khanat-opennel-code/code/ryzom/client/src/client_sheets/building_sheet.h
2015-03-07 17:01:14 +01:00

64 lines
1.6 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_BUILDING_SHEET_H
#define CL_BUILDING_SHEET_H
/////////////
// INCLUDE //
/////////////
#include "nel/misc/types_nl.h"
#include "entity_sheet.h"
///////////
// CLASS //
///////////
/**
* <Class description>
* \author Guillaume PUZIN (GUIGUI)
* \author Nevrax France
* \date 2002
*/
class CBuildingSheet : public CEntitySheet
{
public:
// todo hulud add ig for others states
/// Name of the ig for builded state
std::string BuildedIg;
std::string BuildedIcon;
std::string BuildingIcon;
std::string Name;
public:
/// Constructor
CBuildingSheet();
/// Build the sheet from an external script.
virtual void build(const NLGEORGES::UFormElm &item);
/// Serialize character sheet into binary data file.
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
};
#endif // CL_BUILDING_SHEET_H
/* End of building_sheet.h */