khanat-opennel-code/code/ryzom/tools/assoc_mem/val_nodes.h
Laszlo Kis-Adam 0876456a22 Merged in dfighter1985/ryzomcore/dfighter-tools (pull request #93)
Further GUI Editor improvements
2014-10-13 20:17:57 +02:00

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1.3 KiB
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NL_VAL_NODES_H_
#define NL_VAL_NODES_H_
template<class T> class CInfValNode : public INode<T>
{
private:
T *_Val
public:
INode();
virtual const INode<T> *getTrueNode();
virtual const INode<T> *getFalseNode();
virtual bool propagRecord(CRecord *);
};
template<class T> const INode<T> *INode<T> *CInfValNode<T>::getTrueNode()
{
return _TrueNode;
}
template<class T> const INode<T> *INode<T> *CInfValNode<T>::getFalseNode()
{
return _FalseNode;
}
virtual template<class T> bool CInfValNode<T>::propagRecord(CRecord *)
{
return false;
}
#endif