khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_range_combat.dfn
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

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XML

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.6 $" State="modified">
<ELEMENT Name="SkillModifier" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="SpecializationModifier" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="CompatibleAmmoType" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Nb Ammo Used" Type="Type" Filename="int.typ" Default="1"/>
<ELEMENT Name="Long Range Modifier" Type="Type" Filename="int.typ" Default="-10"/>
<ELEMENT Name="Melee Modifier" Type="Type" Filename="int.typ" Default="-10"/>
<ELEMENT Name="Night Modifier" Type="Type" Filename="int.typ" Default="-10"/>
<ELEMENT Name="Attack Skill" Type="Type" Filename="_skills.typ"/>
<ELEMENT Name="Item Skill" Type="Type" Filename="_skills.typ"/>
<LOG>Tue Nov 26 14:02:49 2002 (fleury) Dfn Structure =
Thu Nov 28 19:41:47 2002 (fleury) Dfn Structure =
Thu Nov 28 19:41:54 2002 (fleury) Dfn Structure =
Wed Dec 04 11:37:15 2002 (fleury) Dfn Structure =
Thu Dec 05 11:03:13 2002 (fleury) Dfn Structure =
Thu Dec 05 19:33:34 2002 (fleury) Dfn Structure =
Wed Jan 08 18:31:59 2003 (fleury) Dfn Structure = </LOG>
</DFN>