khanat-opennel-code/code/nel/include/nel/misc/grid_traversal.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

47 lines
1.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef _GRID_TRAVERSAL_H
#define _GRID_TRAVERSAL_H
namespace NLMISC
{
class CVector2f;
/** Utility class for incremental grid traversal
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2005
*/
class CGridTraversal
{
public:
/** begin to traverse a grid along the given segments
* \return first location in the grid
*/
static void startTraverse(const NLMISC::CVector2f &start, sint &nextX, sint &nextY);
/** continue grid traversal from the given position
* If there are remaingind cells to traverse then true is returned, x & y are updated
*/
static bool traverse(const NLMISC::CVector2f &start, const NLMISC::CVector2f &dir, sint &x, sint &y);
};
} // NLMISC
#endif