khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_attack_skills.typ
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

41 lines
2.2 KiB
XML

<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="None" Version="0.1" State="modified">
<DEFINITION Label="none" Value="None"/>
<DEFINITION Label="attack kamis knowledge" Value="AttackKamisKnowledge"/>
<DEFINITION Label="axe" Value="Axe"/>
<DEFINITION Label="bad luck" Value="BadLuck"/>
<DEFINITION Label="bleeding" Value="Bleeding"/>
<DEFINITION Label="camouflage" Value="Camouflage"/>
<DEFINITION Label="cerebral fever" Value="CerebralFever"/>
<DEFINITION Label="creature hatred" Value="CreatureHatred"/>
<DEFINITION Label="dagger" Value="Dagger"/>
<DEFINITION Label="desert kamis knowledge" Value="DesertKamisKnowledge"/>
<DEFINITION Label="forest kamis knowledge" Value="ForestKamisKnowledge"/>
<DEFINITION Label="hear withering" Value="HearWithering"/>
<DEFINITION Label="homin opponent consider weapon" Value="HominOpponentConsiderWeapon"/>
<DEFINITION Label="jungle kamis knowledge" Value="JungleKamisKnowledge"/>
<DEFINITION Label="lake kamis knowledge" Value="LakeKamisKnowledge"/>
<DEFINITION Label="madness" Value="Madness"/>
<DEFINITION Label="major dryade" Value="MajorDryade"/>
<DEFINITION Label="major mandragore" Value="MajorMandragore"/>
<DEFINITION Label="major sylve" Value="MajorSylve"/>
<DEFINITION Label="mandragore" Value="Mandragore"/>
<DEFINITION Label="mass" Value="Mass"/>
<DEFINITION Label="muscular fever" Value="MuscularFever"/>
<DEFINITION Label="nervous fever" Value="NervousFever"/>
<DEFINITION Label="nunb" Value="Nunb"/>
<DEFINITION Label="paralysis" Value="Paralysis"/>
<DEFINITION Label="pistol" Value="Pistol"/>
<DEFINITION Label="plant hatred" Value="PlantHatred"/>
<DEFINITION Label="range" Value="Range"/>
<DEFINITION Label="resistance" Value="Resistance"/>
<DEFINITION Label="riding" Value="Riding"/>
<DEFINITION Label="slowing breath" Value="SlowingBreath"/>
<DEFINITION Label="slowing life" Value="SlowingLife"/>
<DEFINITION Label="stick" Value="Stick"/>
<DEFINITION Label="sword" Value="Sword"/>
<DEFINITION Label="sylve" Value="Sylve"/>
<DEFINITION Label="tactile withering" Value="TactileWithering"/>
<DEFINITION Label="terror" Value="Terror"/>
<DEFINITION Label="visual withering" Value="VisualWithering"/>
</TYPE>