khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_emote/_text_emote.dfn
2010-05-06 02:08:41 +02:00

20 lines
1.3 KiB
XML

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.5 $" State="modified">
<ELEMENT Name="Phrase With Target To The Crowd" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Phrase With Target To The Actor" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Phrase With Target To The Target" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Phrase Without Target To The Crowd" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Phrase Without Target To The Actor" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Phrase Self Target To The Actor" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Phrase Self Target To The Crowd" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Access Path" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Usable From Client UI" Type="Type" Filename="boolean.typ" Default="true"/>
<ELEMENT Name="EmoteId" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Animation" Type="Type" Filename="string.typ"/>
<ELEMENT Name="FxToSpawn" Type="Type" Filename="string.typ"/>
<ELEMENT Name="FxSpawnDelay" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="FxSpawnDist" Type="Type" Filename="float.typ" Default="0.5"/>
<LOG>Tue Apr 27 10:40:13 2004 (nouveau) Dfn Structure =
Wed Apr 28 18:39:18 2004 (nouveau) Dfn Structure = </LOG>
</DFN>