khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_shopkeeper_type.dfn
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

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XML

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.2 $" State="modified">
<ELEMENT Name="ObjectType1" Type="Type" Filename="item_family.typ"/>
<ELEMENT Name="ObjectType2" Type="Type" Filename="item_family.typ"/>
<ELEMENT Name="ObjectType3" Type="Type" Filename="item_family.typ"/>
<ELEMENT Name="ObjectType4" Type="Type" Filename="item_family.typ"/>
<ELEMENT Name="Exotic" Type="Type" Filename="boolean.typ"/>
<ELEMENT Name="HarvestSkill1" Type="Type" Filename="_harvest_skills.typ"/>
<ELEMENT Name="HarvestSkill2" Type="Type" Filename="_harvest_skills.typ"/>
<ELEMENT Name="HarvestSkill3" Type="Type" Filename="_harvest_skills.typ"/>
<ELEMENT Name="HarvestSkill4" Type="Type" Filename="_harvest_skills.typ"/>
<ELEMENT Name="Special Items" Type="Type" Filename="filename.typ" FilenameExt="*.item" Array="true"/>
<ELEMENT Name="Special Mp" Type="Type" Filename="filename.typ" FilenameExt="*.item" Array="true"/>
<ELEMENT Name="TeleportType" Type="Type" Filename="teleport_type.typ"/>
<LOG>Wed Sep 18 15:37:59 2002 (saffray) Dfn Structure =
Wed Sep 18 15:50:28 2002 (saffray) Dfn Structure =
Mon Oct 07 17:19:52 2002 (brigand) Dfn Structure = </LOG>
</DFN>