khanat-opennel-code/code/ryzom/common/src/game_share/server_admin_module.cpp
2010-05-06 02:08:41 +02:00

237 lines
5.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
#include "stdpch.h"
#include "server_admin_module.h"
#include "dms.h"
#include "server_edition_module.h"
#include "server_animation_module.h"
#include "game_share/object.h"
#include "game_share/r2_messages.h"
#include "game_share/scenario_entry_points.h"
#include "nel/net/service.h"
#include "nel/net/unified_network.h"
#include "nel/net/module_message.h"
#include "nel/net/module_socket.h"
#include "nel/net/module_builder_parts.h"
#include "nel/net/module_manager.h"
#include "nel/net/module_builder_parts.h"
#include "nel/misc/command.h"
#include "nel/misc/path.h"
#include "nel/misc/types_nl.h"
#include "nel/misc/sstring.h"
#include "nel/misc/variable.h"
#include "nel/misc/file.h"
#include "nel/misc/o_xml.h"
#include "nel/misc/i_xml.h"
#include <string>
using namespace std;
using namespace NLMISC;
using namespace NLNET;
using namespace R2;
//static std::string AdminModuleSavePath;
//NLMISC_VARIABLE( std::string, AdminModuleSavePath, "File where users adventure are stored." );
//const std::string CServerAdminModule::_AdminModuleSaveFilename( "server_admin_module_data.xml");
NLNET_REGISTER_MODULE_FACTORY(CServerAdminModule,"ServerAdminModule");
namespace R2
{
CServerAdminModule* CServerAdminModule::_Instance = 0;
//------------------------------------------------------------------------------
CServerAdminModule& CServerAdminModule::getInstance()
{
nlassert(_Instance);
return *_Instance;
}
TSessionId CServerAdminModule::getSessionIdByCharId(uint32 charId) const
{
TSessionId editionSessionId = _Server->getEditionModule()->getSessionIdByCharId(charId);
if (editionSessionId.asInt()!=0) return editionSessionId;
TSessionId animationSessionId = _Server->getAnimationModule()->getSessionIdByCharId(charId);
if (animationSessionId.asInt()!=0) return animationSessionId;
return TSessionId(0);
}
bool CServerAdminModule::getPosition(TSessionId sessionId, double&x, double&y, double& orient, uint8& season, uint32 actId)
{
IServerAnimationModule* anim = _Server->getAnimationModule();
nlassert(anim);
IServerEditionModule* edit = _Server->getEditionModule();
nlassert(edit);
x=0;
y=0;
orient=0;
season=0;
CScenario* scenario = edit->getScenarioById(sessionId);
if (!scenario)
{
return false;
}
if (scenario->isEditing())
{
return edit->getPosition(sessionId, x, y, orient, season, actId);
}
if (scenario->isRunning())
{
bool ok = anim->getPosition(sessionId, x, y, orient, season, actId);
if (!ok)
{
return edit->getPosition(sessionId, x, y, orient, season, actId);// return start position
}
return ok;
}
return false;
}
void CServerAdminModule::onModuleUp(NLNET::IModuleProxy *moduleProxy)
{
if (moduleProxy->getModuleClassName() == "ServerAnimationModule")
{
_ServerAnimationProxy = moduleProxy;
}
else if (moduleProxy->getModuleClassName() == "ServerEditionModule")
{
_ServerEditionProxy = moduleProxy;
}
}
void CServerAdminModule::onModuleDown(NLNET::IModuleProxy *moduleProxy)
{
if (moduleProxy->getModuleClassName() == "ServerAnimationModule")
{
_ServerAnimationProxy = NULL;
}
else if (moduleProxy->getModuleClassName() == "ServerEditionModule")
{
_ServerEditionProxy = NULL;
}
}
void CServerAdminModule::init(NLNET::IModuleSocket* gateway, CDynamicMapService* server)
{
_Server = server;
this->plugModule(gateway);
}
bool CServerAdminModule::onProcessModuleMessage(IModuleProxy * /* senderModuleProxy */, const CMessage &msgin)
{
std::string operationName = msgin.getName();
nlwarning("R2Admin: Invalid Operation Name '%s'", operationName.c_str() );
return false;
}
void CServerAdminModule::onModuleSecurityChange(IModuleProxy * /* moduleProxy */)
{
}
CServerAdminModule::CServerAdminModule()
{
_Instance = this;
}
CServerAdminModule::~CServerAdminModule()
{
_Instance = 0;
}
NLMISC_CLASS_COMMAND_IMPL(CServerAdminModule, displayIslands)
{
if (args.size() != 0)
return false;
CScenarioEntryPoints& epManager = CScenarioEntryPoints::getInstance();
const CScenarioEntryPoints::TCompleteIslands& islands = epManager.getCompleteIslands();
CScenarioEntryPoints::TCompleteIslands::const_iterator first(islands.begin()), last(islands.end());
uint32 id = 0;
for (; first != last; ++first)
{
++id;
log.displayNL("%u: '%s' '%s' %s'", id, first->Package.c_str(), first->Island.c_str(), first->Continent.c_str());
CScenarioEntryPoints::TShortEntryPoints::const_iterator firstPoint(first->EntryPoints.begin()), lastPoint(first->EntryPoints.end());
for (; firstPoint != lastPoint; ++firstPoint)
{
log.displayNL("\t-> %u: '%s' '%d' '%d'",
id,
firstPoint->Location.c_str(),
firstPoint->X,
firstPoint->Y
);
}
}
return true;
}
}