507 lines
14 KiB
C++
507 lines
14 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/mesh_base.h"
|
|
#include "nel/3d/mesh_base_instance.h"
|
|
#include "nel/3d/lod_character_texture.h"
|
|
#include "nel/3d/visual_collision_mesh.h"
|
|
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
CMeshBase::CMeshBase()
|
|
{
|
|
/* ***********************************************
|
|
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
|
|
* It can be loaded/called through CAsyncFileManager for instance
|
|
* ***********************************************/
|
|
|
|
_UseLightingLocalAttenuation= false;
|
|
|
|
// To have same functionnality than previous version, init to identity.
|
|
_DefaultPos.setDefaultValue(CVector(0,0,0));
|
|
_DefaultPivot.setDefaultValue(CVector(0,0,0));
|
|
_DefaultRotEuler.setDefaultValue(CVector(0,0,0));
|
|
_DefaultRotQuat.setDefaultValue(CQuat::Identity);
|
|
_DefaultScale.setDefaultValue(CVector(1,1,1));
|
|
_DefaultLMFactor.setDefaultValue(CRGBA(255,255,255,255));
|
|
|
|
_AutoAnim = false;
|
|
|
|
_LodCharacterTexture= NULL;
|
|
|
|
_CollisionMeshGeneration= AutoCameraCol;
|
|
|
|
_VisualCollisionMesh= NULL;
|
|
|
|
_DefaultOpacity= false;
|
|
_DefaultTransparency= false;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
CMeshBase::~CMeshBase()
|
|
{
|
|
/* ***********************************************
|
|
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
|
|
* It can be loaded/called through CAsyncFileManager for instance
|
|
* ***********************************************/
|
|
|
|
// free if exist
|
|
resetLodCharacterTexture();
|
|
// delete the Col mesh if created
|
|
if(_VisualCollisionMesh)
|
|
{
|
|
delete _VisualCollisionMesh;
|
|
_VisualCollisionMesh= NULL;
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// Animated material.
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshBase::setAnimatedMaterial(uint id, const std::string &matName)
|
|
{
|
|
nlassert(!matName.empty());
|
|
if(id<_Materials.size())
|
|
{
|
|
// add / replace animated material.
|
|
_AnimatedMaterials[id].Name= matName;
|
|
// copy Material default.
|
|
_AnimatedMaterials[id].copyFromMaterial(&_Materials[id]);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CMaterialBase *CMeshBase::getAnimatedMaterial(uint id)
|
|
{
|
|
TAnimatedMaterialMap::iterator it;
|
|
it= _AnimatedMaterials.find(id);
|
|
if(it!=_AnimatedMaterials.end())
|
|
return &it->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// Serial - buildBase.
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
CMeshBase::CMeshBaseBuild::CMeshBaseBuild()
|
|
{
|
|
DefaultPos.set(0,0,0);
|
|
DefaultPivot.set(0,0,0);
|
|
DefaultRotEuler.set(0,0,0);
|
|
DefaultScale.set(1,1,1);
|
|
|
|
bCastShadows= false;
|
|
bRcvShadows= false;
|
|
UseLightingLocalAttenuation= false;
|
|
CollisionMeshGeneration= CMeshBase::AutoCameraCol;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
#if 0
|
|
void CMeshBase::CMeshBaseBuild::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
/*
|
|
Version 1:
|
|
- Cut in version because of badly coded ITexture* serialisation. throw an exception if
|
|
find a version < 1.
|
|
Version 0:
|
|
- 1st version.
|
|
*/
|
|
sint ver= f.serialVersion(1);
|
|
|
|
if(ver<1)
|
|
throw NLMISC::EStream(f, "MeshBuild in Stream is too old (MeshBaseBuild version < 1)");
|
|
|
|
f.serial( DefaultPos );
|
|
f.serial( DefaultPivot );
|
|
f.serial( DefaultRotEuler );
|
|
f.serial( DefaultRotQuat );
|
|
f.serial( DefaultScale );
|
|
|
|
f.serialCont( Materials );
|
|
}
|
|
#endif
|
|
|
|
// ***************************************************************************
|
|
void CMeshBase::serialMeshBase(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
/* ***********************************************
|
|
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
|
|
* It can be loaded/called through CAsyncFileManager for instance
|
|
* ***********************************************/
|
|
|
|
/*
|
|
Version 9:
|
|
- _CollisionMeshGeneration
|
|
Version 8:
|
|
- new format for CLightMapInfoList
|
|
Version 7:
|
|
- _LodCharacterTexture
|
|
Version 6:
|
|
- _DistMax
|
|
Version 5:
|
|
- _AutoAnim
|
|
Version 4:
|
|
- _UseLightingLocalAttenuation
|
|
Version 3:
|
|
- _IsLightable
|
|
Version 2:
|
|
- Added Blend Shapes factors
|
|
Version 1:
|
|
- Cut in version because of badly coded ITexture* serialisation. throw an exception if
|
|
find a version < 1.
|
|
Version 0:
|
|
- 1st version.
|
|
*/
|
|
sint ver = f.serialVersion(9);
|
|
|
|
if (ver >= 2)
|
|
{
|
|
f.serialCont (_AnimatedMorph);
|
|
}
|
|
|
|
if(ver<1)
|
|
throw NLMISC::EStream(f, "Mesh in Stream is too old (MeshBase version < 1)");
|
|
|
|
f.serial (_DefaultPos);
|
|
f.serial (_DefaultPivot);
|
|
f.serial (_DefaultRotEuler);
|
|
f.serial (_DefaultRotQuat);
|
|
f.serial (_DefaultScale);
|
|
|
|
f.serialCont(_Materials);
|
|
f.serialCont(_AnimatedMaterials);
|
|
|
|
if(ver >= 8)
|
|
f.serialCont(_LightInfos);
|
|
else
|
|
{
|
|
TLightInfoMapV7 temp;
|
|
f.serialCont(temp);
|
|
}
|
|
|
|
if(ver>=3)
|
|
// read/write _IsLightable flag.
|
|
f.serial(_IsLightable);
|
|
else if( f.isReading() )
|
|
// update _IsLightable flag.
|
|
computeIsLightable();
|
|
|
|
if(ver>=4)
|
|
f.serial(_UseLightingLocalAttenuation);
|
|
else if( f.isReading() )
|
|
_UseLightingLocalAttenuation= false;
|
|
|
|
if (ver >= 5)
|
|
{
|
|
f.serial(_AutoAnim);
|
|
}
|
|
|
|
if(ver >= 6)
|
|
f.serial(_DistMax);
|
|
|
|
if(ver >= 7)
|
|
f.serialPtr(_LodCharacterTexture);
|
|
|
|
if(ver >= 9)
|
|
f.serialEnum(_CollisionMeshGeneration);
|
|
else
|
|
_CollisionMeshGeneration= AutoCameraCol;
|
|
|
|
// Some runtime not serialized compilation
|
|
if(f.isReading())
|
|
compileRunTime();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshBase::buildMeshBase(CMeshBaseBuild &m)
|
|
{
|
|
// Copy light information
|
|
_LightInfos = m.LightInfoMap;
|
|
|
|
// copy the materials.
|
|
_Materials= m.Materials;
|
|
|
|
// clear the animated materials.
|
|
_AnimatedMaterials.clear();
|
|
|
|
/// Copy default position values
|
|
_DefaultPos.setDefaultValue (m.DefaultPos);
|
|
_DefaultPivot.setDefaultValue (m.DefaultPivot);
|
|
_DefaultRotEuler.setDefaultValue (m.DefaultRotEuler);
|
|
_DefaultRotQuat.setDefaultValue (m.DefaultRotQuat);
|
|
_DefaultScale.setDefaultValue (m.DefaultScale);
|
|
|
|
_AnimatedMorph .resize(m.DefaultBSFactors.size());
|
|
for (uint32 i = 0; i < m.DefaultBSFactors.size(); ++i)
|
|
{
|
|
_AnimatedMorph[i].DefaultFactor.setDefaultValue (m.DefaultBSFactors[i]);
|
|
_AnimatedMorph[i].Name = m.BSNames[i];
|
|
}
|
|
|
|
// update _IsLightable flag.
|
|
computeIsLightable();
|
|
// copy _UseLightingLocalAttenuation
|
|
_UseLightingLocalAttenuation= m.UseLightingLocalAttenuation;
|
|
|
|
// copy CollisionMeshGeneration
|
|
_CollisionMeshGeneration= m.CollisionMeshGeneration;
|
|
|
|
// Some runtime not serialized compilation
|
|
compileRunTime();
|
|
}
|
|
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshBase::instanciateMeshBase(CMeshBaseInstance *mi, CScene *ownerScene)
|
|
{
|
|
uint32 i;
|
|
|
|
|
|
// setup animated blendShapes
|
|
//===========================
|
|
mi->_AnimatedMorphFactor.reserve(_AnimatedMorph.size());
|
|
for(i = 0; i < _AnimatedMorph.size(); ++i)
|
|
{
|
|
CAnimatedMorph am(&_AnimatedMorph[i]);
|
|
mi->_AnimatedMorphFactor.push_back (am);
|
|
}
|
|
|
|
// setup materials.
|
|
//=================
|
|
// Copy material. Textures are referenced only
|
|
mi->Materials= _Materials;
|
|
|
|
// Instanciate selectable textures (use default set)
|
|
mi->selectTextureSet(0);
|
|
|
|
// prepare possible AsyncTextures
|
|
mi->AsyncTextures.resize(_Materials.size());
|
|
|
|
// setup animated materials.
|
|
//==========================
|
|
TAnimatedMaterialMap::iterator it;
|
|
mi->_AnimatedMaterials.reserve(_AnimatedMaterials.size());
|
|
for(it= _AnimatedMaterials.begin(); it!= _AnimatedMaterials.end(); it++)
|
|
{
|
|
CAnimatedMaterial aniMat(&it->second);
|
|
|
|
// set the target instance material.
|
|
nlassert(it->first < mi->Materials.size());
|
|
aniMat.setMaterial(&mi->Materials[it->first]);
|
|
|
|
// Must set the Animatable father of the animated material (the mesh_base_instance!).
|
|
aniMat.setFather(mi, CMeshBaseInstance::OwnerBit);
|
|
|
|
// Append this animated material.
|
|
mi->_AnimatedMaterials.push_back(aniMat);
|
|
}
|
|
|
|
// Misc
|
|
//==========================
|
|
|
|
// Setup position with the default value
|
|
mi->ITransformable::setPos( _DefaultPos.getDefaultValue() );
|
|
mi->ITransformable::setRotQuat( _DefaultRotQuat.getDefaultValue() );
|
|
mi->ITransformable::setScale( _DefaultScale.getDefaultValue() );
|
|
mi->ITransformable::setPivot( _DefaultPivot.getDefaultValue() );
|
|
|
|
// Setup default opcaity / transparency state
|
|
mi->setOpacity( this->getDefaultOpacity() );
|
|
mi->setTransparency( this->getDefaultTransparency() );
|
|
|
|
// if the mesh is lightable, then the instance is
|
|
mi->setIsLightable(this->isLightable());
|
|
|
|
// a mesh is considered big for lightable if it uses localAttenuation
|
|
mi->setIsBigLightable(this->useLightingLocalAttenuation());
|
|
|
|
// The mesh support fast intersect, if the system geometry has been built
|
|
mi->enableFastIntersectSupport(!_SystemGeometry.empty());
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshBase::applyMaterialUsageOptim(const std::vector<bool> &materialUsed, std::vector<sint> &remap)
|
|
{
|
|
nlassert(_Materials.size()==materialUsed.size());
|
|
|
|
// security reset
|
|
resetLodCharacterTexture();
|
|
_AnimatedMaterials.clear();
|
|
|
|
// init all ids to "Not Used"
|
|
remap.clear();
|
|
remap.resize(_Materials.size(), -1);
|
|
|
|
// remove unused materials and build remap
|
|
vector<CMaterial>::iterator itMat= _Materials.begin();
|
|
uint dstIdx= 0;
|
|
uint i;
|
|
for(i=0;i<materialUsed.size();i++)
|
|
{
|
|
// if used, still use it, and remap.
|
|
if(materialUsed[i])
|
|
{
|
|
remap[i]= dstIdx;
|
|
itMat++;
|
|
dstIdx++;
|
|
}
|
|
// remove from the array
|
|
else
|
|
{
|
|
itMat= _Materials.erase(itMat);
|
|
}
|
|
}
|
|
|
|
// apply the remap to LightMaps infos
|
|
const uint count = (uint)_LightInfos.size ();
|
|
for (i=0; i<count; i++)
|
|
{
|
|
CLightMapInfoList &mapInfoList = _LightInfos[i];
|
|
std::list<CMeshBase::CLightMapInfoList::CMatStage>::iterator ite = mapInfoList.StageList.begin ();
|
|
while (ite != mapInfoList.StageList.end ())
|
|
{
|
|
sint newId= remap[ite->MatId];
|
|
// If material used
|
|
if(newId>=0)
|
|
{
|
|
// apply remap on the material id
|
|
ite->MatId= newId;
|
|
ite++;
|
|
}
|
|
else
|
|
{
|
|
// remove it from list of light infos
|
|
ite= mapInfoList.StageList.erase(ite);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshBase::flushTextures(IDriver &driver, uint selectedTexture)
|
|
{
|
|
// Mat count
|
|
uint matCount=(uint)_Materials.size();
|
|
|
|
// Flush each material textures
|
|
for (uint mat=0; mat<matCount; mat++)
|
|
{
|
|
/// Flush material textures
|
|
_Materials[mat].flushTextures (driver, selectedTexture);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshBase::computeIsLightable()
|
|
{
|
|
// by default the mesh is not lightable
|
|
_IsLightable= false;
|
|
|
|
// Mat count
|
|
uint matCount=(uint)_Materials.size();
|
|
|
|
// for each material
|
|
for (uint mat=0; mat<matCount; mat++)
|
|
{
|
|
// if this one is not a lightmap, then OK, the mesh is lightable
|
|
if( _Materials[mat].getShader()!=CMaterial::LightMap )
|
|
{
|
|
_IsLightable= true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CMeshBase::useLightingLocalAttenuation () const
|
|
{
|
|
return _UseLightingLocalAttenuation;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshBase::resetLodCharacterTexture()
|
|
{
|
|
if(_LodCharacterTexture)
|
|
{
|
|
delete _LodCharacterTexture;
|
|
_LodCharacterTexture= NULL;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMeshBase::setupLodCharacterTexture(CLodCharacterTexture &lodText)
|
|
{
|
|
// delete old
|
|
resetLodCharacterTexture();
|
|
// seutp new
|
|
_LodCharacterTexture= new CLodCharacterTexture;
|
|
*_LodCharacterTexture= lodText;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CVisualCollisionMesh *CMeshBase::getVisualCollisionMesh() const
|
|
{
|
|
return _VisualCollisionMesh;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMeshBase::compileRunTime()
|
|
{
|
|
_DefaultTransparency= false;
|
|
_DefaultOpacity= false;
|
|
for( uint i = 0; i < _Materials.size(); ++i )
|
|
if( _Materials[i].getBlend() )
|
|
_DefaultTransparency= true;
|
|
else
|
|
_DefaultOpacity= true;
|
|
}
|
|
|
|
|
|
} // NL3D
|