162 lines
3.2 KiB
Text
162 lines
3.2 KiB
Text
-- Allocate 20 Me for the script
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heapSize += 15000000
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nlErrorFilename = "output_logfile"
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nlErrorStream = openFile nlErrorFilename mode:"a"
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if nlErrorStream == undefined then
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nlErrorStream = createFile nlErrorFilename
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-- Log a message
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fn nlerror message =
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(
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if nlErrorStream != undefined then
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(
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format "%\n" message to:nlErrorStream
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flush nlErrorStream
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)
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-- To the console
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print message
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)
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-- Unhide category
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fn unhidecategory =
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(
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if (geometry.count > 0) then
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(
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unhide geometry[1]
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if (geometry[1].ishidden == true) then
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max hide object toggle
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)
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if (shapes.count > 0) then
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(
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unhide shapes[1]
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if (shapes[1].ishidden == true) then
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max hide shape toggle
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)
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if (lights.count > 0) then
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(
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unhide lights[1]
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if (lights[1].ishidden == true) then
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max hide light toggle
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)
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if (cameras.count > 0) then
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(
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unhide cameras[1]
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if (cameras[1].ishidden == true) then
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max hide camera toggle
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)
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if (helpers.count > 0) then
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(
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unhide helpers[1]
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if (helpers[1].ishidden == true) then
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max hide helper toggle
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)
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)
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try
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(
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-- Get files in the skel_source_directory
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files = getFiles "skel_source_directory/*.max"
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-- Sort files
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sort files
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-- No file ?
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if files.count != 0 then
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(
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-- For each files
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for i = 1 to files.count do
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(
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try
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(
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-- Output file
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output = ("output_directory/"+(getFilenameFile files[i])+".skel")
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-- Compare file date
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if (NeLTestFileDate output files[i]) == true then
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(
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-- Free memory and file handles
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gc ()
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-- Reset 3dsmax
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resetMAXFile #noprompt
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-- Open the max project
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nlerror ("Scanning file "+files[i]+" ...")
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if (loadMaxFile files[i] quiet:true) == true then
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(
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-- Unhide category
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unhidecategory()
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-- Select Bip01, not very smart
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if $Bip01 != undefined then
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(
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-- Select Bip01
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select $Bip01
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if ($ != undefined) then
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(
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-- Set figure mode on
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if ((classof $) == Biped_Object) then
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(
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$.controller.figureMode = true
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)
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-- Export the skeleton template
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if (NelExportSkeleton $ output) == false then
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(
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nlerror ("ERROR exporting skeleton "+files[i])
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)
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else
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(
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nlerror ("OK "+output)
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)
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)
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else
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(
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-- Error
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nlerror ("ERROR exporting skeleton: no Bip01 node in file "+files[i])
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)
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)
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else
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(
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-- Error
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nlerror ("ERROR exporting skeleton: no Bip01 node in file "+files[i])
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)
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)
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else
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(
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-- Error
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nlerror ("ERROR exporting skeleton: can't open the file "+files[i])
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)
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)
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else
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(
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nlerror ("SKIPPED "+files[i])
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)
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)
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catch
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(
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-- Error
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nlerror ("ERROR error exporting skeleton in files " + files[i])
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)
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)
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)
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else
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(
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nlerror ("WARNING no skeleton file in folder skel_source_directory")
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)
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)
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catch
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(
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-- Error
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nlerror ("ERROR fatal error exporting skeleton in folder skel_source_directory")
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)
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-- Bye
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resetMAXFile #noprompt
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quitMAX #noPrompt
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quitMAX () #noPrompt
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