khanat-opennel-code/code/nel/tools/3d/mesh_utils/mesh_utils.h
kaetemi dec6c2d880 Centralized asset database configuration
--HG--
branch : feature-export-assimp
2015-09-20 15:23:27 +02:00

40 lines
1.2 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2015 Winch Gate Property Limited
// Author: Jan Boon <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/types_nl.h>
#include <string>
struct CMeshUtilsSettings
{
CMeshUtilsSettings();
// Absolute Paths
std::string SourceFilePath;
std::string DestinationDirectoryPath;
std::string ToolDependLog;
std::string ToolErrorLog;
// Relative Directories
/*std::string ShapeDirectory;
std::string IGDirectory;
std::string SkelDirectory;*/
};
int exportScene(const CMeshUtilsSettings &settings);
/* end of file */