f ) == Fields[column].end()) )
Fields[column].push_back( f );
}
///
void reset( uint32 column )
{
Fields[ column ].clear();
}
/**
* Display the item as a row of a HTML table.
* If (key!=previousKey) and (name==previousName), the row will not be displayed entirely to save space
*
* \param keyColumn If not std::numeric_limits<uint32>::max(), column used for sorting => this column displays only the field matching the key
* \param key The key used for sorting (see keyColumn)
* \param previousKey Previous key
* \param nameColumn If not std::numeric_limits<uint32>::max(), column used for the unique name (column must have exaclty one element)
* \param previousName Previous name
*/
std::string toHTMLRow( uint32 keyColumn=std::numeric_limits<uint32>::max(), const string& key=string(), const string& previousKey=string(),
uint32 nameColumn=std::numeric_limits<uint32>::max(), const string& previousName=string() ) const
{
std::string s = "<tr>";
bool lightMode = (nameColumn == std::numeric_limits<uint32>::max()) ? false : ((key != previousKey) && (Fields[nameColumn][0] == previousName));
for ( uint32 c=0; c!=NC; ++c )
{
s += "<td>";
if ( c == keyColumn )
s += key; // key should be a substr of toString( c )
else
{
if ( lightMode )
s += "\"";
else
s += columnToString( c );
}
s += "</td>";
}
s += "</tr>\n";
return s;
}
///
std::string toCSVLine( char columnSeparator=',', string internalSeparator=" - ", uint32 keyColumn=std::numeric_limits<uint32>::max(), const string& key=string(), const string& previousKey=string(),
uint32 nameColumn=std::numeric_limits<uint32>::max(), const string& previousName=string() ) const
{
std::string s;
bool lightMode = (nameColumn == std::numeric_limits<uint32>::max()) ? false : ((key != previousKey) && (Fields[nameColumn][0] == previousName));
for ( uint32 c=0; c!=NC; ++c )
{
if ( c == keyColumn )
s += key; // key should be a substr of columnToString( c )
else
{
if ( lightMode )
s += "\"";
else
s += columnToString( c, internalSeparator );
}
s += columnSeparator;
}
s += "\n";
return s;
}
///
std::string columnToString( uint32 column, const std::string& internalSeparator=", " ) const
{
std::string s;
std::vector<std::string>::const_iterator ivs;
for ( ivs=Fields[column].begin(); ivs!=Fields[column].end(); ++ivs )
{
if ( ivs!=Fields[column].begin() )
s += internalSeparator;
s += (*ivs);
}
return s;
}
};
typedef std::multimap< std::string, uint32 > CLookup; // key to index (not pt because reallocation invalidates pointers)
typedef std::vector< TSortableItem > CItems;
/// Init
void init( bool enabled )
{
_Enabled = enabled;
}
/// Add a row
void addItem( const TSortableItem& item )
{
if ( ! _Enabled )
return;
_Items.push_back( item );
for ( uint32 c=0; c!=NC; ++c )
{
for ( std::vector<std::string>::const_iterator ik=item.Fields[c].begin(); ik!=item.Fields[c].end(); ++ik )
{
_Indices[c].insert( make_pair( *ik, (uint32)_Items.size()-1 ) );
}
}
}
/**
* Update a row (found by the first column, which must have exactly one element).
* Returns true if it existed before, false if it's being created.
* If it existed before:
* - Does not remove elements that already exist and are not in the new item
* - Adds the new elements found in the new item at the specified columns, and updates lookup map
*/
bool updateItemAppend( const TSortableItem& item, uint32 column )
{
if ( ! _Enabled )
return true; // quiet
uint32 nameColumn = 0;
CLookup::iterator ilk = _Indices[nameColumn].find( item.Fields[nameColumn][0] );
if ( ilk != _Indices[nameColumn].end() )
{
uint32& index = (*ilk).second;
// Update map for the specified column
// and update item column
for ( std::vector<std::string>::const_iterator ivs=item.Fields[column].begin(); ivs!=item.Fields[column].end(); ++ivs )
{
ilk = _Indices[column].find( *ivs );
if ( (ilk == _Indices[column].end()) || ( getRow( (*ilk).second ).Fields[nameColumn][0] != item.Fields[nameColumn][0]) )
{
_Indices[column].insert( make_pair( *ivs, index ) );
_Items[index].Fields[column].push_back( *ivs );
}
}
return true;
}
else
{
addItem( item );
return false;
}
}
/**
* Update a row (found by the first column, which must have exactly one element).
* Returns true if it existed before, false if it's being created.
* If it existed before:
* - Does not update lookup maps or item for columns that were already present.
* - Adds entries in lookup maps and updates item for new columns (fields that were empty).
*/
/*bool updateItemAppend( const TSortableItem& item )
{
if ( ! _Enabled )
return true; // quiet
CLookup::iterator ilk = _Indices[0].find( item.Fields[0][0] );
if ( ilk != _Indices[0].end() )
{
uint32& index = (*ilk).second;
for ( uint32 c=1; c!=NC; ++c )
{
// Update maps for previously empty columns
if ( _Items[index].Fields[c].empty() )
{
for ( std::vector<std::string>::iterator ivs=item.Fields[c].begin(); ivs!=item.Fields[c].end(); ++ivs )
_Indices[c].insert( make_pair( *ivs, index ) );
}
// Update item column
_Items[index].Fields[c] = item.Fields[c];
}
return true;
}
else
{
addItem( item );
return false;
}
}*/
/// Find or browse by key
CLookup& lookup( uint32 column )
{
return _Indices[column];
}
/// Browse by adding order
CItems& items()
{
return _Items;
}
/// Get a row by index
TSortableItem& getRow( uint32 index )
{
return _Items[index];
}
private:
CLookup _Indices [NC];
CItems _Items;
bool _Enabled;
};
typedef CSortableData<DtNbCols> CRMData;
typedef CRMData::TSortableItem TRMItem;
/**
*
*/
class CProducedDocHtml
{
public:
///
CProducedDocHtml() : _File(NULL), _Enabled(false) {}
///
void open( const std::string& filename, const std::string& title, bool enableFlag )
{
_Enabled = enableFlag;
if ( ! _Enabled )
return;
_File = nlfopen( filename, "wt" );
if(!_File)
{
throw Exception("Could not open html: %s", filename.c_str());
}
fprintf( _File, "<html><head>\n<meta http-equiv=\"content-type\" content=\"text/html; charset=UTF-8\">\n<title>%s</title>\n</head><body>\n", title.c_str() );
}
///
void write( const std::string& htmlCode )
{
if ( ! _Enabled )
return;
fprintf( _File, "%s", htmlCode.c_str() );
}
///
void writeln( const std::string& htmlCode )
{
write( htmlCode + "\n" );
}
///
void writebln( const std::string& htmlCode )
{
write( htmlCode + "<br>\n" );
}
///
void writepln( const std::string& htmlCode )
{
write( "<p>" + htmlCode + "</p>\n" );
}
///
void save()
{
if ( ! _Enabled )
return;
fprintf( _File, "</body></html>\n" );
fclose( _File );
}
private:
FILE *_File;
bool _Enabled;
};
#endif