khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_karavan_female.creature
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

73 lines
3.4 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_homin_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="karavan"/>
<ATOM Name="Gender" Value="Female"/>
<STRUCT Name="Equipment">
<STRUCT Name="Face">
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="CA_HOF_armor01.skel"/>
<ATOM Name="AnimSetBaseName" Value="ca_hof"/>
<ATOM Name="LodCharacterName" Value="CA_HOF_LOD"/>
<ATOM Name="LodCharacterDistance" Value="40.0"/>
<ATOM Name="CharacterScalePos" Value="1.00"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01"/>
<ATOM Name="Shadow Size 0" Value="1.5"/>
</STRUCT>
<ATOM Name="Skin" Value="default"/>
<ARRAY Name="HairItem">
<STRUCT Name="medium">
<ATOM Name="Item" Value="ka_cheveux_medium01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Talkable" Value="true"/>
</STRUCT>
<ATOM Name="attack_list4" Value="range_karavan_f.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:27:29 2002 (mauduit) Form Parents =
Thu Jul 11 16:22:23 2002 (mauduit) formName Pasted =
Fri Jul 12 09:36:24 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Fri Jul 12 09:36:24 2002 (mauduit) .3d data.Skel = MA_HOF_skel.skel
Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Gender = Female
Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Race = matis
Thu Jul 18 18:37:28 2002 (mauduit) .3d data.Skin = matis
Thu Jul 25 16:17:53 2002 (mauduit) .3d data.CharacterScalePos = 1.08
Tue Jul 30 20:11:00 2002 (receveur) Form Parents =
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Item = ma_VISAGE.item
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Head.Item = ma_cheveux01.item
Tue Aug 06 09:36:29 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof
Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterName = MA_HOF_LOD
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.AnimSetBaseName = ca_hof
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.LodCharacterName = CA_HOF_LOD
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.Skel = CA_HOF_armor01.skel
Thu Dec 19 10:37:59 2002 (mauduit) .3d data.Skin = default
Thu Dec 19 10:37:59 2002 (mauduit) .Basics.Equipment.Face.Item =
Thu Dec 19 10:37:59 2002 (mauduit) .Basics.Equipment.Head.Item =
Tue Mar 18 13:56:07 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:15:54 2003 (puzin) .3d data.HairItem[0] Renamed = medium
Thu Mar 20 17:15:54 2003 (puzin) .3d data.HairItem[0].Item = ka_cheveux_medium01.item
Thu Mar 20 17:15:54 2003 (puzin) formName Resized = 1
Tue Aug 19 15:12:00 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:50:55 2004 (nouveau) Form Parents =
Wed Mar 23 16:05:23 2005 (tran) .attack_list4 = range_karavan.attack_list
Thu Mar 31 14:29:02 2005 (tran) .attack_list4 = range_karavan_f.attack_list</LOG>
</FORM>