khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_absorb_score.dfn
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

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XML

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.4 $" State="modified">
<ELEMENT Name="Resist Score" Type="Type" Filename="_scores.typ"/>
<ELEMENT Name="Absorb Ratio" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="Absorb Resisted Ratio" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="Absorb Additional Amount" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Absorb Additional Resisted Amount" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Used Damage Value" Type="Type" Filename="_damage_value.typ"/>
<ELEMENT Name="ArmorResistType" Type="Type" Filename="item_damage_type.typ" Default="undefined"/>
<ELEMENT Name="ArmorResistValue" Type="Type" Filename="float.typ" Default="1"/>
<LOG>Thu Dec 05 14:56:20 2002 (fleury) Dfn Structure =
Thu Dec 05 15:05:28 2002 (fleury) Dfn Structure =
Thu Dec 05 15:12:18 2002 (fleury) Dfn Structure =
Thu Dec 05 15:58:21 2002 (fleury) Dfn Structure =
Fri Dec 06 11:08:59 2002 (brigand) Dfn Structure =
Fri Dec 06 11:27:12 2002 (brigand) Dfn Structure =
Tue Apr 22 15:33:39 2003 (fleury) Dfn Structure = </LOG>
</DFN>