74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_ROOT_MODEL_H
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#define NL_ROOT_MODEL_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/transform.h"
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namespace NL3D {
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// ***************************************************************************
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// ClassIds.
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const NLMISC::CClassId RootModelId=NLMISC::CClassId(0x25f0505d, 0x75c69f9);
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// ***************************************************************************
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/**
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* The purpose of this model is to do nothing in traverse*() but traverseSons() for Hrc and Clip
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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class CRootModel : public CTransform
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{
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public:
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/// Call at the beginning of the program, to register the model
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static void registerBasic();
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/// \name CTransform traverse specialisation
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// @{
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virtual void traverseHrc();
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virtual void traverseClip();
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virtual void traverseAnimDetail();
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virtual void traverseLoadBalancing();
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virtual void traverseLight();
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virtual void traverseRender();
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// @}
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protected:
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/// Constructor
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CRootModel() {}
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/// Destructor
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virtual ~CRootModel() {}
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private:
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static CTransform *creator() {return new CRootModel;}
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};
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} // NL3D
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#endif // NL_ROOT_MODEL_H
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/* End of root_model.h */
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