khanat-opennel-code/code/studio/src/settings_dialog.h
dfighter1985 e5b2d05fa7 EOL
2014-08-30 22:23:21 +02:00

62 lines
1.6 KiB
C++

// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SETTINGS_DIALOG_H
#define SETTINGS_DIALOG_H
#include "ui_settings_dialog.h"
class QSettings;
class SettingsDialog : public QDialog, public Ui::SettingsDialog
{
Q_OBJECT
public:
SettingsDialog( QDialog *parent = NULL );
~SettingsDialog();
void setSettings( QSettings *s ){ settings = s; }
void load();
public Q_SLOTS:
void accept();
void reject();
void onOKClicked();
void onCancelClicked();
void onPluginBClicked();
void onSheetsBClicked();
void onAssetsBClicked();
void onPrimitivesBClicked();
void onLigoBClicked();
void onPathAddClicked();
void onPathRemoveClicked();
void onRecursiveAddClicked();
void onRecursiveRemoveClicked();
private:
void setupConnections();
void save();
void saveSearchPaths();
void saveRecursivePaths();
QSettings *settings;
};
#endif