131 lines
No EOL
3.8 KiB
C++
131 lines
No EOL
3.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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// Misc
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#include "nel/misc/debug.h"
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// Client
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#include "radio_button.h"
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#include "radio_controller.h"
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#include "interfaces_manager.h"
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///////////////
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// Functions //
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///////////////
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//-----------------------------------------------
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// CRadioButton :
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// Default Constructor.
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//-----------------------------------------------
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CRadioButton::CRadioButton(uint id)
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: CButton(id)
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{
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_Controller = NULL;
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}// CRadioButton //
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//-----------------------------------------------
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// CRadioButton :
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// Constructor.
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//-----------------------------------------------
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CRadioButton::CRadioButton(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFuncOn, uint numFuncR, uint numFuncD, const CButtonBase &buttonBase)
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: CButton(id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel, numFuncOn, numFuncR, numFuncD, buttonBase)
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{
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_Controller = NULL;
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}// CRadioButton //
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//-----------------------------------------------
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// CRadioButton :
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// Constructor.
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//-----------------------------------------------
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CRadioButton::CRadioButton(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFuncOn, uint numFuncR, uint numFuncD, CRGBA on, CRGBA off, CRGBA disable)
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: CButton(id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel, numFuncOn, numFuncR, numFuncD, on, off, disable)
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{
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_Controller = NULL;
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}// CRadioButton //
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//-----------------------------------------------
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// radioClick :
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//-----------------------------------------------
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void CRadioButton::radioClick(float x, float y, bool &taken)
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{
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// If the button is enabled and taken is false
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if(_Enable && (!taken) )
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{
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// test click coordinates
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if(x>=_X_Display && x<=(_X_Display+_W_Display) && y>=_Y_Display && y<=(_Y_Display+_H_Display))
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{
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// TO DO : SIMULATE DOUBLE CLICK !!!!!!! SHOULD MAKE A REAL DOUBLE CLICK EVENT
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if ( (_State == left_clicked) && (_NumFuncDbleClick != 0) )
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{
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select();
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_State = double_clicked;
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CInterfMngr::runFuncCtrl(_NumFuncDbleClick, id());
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taken = true;
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}
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else if (_NumFuncOn != 0)
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{
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select();
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_State = left_clicked;
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CInterfMngr::runFuncCtrl(_NumFuncOn, id());
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taken = true;
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}
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}
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}
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}// radioClick //
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//-----------------------------------------------
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// click :
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//-----------------------------------------------
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void CRadioButton::click(float x, float y, bool &taken)
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{
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// if this button is controlled by a radio controller, do nothing,
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// if it's not controlled, call radioClick
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if ( _Controller == NULL)
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{
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radioClick(x,y,taken);
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}
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}// click //
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//-----------------------------------------------
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// setController :
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//-----------------------------------------------
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void CRadioButton::setController(CRadioController *controller)
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{
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nlassert( controller );
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_Controller = controller;
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}// setController //
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//-----------------------------------------------
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// select :
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//-----------------------------------------------
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void CRadioButton::select()
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{
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if( _Controller )
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{
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_Controller->unselectAll();
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}
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CButton::select();
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}// select //
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