khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_state.dfn
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

53 lines
4.6 KiB
XML

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.5 $" State="modified">
<ELEMENT Name="move" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="rotation" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="attack" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="slide" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="default next" Type="Type" Filename="string.typ" Default="idle" />
<ELEMENT Name="next automaton" Type="Type" Filename="string.typ" Default="&quot;mode&quot;"/>
<ELEMENT Name="max duration" Type="Type" Filename="float.typ" Default="-1.0"/>
<ELEMENT Name="max loop" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="brk at destination" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="on move forward" Type="Type" Filename="string.typ" Default=""/> <!--&quot;idle.on move forward&quot;" /> -->
<ELEMENT Name="on move backward" Type="Type" Filename="string.typ" Default=""/> <!--&quot;idle.on move backward&quot;"/> -->
<ELEMENT Name="on move left" Type="Type" Filename="string.typ" Default=""/> <!--&quot;idle.on move left&quot;" /> -->
<ELEMENT Name="on move right" Type="Type" Filename="string.typ" Default=""/> <!--&quot;idle.on move right&quot;" /> -->
<ELEMENT Name="on rotation left" Type="Type" Filename="string.typ" />
<ELEMENT Name="on rotation right" Type="Type" Filename="string.typ" />
<ELEMENT Name="on big bend left" Type="Type" Filename="string.typ" />
<ELEMENT Name="on big bend right" Type="Type" Filename="string.typ" />
<ELEMENT Name="on min speed" Type="Type" Filename="string.typ" />
<ELEMENT Name="on max speed" Type="Type" Filename="string.typ" />
<ELEMENT Name="on bad heading forward" Type="Type" Filename="string.typ" />
<ELEMENT Name="on bad heading backward" Type="Type" Filename="string.typ" />
<ELEMENT Name="on bad heading left" Type="Type" Filename="string.typ" />
<ELEMENT Name="on bad heading right" Type="Type" Filename="string.typ" />
<ELEMENT Name="bad heading min" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="bad heading max" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="adjust orientation" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="dir factor" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="rot factor" Type="Type" Filename="float.typ" Default="1.0"/>
<ELEMENT Name="on atk" Type="Type" Filename="string.typ" />
<ELEMENT Name="breakable on impact" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="x factor" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="y factor" Type="Type" Filename="float.typ" Default="1.0"/>
<ELEMENT Name="z factor" Type="Type" Filename="float.typ" Default="0.0"/>
<!-- Modes -->
<ELEMENT Name= "alert mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "combat mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "combat_float mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "death mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "normal mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "eat mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "hungry mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "mount_normal mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "rest mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "sit mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "swim mode transition" Type="Type" Filename="string.typ" Default=""/>
<ELEMENT Name= "swim_death mode transition" Type="Type" Filename="string.typ" Default=""/>
<COMMENTS></COMMENTS>
<LOG>Sun Mar 16 02:02:00 2003 (puzin)</LOG>
</DFN>