65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/**
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* \file game_time.h
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* \brief CGameTime
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* \date 2008-11-26 14:44GMT
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* \author Jan Boon (Kaetemi)
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* CGameTime
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*/
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/*
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* Copyright (C) 2008 by authors
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*
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* This file is part of NEVRAX SNOWBALLS.
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* NEVRAX SNOWBALLS is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation, either version 2 of the
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* License, or (at your option) any later version.
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*
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* NEVRAX SNOWBALLS is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX SNOWBALLS; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301 USA.
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*/
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#ifndef SBCLIENT_GAME_TIME_H
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#define SBCLIENT_GAME_TIME_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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// Project includes
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namespace SBCLIENT {
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/**
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* \brief CGameTime
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* \date 2008-11-26 14:44GMT
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* \author Jan Boon (Kaetemi)
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* CGameTime
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*/
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class CGameTime
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{
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public:
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static void init();
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static void release();
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static void updateTime();
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/// Used when loading, this will skip changing animation time on the next update
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/// (updates aren't called during loading)
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static void skipAnimationOnce();
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}; /* class CGameTime */
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} /* namespace SBCLIENT */
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#endif /* #ifndef SBCLIENT_GAME_TIME_H */
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/* end of file */
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