khanat-opennel-code/code/ryzom/server/src/ai_service/family_behavior.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

700 lines
19 KiB
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "family_behavior.h"
#include "game_share/fame.h"
#include "continent.h"
#include "ai_instance.h"
#include "ai_grp_npc.h"
#include "ai_grp_fauna.h"
#include "continent_inline.h"
#include "dyn_grp_inline.h"
using namespace MULTI_LINE_FORMATER;
using namespace std;
using namespace NLMISC;
using namespace NLNET;
using namespace AITYPES;
CFamilyBehavior::CFamilyBehavior(CCellZone *owner, const CGroupFamily *grpFamily)
: CChild<CCellZone>(owner)
,_BaseLevel(0)
,_EffectiveLevel(0)
,_PlayerEffect(0)
,_CurrentLevel(0)
,_TheoricalLevel(0)
,_LastUpdateTime(CTimeInterface::gameCycle()+CAIS::rand32(100))
,_UpdatePeriod(1)
,_GrpFamily(grpFamily)
{
// create the family behavior
_FamilyProfile = IFamilyProfile::createFamilyProfile(grpFamily->profileName(),IFamilyProfile::CtorParam(this));
_ManagerNpc = new CMgrNpc(this, 0, getName()+":npc_manager", "");
_ManagerFauna = new CMgrFauna(this, 0, getName()+":fauna_manager", "");
_ManagerNpc->spawn();
_ManagerFauna->spawn();
for (uint32 i=0;i<4;i++ )
{
_Modifier[i]=1;
}
// tmp nico
/*
nlinfo("creating new family beahviour, activities : ");
nlinfo("FOOD");
{
std::set<NLMISC::TStringId> &props = grpFamily->getProfileProperty("food").properties();
std::set<NLMISC::TStringId>::iterator it;
for (it = props.begin(); it != props.end(); ++it)
{
nlinfo(NLMISC::CStringMapper::unmap(*it).c_str());
}
}
nlinfo("REST");
{
std::set<NLMISC::TStringId> &props = grpFamily->getProfileProperty("rest").properties();
std::set<NLMISC::TStringId>::iterator it;
for (it = props.begin(); it != props.end(); ++it)
{
nlinfo(NLMISC::CStringMapper::unmap(*it).c_str());
}
}
*/
}
std::string CFamilyBehavior::getName() const
{
return _GrpFamily->getName();
}
CAIInstance* CFamilyBehavior::getAIInstance() const
{
return getOwner()->getAIInstance();
}
const std::string &getLevelString (const uint32 &levelIndex)
{
static std::string s0("0-25");
static std::string s1("25-50");
static std::string s2("50-75");
static std::string s3("75-100");
static std::string invalid("InvalidLevel");
switch (levelIndex)
{
case 0:
return s0;
case 1:
return s1;
case 2:
return s2;
case 3:
return s3;
default:
return invalid;
}
}
uint32 CFamilyBehavior::energyScale (uint32 levelIndex) const
{
if (levelIndex==~0)
levelIndex=getLevelIndex();
return (uint32)(_GrpFamily->levelEnergyValue(levelIndex)*(double)_Modifier[levelIndex]*(double)AITYPES::ENERGY_SCALE);
}
void CFamilyBehavior::displayLogOld (CStringWriter &stringWriter, bool detailled)
{
/*
string res="in "+getCellZone()->getAliasFullName();
res+=", GroupFamily"+getName();
res+="\t NrjLvl="+toString(getLevelIndex());
res+=":"+getLevelString(getLevelIndex());
res+="("+toString(effectiveLevel()/(float)ENERGY_SCALE);
res+=") CurNrjScale="+toString(_CurrentLevel/(float)ENERGY_SCALE);
res+=" FinalNrjScale["+getLevelString(getLevelIndex());
res+="]="+toString(energyScale()/(float)ENERGY_SCALE);
res+=" (NrjScale="+toString(_GrpFamily->levelEnergyValue(getLevelIndex()));
res+="*Modifier="+toString(_Modifier[getLevelIndex()]);
res+=") Theorical="+toString(_TheoricalLevel/(float)ENERGY_SCALE);
stringWriter.append(res);
if (!detailled)
return;
for (uint32 i=0;i<4;i++)
{
stringWriter.append(" > "+getLevelString(i)+" \t: FinalEnergyScale "
+toString(energyScale(i)/(float)ENERGY_SCALE)
+" (EnergyScale="+toString(_GrpFamily->levelEnergyValue(i))
+" Modifier="+toString(_Modifier[i])
+")");
}
*/
string const& celZon = getCellZone()->getAliasFullName();
string const& grpFam = getName();
string const& lvlIdx = toString(getLevelIndex());
string const& lvlIdxStr = getLevelString(getLevelIndex());
string const& effLvl = toString(effectiveLevel()/(float)ENERGY_SCALE);
string const& curLvl = toString(_CurrentLevel/(float)ENERGY_SCALE);
string const& finLvl = toString(energyScale()/(float)ENERGY_SCALE);
string const& teoLvl = toString(_TheoricalLevel/(float)ENERGY_SCALE);
string const& lvlNrgVal = toString(_GrpFamily->levelEnergyValue(getLevelIndex()));
string const& modifier = toString(_Modifier[getLevelIndex()]);
string log =
"in "+celZon+", GroupFamily"+grpFam+"\t NrjLvl="+lvlIdx+":"+lvlIdxStr+"("+effLvl+") CurNrjScale="+curLvl
+" FinalNrjScale["+lvlIdxStr+"]="+finLvl+" (NrjScale="+lvlNrgVal+"*Modifier="+modifier+") Theorical="+teoLvl;
stringWriter.append(log);
if (!detailled)
return;
for (uint32 i=0;i<4;i++)
{
stringWriter.append(" > "+getLevelString(i)+" \t: FinalEnergyScale "
+toString(energyScale(i)/(float)ENERGY_SCALE)
+" (EnergyScale="+toString(_GrpFamily->levelEnergyValue(i))
+" Modifier="+toString(_Modifier[i])
+")");
}
}
void CFamilyBehavior::displayLogHeaders(CStringWriter& stringWriter, int index, bool detailled, std::vector<size_t> widths)
{
vector<string> cols(9, "");
cols[0] = "CellZone";
cols[1] = "GroupFamily";
cols[2] = "Levels for";
cols[3] = "effective";
cols[4] = "current";
cols[5] = "final";
cols[6] = "theorical";
cols[7] = "value";
cols[8] = "modifier";
for (size_t j=0; j<cols.size(); ++j)
for (size_t i=cols[j].length(); i<widths[j]; ++i)
cols[j] += " ";
string log = string("| ")+cols[0]+" | "+cols[1]+" | "+cols[2]+" | "+cols[3]+" | "+cols[4]+" | "+cols[5]+" | "+cols[6]+" | "+cols[7]+" | "+cols[8]+" |";
stringWriter.append(log);
}
void CFamilyBehavior::displayLogLine(CStringWriter& stringWriter, int index, bool detailled, std::vector<size_t> widths)
{
vector<string> cols(9, "");
for (size_t j=0; j<cols.size(); ++j)
for (size_t i=cols[j].length(); i<widths[j]; ++i)
cols[j] += "-";
string log = string("+-")+cols[0]+"-+-"+cols[1]+"-+-"+cols[2]+"-+-"+cols[3]+"-+-"+cols[4]+"-+-"+cols[5]+"-+-"+cols[6]+"-+-"+cols[7]+"-+-"+cols[8]+"-+";
stringWriter.append(log);
}
void CFamilyBehavior::displayLog(CStringWriter& stringWriter, int index, bool detailled, std::vector<size_t> widths)
{
vector<string> cols(9, "");
cols[0] = getCellZone()->getAliasFullName();
cols[1] = getName();
cols[2] = toString(getLevelIndex()) + ":" + getLevelString(getLevelIndex());
cols[3] = toString(effectiveLevel()/(float)ENERGY_SCALE);
cols[4] = toString(_CurrentLevel/(float)ENERGY_SCALE);
cols[5] = toString(energyScale()/(float)ENERGY_SCALE);
cols[6] = toString(_TheoricalLevel/(float)ENERGY_SCALE);
cols[7] = toString(_GrpFamily->levelEnergyValue(getLevelIndex()));
cols[8] = toString(_Modifier[getLevelIndex()]);
for (size_t j=0; j<cols.size(); ++j)
for (size_t i=cols[j].length(); i<widths[j]; ++i)
cols[j] += " ";
string log = string("| ")+cols[0]+" | "+cols[1]+" | "+cols[2]+" | "+cols[3]+" | "+cols[4]+" | "+cols[5]+" | "+cols[6]+" | "+cols[7]+" | "+cols[8]+" |";
stringWriter.append(log);
/*
if (!detailled)
return;
for (uint32 i=0;i<4;i++)
{
stringWriter.append(" > "+getLevelString(i)+" \t: FinalEnergyScale "
+toString(energyScale(i)/(float)ENERGY_SCALE)
+" (EnergyScale="+toString(_GrpFamily->levelEnergyValue(i))
+" Modifier="+toString(_Modifier[i])
+")");
}
*/
}
void CFamilyBehavior::checkLogHeadersWidths(std::vector<size_t>& widths, int index, bool detailled)
{
vector<string> cols(9, "");
cols[0] = "CellZone";
cols[1] = "GroupFamily";
cols[2] = "Levels for";
cols[3] = "effective";
cols[4] = "current";
cols[5] = "final";
cols[6] = "theorical";
cols[7] = "value";
cols[8] = "modifier";
for (size_t j=0; j<cols.size(); ++j)
widths[j] = std::max(widths[j], cols[j].length());
}
void CFamilyBehavior::checkLogWidths(std::vector<size_t>& widths, int index, bool detailled)
{
vector<string> cols(9, "");
cols[0] = getCellZone()->getAliasFullName();
cols[1] = getName();
cols[2] = toString(getLevelIndex()) + ":" + getLevelString(getLevelIndex());
cols[3] = toString(effectiveLevel()/(float)ENERGY_SCALE);
cols[4] = toString(_CurrentLevel/(float)ENERGY_SCALE);
cols[5] = toString(energyScale()/(float)ENERGY_SCALE);
cols[6] = toString(_TheoricalLevel/(float)ENERGY_SCALE);
cols[7] = toString(_GrpFamily->levelEnergyValue(getLevelIndex()));
cols[8] = toString(_Modifier[getLevelIndex()]);
for (size_t j=0; j<cols.size(); ++j)
widths[j] = std::max(widths[j], cols[j].length());
}
std::string CFamilyBehavior::getIndexString() const
{
return getOwner()->getIndexString()+toString(":fb%u", getChildIndex());
}
std::string CFamilyBehavior::getOneLineInfoString() const
{
return std::string("Family behaviour '") + getName() + "'";
}
std::vector<std::string> CFamilyBehavior::getMultiLineInfoString() const
{
std::vector<std::string> container;
pushTitle(container, "CFamilyBehavior");
pushEntry(container, "id=" + getIndexString());
container.back() += " name=" + getName();
pushFooter(container);
return container;
}
std::string CFamilyBehavior::getManagerIndexString(const CManager *child) const
{
if (child == _ManagerNpc)
return getIndexString() + ":mnpc";
if (child == _ManagerFauna)
return getIndexString() + ":mfauna";
return getIndexString() + ":munknown";
}
void CFamilyBehavior::updateManagers()
{
// update the manager
// NLMEMORY::CheckHeap(true);
mgrNpc()->update();
mgrFauna()->update();
// NLMEMORY::CheckHeap(true);
}
void CFamilyBehavior::getNpcFlags(AITYPES::CPropertySet &flags)
{
flags = grpFamily()->getProfileProperty(string("npc"));
}
void CFamilyBehavior::getActivities (CPropertySet &food, CPropertySet &rest/*,bool &plante, const CGroupDesc<CGroupFamily>*const gd*/) const
{
food=grpFamily()->getProfileProperty(string("food"));
rest=grpFamily()->getProfileProperty(string("rest"));
}
extern CVariable<TGameCycle> DynamicMaxUpdatePeriod;
void CFamilyBehavior::update(uint32 nbTicks)
{
// calcs _UpdatePeriod to avoid pingpong problems ..
breakable
{
if (energyScale()==0)
{
_UpdatePeriod=1+DynamicMaxUpdatePeriod;
break;
}
double delta=((double)((sint32)energyScale()-(sint32)_TheoricalLevel))/((double)energyScale());
clamp(delta,0.0,1.0);
delta=1.0-delta;
delta*=delta; // ^3
delta*=delta;
delta*=delta;
_UpdatePeriod=1+(uint32)(delta*DynamicMaxUpdatePeriod);
}
CManager *Manager;
{
IAliasCont *cont0, *cont1;
cont0 = mgrNpc()->getAliasCont(AITypeGrp);
cont1 = mgrFauna()->getAliasCont(AITypeGrp);
Manager=(cont0->size()>cont1->size())?NLMISC::safe_cast<CManager*>(mgrNpc()):NLMISC::safe_cast<CManager*>(mgrFauna());
}
// TODO : reactivate group deletion
// delete group that are dead
while (!_GroupToDelete.empty())
{
// NLMEMORY::CheckHeap(true);
CGroup *const grp=(CGroup*)_GroupToDelete.back();
_GroupToDelete.pop_back();
grp->getManager().getAliasCont(AITypeGrp)->removeChildByIndex(grp->getChildIndex());
// NLMEMORY::CheckHeap(true);
}
// check to despawn groups that are no more valid in current energy or season
breakable
{
H_AUTO(FamilyDespawnGroup)
const IGroupDesc *gd = NULL;
CGroup *grp=NULL;
breakable
{
const uint32 nbGroups=Manager->groups().size();
if (nbGroups==0)
break;
grp = Manager->getGroup(CAIS::rand16(nbGroups));
if (!grp)
break;
CDynGrpBase *const grpDynBase=grp->getGrpDynBase();
#if !FINAL_VERSION
nlassert(grpDynBase!=NULL);
#endif
if ( grpDynBase
|| grpDynBase->getDiscardable())
gd=grpDynBase->getGroupDesc();
break;
}
if ( !grp
|| !gd
|| !grp->isSpawned())
break;
// rajouter un test sur la validit<69> du groupe par rapport aux flags des zones occup<75>es pour savoir s'il faut le despawner .. :)
bool alreadyDespawned=false;
breakable
{
CGrpFauna *const grpFauna=dynamic_cast<CGrpFauna*>(grp);
if (!grpFauna)
break;
const CFaunaZone *faunaZone;
CPropertySet food, rest;
// bool plante;
getActivities (food, rest/*, plante, gd*/);
// {
//#if !FINAL_VERSION
// nlwarning("there is a problem with getActivities for %s", gd->getFullName().c_str());
//#endif
// break;
// }
const CAIPlace *place=grpFauna->places()[CGrpFauna::EAT_PLACE];
place=NLMISC::safe_cast<const CAIRefPlaceXYR *>(place)->getZone();
faunaZone=NLMISC::safe_cast<const CFaunaZone *>(place);
if (!faunaZone)
{
#if !FINAL_VERSION
nlassert(faunaZone);
#endif
break;
}
if (!faunaZone->haveActivity(food))
{
grp->getSpawnObj()->despawnBots(true); // not ok, despawn this group ..
alreadyDespawned=true;
break;
}
place=grpFauna->places()[CGrpFauna::EAT_PLACE];
place=NLMISC::safe_cast<const CAIRefPlaceXYR *>(place)->getZone();
faunaZone=NLMISC::safe_cast<const CFaunaZone *>(place);
if (!faunaZone)
{
#if !FINAL_VERSION
nlassert(faunaZone);
#endif
break;
}
if (!faunaZone->haveActivity(rest))
{
grp->getSpawnObj()->despawnBots(true); // not ok, despawn this group ..
alreadyDespawned=true;
break;
}
}
// deals with npcs dyn groups
breakable
{
CGroupNpc *const grpNpc=dynamic_cast<CGroupNpc *>(grp);
if (!grpNpc)
break;
const CNpcZone *npcZone = grpNpc->getSpawnZone();
CPropertySet flags;
getNpcFlags(flags);
if (!npcZone || !npcZone->properties().containsAllOf(flags))
{
// must despawn group
grp->getSpawnObj()->despawnBots(true); // not ok, despawn this group ..
alreadyDespawned=true;
break;
}
}
if (alreadyDespawned)
break;
if (gd->getWeightForEnergy(getLevelIndex())!=0)
break;
const EGSPD::CSeason::TSeason season=CTimeInterface::season();
if ( season<EGSPD::CSeason::Invalid // et si on est <20> une saison valide ..
&& gd->isValidForSeason(season) )
break; // pas de raison de despawner.
if (!alreadyDespawned)
grp->getSpawnObj()->despawnBots(false); // not ok, despawn this group ..
}
// check for spawning new group to equilibrate energy level.
breakable
{
H_AUTO(FamilyGroup)
if (_TheoricalLevel< energyScale())
{
H_AUTO(FamilyGroupeSpawn)
// need to spawn some group ?
if (_FamilyProfile)
_FamilyProfile->spawnGroup();
break;
}
// or check for despawning
if (_TheoricalLevel <= (energyScale()+(uint32)(0.01*(double)ENERGY_SCALE)))
break;
CGroup *grp=NULL;
const IGroupDesc *gd = NULL;
// need to despawn some group ?
{
H_AUTO(FamilyGroupDespawn)
// try to despawn some group in the manager
const uint32 start = CAIS::rand16(Manager->groups().size());
grp = Manager->getGroup(start);
if (!grp)
grp = Manager->groups().getNextValidChild(grp);
if (grp)
{
CDynGrpBase *const grpDynBase=grp->getGrpDynBase();
if ( grpDynBase
&& grp->getSpawnObj()
&& grpDynBase->getDiscardable())
{
gd=grpDynBase->getGroupDesc();
}
}
else
{
Manager->groups().setChildSize(start); // There's no group after start, so we can resize the group.
}
}
if (grp && gd)
{
H_AUTO(FamilyGroupDespawn)
if ((_TheoricalLevel - gd->groupEnergyValue()) >= energyScale())
{
// ok, we can despawn this group
grp->despawnBots(false);
}
}
}
{
H_AUTO(FamilyProfileUpdate);
CFollowPathContext fpcFamilyProfileUpdate("FamilyProfileUpdate");
// update the family profile (if any)
if (_FamilyProfile)
_FamilyProfile->update();
}
}
void CFamilyBehavior::fillOutpostNames(std::vector<NLMISC::TStringId> outpostNames)
{
if (_FamilyProfile)
_FamilyProfile->fillOutpostNames(outpostNames);
}
void CFamilyBehavior::outpostAdd(NLMISC::TStringId outpostName)
{
if (_FamilyProfile)
_FamilyProfile->outpostAdd(outpostName);
}
void CFamilyBehavior::outpostRemove(NLMISC::TStringId outpostName)
{
if (_FamilyProfile)
_FamilyProfile->outpostRemove(outpostName);
}
void CFamilyBehavior::outpostEvent(NLMISC::TStringId outpostName, ZCSTATE::TZcState state)
{
if (_FamilyProfile)
_FamilyProfile->outpostEvent(outpostName,state);
}
void CFamilyBehavior::spawnBoss(NLMISC::TStringId outpostName)
{
if (_FamilyProfile)
_FamilyProfile->spawnBoss(outpostName);
}
void CFamilyBehavior::groupDead(CGroup *grp)
{
#ifdef NL_DEBUG
for (uint32 i=0;i<_GroupToDelete.size();i++)
{
nlassert(_GroupToDelete[i].ptr() != grp);
}
#endif
// ok, we can delete this group
_GroupToDelete.push_back(grp);
}
void CFamilyBehavior::addEnergy (uint32 energy)
{
_CurrentLevel += energy;
}
void CFamilyBehavior::removeEnergy (uint32 energy)
{
#ifdef NL_DEBUG
nlassert(_CurrentLevel>=energy);
#endif
_CurrentLevel -= energy;
}
void CFamilyBehavior::serviceEvent (const CServiceEvent &info)
{
mgrNpc()->serviceEvent (info);
mgrFauna()->serviceEvent (info);
}
CGroupNpc *CFamilyBehavior::createNpcGroup(const CNpcZone *const zone, const CGroupDesc<CGroupFamily> *const groupDesc)
{
// const TPopulationFamily &family=getFamily()
// if ( family.FamilyTag == family_fauna_herbivore
// || family.FamilyTag == family_fauna_carnivore
// || family.FamilyTag == family_flora
// || family.FamilyTag == family_kitin
// || family.FamilyTag == family_kitin_invasion
// || family.FamilyTag == family_degen
// || family.FamilyTag == family_goo )
// {
// nlwarning("CRegion::createGroup can't create a npc group for family '%s', energy level %f in region '%s'", family.getFamilyName().c_str(), effectiveLevel(), getOwner()->getOwner()->getAliasFullName().c_str());
// return NULL;
// }
CGroupNpc *grp=groupDesc->createNpcGroup (mgrNpc(), zone->midPos());
if (grp)
{
grp->initDynGrp (groupDesc, this);
grp->setSpawnZone(zone);
}
return grp;
}
bool CFamilyBehavior::spawn()
{
// Spawn dyn NPCs
_ManagerNpc->spawn();
// Spawn dyn fauna
_ManagerFauna->spawn();
// We should check individual errors, but fake success here :)
return true;
}
bool CFamilyBehavior::despawn()
{
// Despawn dyn NPCs
_ManagerNpc->despawnMgr();
// Despawn dyn fauna
_ManagerFauna->despawnMgr();
// We should check individual errors, but fake success here :)
return true;
}