111 lines
2.6 KiB
C++
111 lines
2.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/shader.h"
|
|
#include "nel/3d/driver.h"
|
|
#include "nel/misc/path.h"
|
|
#include "nel/misc/file.h"
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
// ***************************************************************************
|
|
|
|
CShader::~CShader()
|
|
{
|
|
// Must kill the drv mirror of this shader.
|
|
_DrvInfo.kill();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CShader::CShader()
|
|
{
|
|
_ShaderChanged = true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CShader::setText (const char *text)
|
|
{
|
|
_Text = text;
|
|
_ShaderChanged = true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CShader::setName (const char *name)
|
|
{
|
|
_Name = name;
|
|
_ShaderChanged = true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CShader::loadShaderFile (const char *filename)
|
|
{
|
|
_Text = "";
|
|
// Lookup
|
|
string _filename = CPath::lookup(filename, false, true, true);
|
|
if (!_filename.empty())
|
|
{
|
|
// File length
|
|
uint size = CFile::getFileSize (_filename);
|
|
_Text.reserve (size+1);
|
|
|
|
try
|
|
{
|
|
CIFile file;
|
|
if (file.open (_filename))
|
|
{
|
|
// Read it
|
|
while (!file.eof ())
|
|
{
|
|
char line[512];
|
|
file.getline (line, 512);
|
|
_Text += line;
|
|
}
|
|
|
|
// Set the shader name
|
|
_Name = CFile::getFilename (filename);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
nlwarning ("Can't open the file %s for reading", _filename.c_str());
|
|
}
|
|
}
|
|
catch (const Exception &e)
|
|
{
|
|
nlwarning ("Error while reading %s : %s", _filename.c_str(), e.what());
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
IShaderDrvInfos::~IShaderDrvInfos()
|
|
{
|
|
_Driver->removeShaderDrvInfoPtr(_DriverIterator);
|
|
}
|
|
|
|
} // NL3D
|