khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_derivated_scores.dfn
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

20 lines
1.5 KiB
XML

<?xml version="1.0"?>
<DFN Version="0.4" State="modified">
<ELEMENT Name="HitPoints" Type="Type" Filename="creature_hitpoint_formuli.typ" Default="default"/>
<ELEMENT Name="HitPointsRegenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.HitPoints&quot;/120"/>
<ELEMENT Name="HitPointsRegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="Sap" Type="Type" Filename="creature_sap_formuli.typ" Default="default"/>
<ELEMENT Name="SapRegenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.Sap&quot;/120"/>
<ELEMENT Name="SapRegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="Stamina" Type="Type" Filename="creature_stamina_formuli.typ" Default="default"/>
<ELEMENT Name="StaminaRegenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.Stamina&quot;/120"/>
<ELEMENT Name="StaminaRegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="Focus" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;*10"/>
<ELEMENT Name="FocusRegenerate" Type="Type" Filename="int.typ"/>
<ELEMENT Name="FocusRegenerateRate" Type="Type" Filename="float.typ"/>
<LOG>Fri May 17 15:24:13 2002 (corvazier) File converted from old format
Fri Jun 21 15:50:03 2002 (mauduit) Dfn Structure =
Fri Jul 19 18:18:46 2002 (nevrax) Dfn Structure =
Tue Aug 13 12:09:05 2002 (miller) Dfn Structure =
Mon Aug 25 10:19:07 2003 (saffray) Dfn Structure = </LOG>
</DFN>