762 lines
26 KiB
C++
762 lines
26 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "bar_manager.h"
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#include "interface_manager.h"
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#include "nel/gui/interface_expr.h"
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#include "../time_client.h"
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using namespace std;
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using namespace NLMISC;
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// ***************************************************************************
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// LOG, for debug
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#define ALLOW_BAR_LOG 0
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// don't change this (ensure no bug in final version)
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#if FINAL_VERSION
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#undef ALLOW_BAR_LOG
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#define ALLOW_BAR_LOG 0
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#endif
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#if ALLOW_BAR_LOG
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# define barInfoLog nlinfo
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#else // NL_RELEASE
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# ifdef NL_COMP_VC71
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# define barInfoLog __noop
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# else
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# define barInfoLog 0&&
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# endif
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#endif // NL_RELEASE
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static const char *entryTypeToStr(CBarManager::TEntryType et)
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{
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switch(et)
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{
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case CBarManager::EntityType: return "Entity"; break;
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case CBarManager::TeamMemberType: return "TeamMember"; break;
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case CBarManager::AnimalType: return "Animal"; break;
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case CBarManager::TargetType: return "Target"; break;
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default: return "Unknown (Error!!)"; break;
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}
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}
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// ***************************************************************************
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CBarManager *CBarManager::_Instance= NULL;
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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CBarManager::CBarDataEntry::CBarDataEntry()
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{
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clear();
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resetDB();
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}
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// ***************************************************************************
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void CBarManager::CBarDataEntry::clear()
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{
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DataSetId= CLFECOMMON::INVALID_CLIENT_DATASET_INDEX;
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BarInfo.reset();
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}
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// ***************************************************************************
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void CBarManager::CBarDataEntry::resetDB()
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{
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UIDIn= NULL;
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PresentIn= NULL;
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for(uint sc=0;sc<SCORES::NUM_SCORES;sc++)
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{
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ScoreIn[sc]= NULL;
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ScoreOut[sc]= NULL;
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}
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}
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// ***************************************************************************
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void CBarManager::CBarDataEntry::connectDB(const std::string &baseDBin, const std::string &baseDBout, const std::string &presentDB,
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const std::string &hpDB, const std::string &sapDB, const std::string &staDB, const std::string &focusDB)
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{
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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// can only manage 4 scores here
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nlctassert(SCORES::NUM_SCORES==4);
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// try to connect each input entry (don't create)
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if(!baseDBin.empty())
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{
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UIDIn= NLGUI::CDBManager::getInstance()->getDbProp(baseDBin+"UID", false);
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if(!presentDB.empty())
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PresentIn= NLGUI::CDBManager::getInstance()->getDbProp(baseDBin+presentDB, false);
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if(!hpDB.empty())
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ScoreIn[SCORES::hit_points]= NLGUI::CDBManager::getInstance()->getDbProp(baseDBin+hpDB, false);
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if(!sapDB.empty())
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ScoreIn[SCORES::sap]= NLGUI::CDBManager::getInstance()->getDbProp(baseDBin+sapDB, false);
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if(!staDB.empty())
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ScoreIn[SCORES::stamina]= NLGUI::CDBManager::getInstance()->getDbProp(baseDBin+staDB, false);
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if(!focusDB.empty())
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ScoreIn[SCORES::focus]= NLGUI::CDBManager::getInstance()->getDbProp(baseDBin+focusDB, false);
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}
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// try to connect each output entry (don't create)
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if(!baseDBout.empty())
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{
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if(!hpDB.empty())
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ScoreOut[SCORES::hit_points]= NLGUI::CDBManager::getInstance()->getDbProp(baseDBout+hpDB, false);
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if(!sapDB.empty())
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ScoreOut[SCORES::sap]= NLGUI::CDBManager::getInstance()->getDbProp(baseDBout+sapDB, false);
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if(!staDB.empty())
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ScoreOut[SCORES::stamina]= NLGUI::CDBManager::getInstance()->getDbProp(baseDBout+staDB, false);
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if(!focusDB.empty())
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ScoreOut[SCORES::focus]= NLGUI::CDBManager::getInstance()->getDbProp(baseDBout+focusDB, false);
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}
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}
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// ***************************************************************************
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void CBarManager::CBarDataEntry::flushDBOut()
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{
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for(uint sc=0;sc<SCORES::NUM_SCORES;sc++)
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{
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if(ScoreOut[sc])
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ScoreOut[sc]->setValue8(BarInfo.Score[sc]);
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}
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}
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// ***************************************************************************
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void CBarManager::CBarDataEntry::modifyFromDBIn(CBarInfo &barInfo) const
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{
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for(uint sc=0;sc<SCORES::NUM_SCORES;sc++)
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{
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if(ScoreIn[sc])
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barInfo.Score[sc]= ScoreIn[sc]->getValue8();
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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CBarManager::CBarManager()
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{
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// if more than 256 entities, must change MaxEntity
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nlctassert(sizeof(CLFECOMMON::TCLEntityId)==1);
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// Allocate the array now
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nlctassert(MaxEntryType==4);
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_EntryBars[EntityType].resize(MaxEntity);
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_EntryBars[TeamMemberType].resize(MaxTeamMember);
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_EntryBars[AnimalType].resize(MaxAnimal);
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_EntryBars[TargetType].resize(MaxTarget);
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// no msg still sent
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_LastUserBarMsgNumber= 0;
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}
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// ***************************************************************************
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void CBarManager::releaseInstance()
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{
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if( _Instance )
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{
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delete _Instance;
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_Instance = NULL;
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}
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}
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// ***************************************************************************
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void CBarManager::initInGame()
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{
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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//resetShardSpecificData(); // directly called by CFarTP::disconnectFromPreviousShard()
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/* *** Verify that MaxTeamMember is correct according to database
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change MaxTeamMember if no more the case
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*/
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uint i=0;
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while( NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:GROUP:%d:NAME", i), false) )
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i++;
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nlassert(i==MaxTeamMember);
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// *** create connexion to the Local Output database
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for(i=0;i<_EntryBars[TeamMemberType].size();i++)
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{
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// don't connect FOCUS, since not setuped by SERVER
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_EntryBars[TeamMemberType][i].connectDB(
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toString("SERVER:GROUP:%d:",i),
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toString("UI:VARIABLES:BARS:TEAM:%d:",i),
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"PRESENT",
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"HP", "SAP", "STA", "");
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}
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for(i=0;i<_EntryBars[AnimalType].size();i++)
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{
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// don't connect STA, SAP and FOCUS for animal, since they don't have
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_EntryBars[AnimalType][i].connectDB(
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toString("SERVER:PACK_ANIMAL:BEAST%d:",i),
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toString("UI:VARIABLES:BARS:ANIMAL:%d:",i),
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"STATUS",
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"HP", "", "", "");
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}
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nlassert(_EntryBars[TargetType].size()==1);
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_EntryBars[TargetType][0].connectDB(
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"SERVER:TARGET:BARS:",
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"UI:VARIABLES:BARS:TARGET:",
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"", // no present flag for target (not so important)
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"HP", "SAP", "STA", "FOCUS");
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// NB: don't connect the DB for entities, since CEntityCL read it directly from getBarsByEntityId() (simpler and faster)
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// *** init _EntryScoreFlags
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nlctassert(MaxEntryType==4);
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nlctassert(SCORES::NUM_SCORES==4);
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// For each entry type, tells what score they can affect (see DB connection above)
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_EntryScoreFlags[EntityType]= HpFlag | SapFlag | StaFlag | FocusFlag; // all
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_EntryScoreFlags[TeamMemberType]= HpFlag | SapFlag | StaFlag; // anything but focus
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_EntryScoreFlags[AnimalType]= HpFlag; // Hp only
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_EntryScoreFlags[TargetType]= HpFlag | SapFlag | StaFlag | FocusFlag; // all
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// *** create connexion for User Bar mgt
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// user now can only manage 4 scores
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nlctassert(SCORES::NUM_SCORES==4);
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// Input max values
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_UserScores[SCORES::hit_points].DBInMax= NLGUI::CDBManager::getInstance()->getDbProp("SERVER:CHARACTER_INFO:SCORES0:Max", false);
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_UserScores[SCORES::sap].DBInMax= NLGUI::CDBManager::getInstance()->getDbProp("SERVER:CHARACTER_INFO:SCORES2:Max", false);
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_UserScores[SCORES::stamina].DBInMax= NLGUI::CDBManager::getInstance()->getDbProp("SERVER:CHARACTER_INFO:SCORES1:Max", false);
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_UserScores[SCORES::focus].DBInMax= NLGUI::CDBManager::getInstance()->getDbProp("SERVER:CHARACTER_INFO:SCORES3:Max", false);
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// Output real values
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_UserScores[SCORES::hit_points].DBOutVal= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:USER:HP", false);
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_UserScores[SCORES::sap].DBOutVal= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:USER:SAP", false);
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_UserScores[SCORES::stamina].DBOutVal= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:USER:STA", false);
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_UserScores[SCORES::focus].DBOutVal= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:USER:FOCUS", false);
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// Output ratio values
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_UserScores[SCORES::hit_points].DBOutRatio= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:USER:HP_RATIO", false);
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_UserScores[SCORES::sap].DBOutRatio= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:USER:SAP_RATIO", false);
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_UserScores[SCORES::stamina].DBOutRatio= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:USER:STA_RATIO", false);
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_UserScores[SCORES::focus].DBOutRatio= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:USER:FOCUS_RATIO", false);
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}
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// ***************************************************************************
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void CBarManager::releaseInGame()
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{
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// Reset all, and also the DB out
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for(uint type=0;type<MaxEntryType;type++)
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{
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for(uint i=0;i<_EntryBars[type].size();i++)
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{
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_EntryBars[type][i].clear();
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_EntryBars[type][i].resetDB();
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}
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}
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// Reset the map
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_UIDBars.clear();
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}
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// ***************************************************************************
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void CBarManager::resetShardSpecificData()
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{
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// Reset update counter to update properly when reselecting character
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_LastUserBarMsgNumber = 0;
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}
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// ***************************************************************************
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void CBarManager::addEntry(TEntryType type, uint entryId, uint dataSetId)
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{
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std::vector<CBarDataEntry> &entryArray= _EntryBars[type];
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nlassert(entryId<entryArray.size());
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barInfoLog("BARS: addEntry(%s, eid=%d, dsid=%x)", entryTypeToStr(type), entryId, dataSetId);
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// if bad id, quit
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if(dataSetId==CLFECOMMON::INVALID_CLIENT_DATASET_INDEX)
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return;
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// if already registered, quit
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if(entryArray[entryId].DataSetId==dataSetId)
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return;
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// remove the preceding entry, reseting values if necessary
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delEntry(type, entryId);
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// Add me to list of entries
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CBarDataEntry &bde= entryArray[entryId];
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bde.DataSetId= dataSetId;
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// Add the entry connexion to map by DataSetId
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CBarDataUID &barUID= _UIDBars[dataSetId];
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barUID.EntryId[type].insert(entryId);
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// Special case: if the entry added is the user (slot 0), then force the correct bars info
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// This is important because the UserEntity can be created AFTER the receive of USER:BARS message.
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if(dataSetId==_EntryBars[EntityType][0].DataSetId)
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{
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barUID.BarInfo= _UserBarInfo;
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}
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// Copy the current Bar Info from the map by dataSetId in case it exists before...
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// Eg: an entity comes in vision (EntityType entry) while precedingly available in TeamMemberType Entry
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bde.BarInfo= barUID.BarInfo;
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// then report to DB (if any)
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bde.flushDBOut();
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}
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// ***************************************************************************
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void CBarManager::delEntry(TEntryType type, uint entryId)
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{
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std::vector<CBarDataEntry> &entryArray= _EntryBars[type];
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nlassert(entryId<entryArray.size());
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barInfoLog("BARS: delEntry(%s, eid=%d)", entryTypeToStr(type), entryId);
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// if a DataSetId was registered before
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uint dataSetId= entryArray[entryId].DataSetId;
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if(dataSetId!=CLFECOMMON::INVALID_CLIENT_DATASET_INDEX)
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{
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// then unconnect this from the map by UID
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_UIDBars[dataSetId].EntryId[type].erase(entryId);
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// if no more connexion are made to this UID
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if(_UIDBars[dataSetId].noMoreEntry())
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{
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// erase it
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_UIDBars.erase(dataSetId);
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}
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}
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// clear entry
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entryArray[entryId].clear();
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// flush the clear to the DB if any
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entryArray[entryId].flushDBOut();
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}
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// ***************************************************************************
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void CBarManager::addEntity(CLFECOMMON::TCLEntityId entityId, uint dataSetId)
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{
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addEntry(EntityType, entityId, dataSetId);
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}
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// ***************************************************************************
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void CBarManager::delEntity(CLFECOMMON::TCLEntityId entityId)
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{
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delEntry(EntityType, entityId);
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}
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// ***************************************************************************
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void CBarManager::addTeamMember(uint teamMemberId, uint dataSetId)
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{
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addEntry(TeamMemberType, teamMemberId, dataSetId);
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}
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// ***************************************************************************
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void CBarManager::delTeamMember(uint teamMemberId)
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{
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delEntry(TeamMemberType, teamMemberId);
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}
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// ***************************************************************************
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void CBarManager::addAnimal(uint paId, uint dataSetId)
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{
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addEntry(AnimalType, paId, dataSetId);
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}
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// ***************************************************************************
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void CBarManager::delAnimal(uint paId)
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{
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delEntry(AnimalType, paId);
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}
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// ***************************************************************************
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void CBarManager::addTarget(uint dataSetId)
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{
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addEntry(TargetType, 0, dataSetId);
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}
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// ***************************************************************************
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void CBarManager::delTarget()
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{
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delEntry(TargetType, 0);
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}
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// ***************************************************************************
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void CBarManager::updateBars(uint dataSetId, CBarInfo barInfo, TGameCycle serverTick, uint scoreFlags)
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{
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// if dataSetId not registered, quit
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TUIDToDatas::iterator it= _UIDBars.find(dataSetId);
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if(it==_UIDBars.end())
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return;
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barInfoLog("BARS: updateBars(dsid=%x, biHP=%d, t=%d, sf=%x", dataSetId, barInfo.Score[SCORES::hit_points], serverTick, scoreFlags);
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// special Case: if the info is for the User (slot 0)
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if(dataSetId==_EntryBars[EntityType][0].DataSetId)
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{
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/* Then override the bar info with the one received by USER:BARS message (always take this one)
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For instance user bars can be received from VP or from TARGET database (if he targets himself)
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But always consider the message USER:BARS as the most accurate one
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*/
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barInfo= _UserBarInfo;
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}
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// fill bar info, with relevant values only
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CBarDataUID &barUid= it->second;
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for(uint sc=0;sc<SCORES::NUM_SCORES;sc++)
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{
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// if the update affect this score, and if the modification date is more recent (or at least the same)
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if( (scoreFlags&(1<<sc)) && serverTick>=barUid.ScoreDate[sc] )
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{
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// then change this score with the more recent one!
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barUid.ScoreDate[sc]= serverTick;
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barUid.BarInfo.Score[sc]= barInfo.Score[sc];
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}
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}
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// and report result to all connected entries
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for(uint type=0;type<MaxEntryType;type++)
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{
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// For any connected entries of this type (see EntryId definitio why a set is necessary)
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std::set<uint>::iterator itEid= barUid.EntryId[type].begin();
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std::set<uint>::iterator itEidEnd= barUid.EntryId[type].end();
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for(;itEid!=itEidEnd;itEid++)
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{
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uint entryId= *itEid;
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nlassert(entryId<_EntryBars[type].size());
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CBarDataEntry &bde= _EntryBars[type][entryId];
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// copy the bar info (with relevant values)
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bde.BarInfo= barUid.BarInfo;
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// and flush DB (if any)
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bde.flushDBOut();
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}
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}
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}
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// ***************************************************************************
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void CBarManager::updateEntryFromDBNoAddDel(TEntryType type, CBarDataEntry &bde)
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{
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// get the Bar Info, from the input DB of this entry (only values linked)
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CBarInfo barInfo;
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bde.modifyFromDBIn(barInfo);
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// Get the last DB modification server tick
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TGameCycle serverTick= 0;
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/* To do this, I test all DB input, and choose the highest changeDate
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This works because the branch is atomic (all DB are relevant to the others, and
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therefore relevant agst the most recent one)
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*/
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if(bde.UIDIn && bde.UIDIn->getLastChangeGC() > serverTick )
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serverTick= bde.UIDIn->getLastChangeGC();
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if(bde.PresentIn && bde.PresentIn->getLastChangeGC() > serverTick )
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serverTick= bde.PresentIn->getLastChangeGC();
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for(uint sc=0;sc<SCORES::NUM_SCORES;sc++)
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{
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if( bde.ScoreIn[sc] && bde.ScoreIn[sc]->getLastChangeGC() > serverTick )
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serverTick= bde.ScoreIn[sc]->getLastChangeGC();
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|
}
|
|
|
|
// then update the bars
|
|
updateBars(bde.DataSetId, barInfo, serverTick, _EntryScoreFlags[type] );
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CBarManager::updateEntryFromDB(TEntryType type, uint entryId)
|
|
{
|
|
std::vector<CBarDataEntry> &entryArray= _EntryBars[type];
|
|
nlassert(entryId<entryArray.size());
|
|
CBarDataEntry &bde= entryArray[entryId];
|
|
|
|
// if the UID db was not found, can't do nothing... => abort
|
|
if(bde.UIDIn==NULL)
|
|
return;
|
|
|
|
// get the new UID from the SERVER DB
|
|
uint newDataSetId= bde.UIDIn->getValue32();
|
|
// if present flag is linked, and if 0, then force invalid data set id
|
|
if(bde.PresentIn && bde.PresentIn->getValue32()==0)
|
|
newDataSetId= CLFECOMMON::INVALID_CLIENT_DATASET_INDEX;
|
|
|
|
// *** if the data set id does not correspond as the cached one
|
|
if(newDataSetId!=bde.DataSetId)
|
|
{
|
|
// if deleted, delete this entry
|
|
if(newDataSetId==CLFECOMMON::INVALID_CLIENT_DATASET_INDEX)
|
|
delEntry(type, entryId);
|
|
// else add
|
|
else
|
|
addEntry(type, entryId, newDataSetId);
|
|
// should be changed
|
|
nlassert(bde.DataSetId==newDataSetId);
|
|
}
|
|
|
|
// *** update from DB
|
|
if(newDataSetId!=CLFECOMMON::INVALID_CLIENT_DATASET_INDEX)
|
|
{
|
|
updateEntryFromDBNoAddDel(type, bde);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CBarManager::updateTeamMemberFromDB(uint teamMemberId)
|
|
{
|
|
updateEntryFromDB(TeamMemberType, teamMemberId);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CBarManager::updateAnimalFromDB(uint paId)
|
|
{
|
|
updateEntryFromDB(AnimalType, paId);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CBarManager::updateTargetFromDB()
|
|
{
|
|
/* Special case for Target. The DataSetId is not replaced with those in DB (setuped with setLocalTarget())
|
|
Instead, we ensure that the 2 match, else ignore DB change
|
|
*/
|
|
CBarDataEntry &bde= _EntryBars[TargetType][0];
|
|
|
|
// if the UID db was not found, can't do nothing... => abort
|
|
if(bde.UIDIn==NULL)
|
|
return;
|
|
|
|
// get the new UID from the SERVER DB
|
|
uint serverDataSetId= bde.UIDIn->getValue32();
|
|
|
|
barInfoLog("BARS: updateTargetFromDB(dsid=%x)", serverDataSetId);
|
|
|
|
// *** if the server data set id correspond to the local one (and not invalid), update from DB
|
|
if(serverDataSetId==bde.DataSetId && serverDataSetId!=CLFECOMMON::INVALID_CLIENT_DATASET_INDEX)
|
|
{
|
|
updateEntryFromDBNoAddDel(TargetType, bde);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CBarManager::setLocalTarget(uint dataSetId)
|
|
{
|
|
CBarDataEntry &bde= _EntryBars[TargetType][0];
|
|
|
|
barInfoLog("BARS: setLocalTarget(dsid=%x)", dataSetId);
|
|
|
|
// *** if the data set id does not correspond as the cached one
|
|
if(dataSetId!=bde.DataSetId)
|
|
{
|
|
// if deleted, delete this entry
|
|
if(dataSetId==CLFECOMMON::INVALID_CLIENT_DATASET_INDEX)
|
|
delEntry(TargetType, 0);
|
|
// else add
|
|
else
|
|
addEntry(TargetType, 0, dataSetId);
|
|
// should be changed
|
|
nlassert(bde.DataSetId==dataSetId);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CBarManager::CBarInfo CBarManager::getBarsByEntityId(CLFECOMMON::TCLEntityId entityId) const
|
|
{
|
|
const std::vector<CBarDataEntry> &entityBars= _EntryBars[EntityType];
|
|
nlassert(entityId<entityBars.size());
|
|
|
|
return entityBars[entityId].BarInfo;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CBarManager::setupUserBarInfo(uint8 msgNumber, sint32 hp, sint32 sap, sint32 sta, sint32 focus)
|
|
{
|
|
/*
|
|
Since we are not sure of the message order, use a little counter to discard old messages
|
|
suppose that cannot have more than a jump of 127 messages.
|
|
eg:
|
|
If i Receive: 0..1..4..3..2..5
|
|
This will be applied: 0..1..4........5
|
|
*/
|
|
|
|
// compute the difference beetween the msgNumber and the last received
|
|
sint32 diff;
|
|
if(msgNumber>=_LastUserBarMsgNumber)
|
|
diff= (sint32)msgNumber - (sint32)_LastUserBarMsgNumber;
|
|
else
|
|
diff= (sint32)msgNumber + 256 - (sint32)_LastUserBarMsgNumber;
|
|
// if too big difference, suppose a roll (eg last==255, cur=0, real diff==1)
|
|
if(diff>127)
|
|
diff-=256;
|
|
|
|
// if diff<0, means that the cur message is actually too old => discard
|
|
if(diff<0)
|
|
return;
|
|
else
|
|
{
|
|
// bkup last
|
|
_LastUserBarMsgNumber= msgNumber;
|
|
// user now can only manage 4 scores
|
|
nlctassert(SCORES::NUM_SCORES==4);
|
|
_UserScores[SCORES::hit_points].Score= hp;
|
|
_UserScores[SCORES::sap].Score= sap;
|
|
_UserScores[SCORES::stamina].Score= sta;
|
|
_UserScores[SCORES::focus].Score= focus;
|
|
|
|
// update actual database now.
|
|
for(uint i=0;i<SCORES::NUM_SCORES;i++)
|
|
{
|
|
// Clamp To 0, since used only by entries that don't need negative values (for comma mode)
|
|
if(_UserScores[i].DBOutVal) _UserScores[i].DBOutVal->setValue32(max((sint32)0,_UserScores[i].Score));
|
|
}
|
|
|
|
// Update the Player Entry
|
|
updateUserBars();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CBarManager::updateUserBars()
|
|
{
|
|
// for all scores
|
|
for(uint i=0;i<SCORES::NUM_SCORES;i++)
|
|
{
|
|
CUserScore &us= _UserScores[i];
|
|
|
|
// get max value
|
|
sint32 maxVal= 1;
|
|
if(us.DBInMax)
|
|
{
|
|
maxVal= us.DBInMax->getValue32();
|
|
maxVal= max((sint32)1, maxVal);
|
|
}
|
|
|
|
// setup signed ratio. It is used for the view of Player interface
|
|
if(us.DBOutRatio)
|
|
{
|
|
sint32 v= UserBarMaxRatio*us.Score / maxVal;
|
|
clamp(v, (sint32)-UserBarMaxRatio, (sint32)UserBarMaxRatio);
|
|
us.DBOutRatio->setValue32(v);
|
|
}
|
|
|
|
// compute signed ratio -127 / 127, for CBarInfo replace
|
|
{
|
|
sint32 v= 127*us.Score / maxVal;
|
|
clamp(v, -127, 127);
|
|
_UserBarInfo.Score[i]= (sint8)v;
|
|
}
|
|
}
|
|
|
|
// replace the user Entry with the bar info.
|
|
// This is used only for the view of bars InScene, and in case the user target himself
|
|
uint userDataSetId= _EntryBars[EntityType][0].DataSetId;
|
|
if(userDataSetId!=CLFECOMMON::INVALID_CLIENT_DATASET_INDEX)
|
|
{
|
|
// Do a little cheat: force the update by retrieving the last update time in the BarData
|
|
TUIDToDatas::iterator it= _UIDBars.find(userDataSetId);
|
|
if(it!=_UIDBars.end())
|
|
{
|
|
TGameCycle serverTick= 0;
|
|
for(uint sc=0;sc<SCORES::NUM_SCORES;sc++)
|
|
{
|
|
if(it->second.ScoreDate[sc] > serverTick)
|
|
serverTick= it->second.ScoreDate[sc];
|
|
}
|
|
|
|
// update (user can only manage 4 scores for now)
|
|
nlctassert(SCORES::NUM_SCORES==4);
|
|
updateBars(userDataSetId, _UserBarInfo, serverTick, HpFlag | SapFlag | StaFlag | FocusFlag);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint32 CBarManager::getUserScore(SCORES::TScores score)
|
|
{
|
|
nlassert((uint) score < SCORES::NUM_SCORES);
|
|
nlassert(_UserScores[score].DBOutVal); // initInGame() not called ?
|
|
return _UserScores[score].DBOutVal->getValue32();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// ACTION HANDLERS
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
DECLARE_INTERFACE_CONSTANT(getMaxAnimal, CBarManager::MaxAnimal);
|
|
DECLARE_INTERFACE_CONSTANT(getMaxTeamMember, CBarManager::MaxTeamMember);
|
|
|
|
|
|
// ***************************************************************************
|
|
class CAHBarManagerOnTarget : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute(CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CBarManager::getInstance()->updateTargetFromDB();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CAHBarManagerOnTarget, "bar_manager_on_target");
|
|
|
|
// ***************************************************************************
|
|
class CAHBarManagerOnTeam : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute(CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
uint index;
|
|
fromString(Params, index);
|
|
if(index<CBarManager::MaxTeamMember)
|
|
CBarManager::getInstance()->updateTeamMemberFromDB(index);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CAHBarManagerOnTeam, "bar_manager_on_team");
|
|
|
|
// ***************************************************************************
|
|
class CAHBarManagerOnAnimal : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute(CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
uint index;
|
|
fromString(Params, index);
|
|
if(index<CBarManager::MaxAnimal)
|
|
CBarManager::getInstance()->updateAnimalFromDB(index);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CAHBarManagerOnAnimal, "bar_manager_on_animal");
|
|
|
|
// ***************************************************************************
|
|
class CAHBarManagerOnUserScores : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute(CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CBarManager::getInstance()->updateUserBars();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CAHBarManagerOnUserScores, "bar_manager_on_user_scores");
|
|
|
|
|
|
|