112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SOUND_ANIM_TRACK_H
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#define NL_SOUND_ANIM_TRACK_H
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#include "nel/sound/sound_anim_manager.h"
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namespace NLMISC
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{
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class IStream;
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}
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namespace NLSOUND {
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class CSoundAnimMarker;
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class UAudioMixer;
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typedef std::vector<CSoundAnimMarker*> TMarkerVector;
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class CSoundAnimation
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{
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public:
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enum
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{
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NoId = -1
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};
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CSoundAnimation(std::string& name, TSoundAnimId id) : _Id(id), _Name(name), _Dirty(false) {}
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virtual ~CSoundAnimation() {}
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/** Add a new marker */
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virtual void addMarker(CSoundAnimMarker* marker);
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/** Remove a marker */
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virtual void removeMarker(CSoundAnimMarker* marker);
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/** Return the number of markers in this track
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*/
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virtual uint32 countMarkers() { return (uint32)_Markers.size(); }
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/** Return a marker of this track given its index */
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virtual CSoundAnimMarker* getMarker(uint32 i) { return _Markers[i]; }
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/** Return the name of the animation */
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virtual std::string& getName() { return _Name; }
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/** Load from an xml file */
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virtual void load();
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/** Save to an xml document */
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virtual void save();
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/** Return the filename of the animation */
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virtual std::string& getFilename() { return _Filename; }
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/** Set the filename of the animation
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*/
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virtual void setFilename(std::string& name) { _Filename = name; }
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/** Returns whether the sound animation changed since the last save. (Editing support) */
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virtual bool isDirty() { return _Dirty; }
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/** Set the dirty flag (Editing support) */
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virtual void setDirty(bool b) { _Dirty = b; }
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/** Play the sounds of the markers that fall within the specified time interval. */
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virtual void play(UAudioMixer* mixer, float lastTime, float curTime, NL3D::CCluster *cluster, CSoundContext &context);
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protected:
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/// Sort all the markers according to their time
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virtual void sort();
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/** The unique ID of the animation */
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TSoundAnimId _Id;
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/** The name of the animation */
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std::string _Name;
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/** The set of markers */
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TMarkerVector _Markers;
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/** The filename */
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std::string _Filename;
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/** Has the sound animation changed since the last save? (Editing support) */
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bool _Dirty;
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};
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} // namespace NLSOUND
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#endif // NL_SOUND_ANIM_TRACK_H
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