111 lines
4.5 KiB
C++
111 lines
4.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_DISPLAYER_BASE_H
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#define R2_DISPLAYER_BASE_H
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/class_registry.h"
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#include "nel/gui/interface_element.h"
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namespace NLGUI
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{
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class CLuaObject;
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}
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namespace R2
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{
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class CInstance;
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class CObjectTable;
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/** Base class to display instances / editor objects
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* Each instance may have several displayers attached to it :
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* - a displayer for the 3D scene (derived from CDisplayerVisual...)
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* - one for the ui (displaying instance in the object tree for example)
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* - one for the property sheet of the instance
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*/
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class CDisplayerBase : public NLMISC::IClassable, public NLGUI::CReflectableRefPtrTarget
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{
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public:
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typedef NLMISC::CSmartPtr<CDisplayerBase> TSmartPtr;
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CDisplayerBase();
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virtual ~CDisplayerBase();
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// Init parameters from script
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virtual bool init(const CLuaObject &/* parameters */) { return true; }
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// Get the instance being displayed
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CInstance *getDisplayedInstance() const { return _DisplayedInstance; }
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// Push lua access to the displayer
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virtual void pushLuaAccess(CLuaState &ls);
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/////////////////////////////////////
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// EVENTS (same than in CInstance) //
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/////////////////////////////////////
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virtual void onPreActChanged() {}
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virtual void onActChanged() {}
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virtual void onContinentChanged() {}
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virtual void onCreate() {}
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virtual void onPostCreate() {}
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virtual void onErase() {}
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virtual void onPreHrcMove() {} // instance is about to move in the hierarchy of objects
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virtual void onPostHrcMove() {} // instance has moved in the hierarchy of objects
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virtual void onFocus(bool /* focused */) {}
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virtual void onSelect(bool /* selected */) {}
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/** An single attribute / a table has been modified in the object
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* This msg propagate to parent until the top of the hierarchy is reached.
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*/
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virtual void onAttrModified(const std::string &/* attrName */, sint32 /* attrIndex */) {}
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//virtual void onTableModified(const std::string &tableName, const std::string &keyInTable, sint32 indexInTable) {}
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////////////////////////////////////////////////////////
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// TARGETED INSTANCES EVENTS (same than in CInstance) //
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////////////////////////////////////////////////////////
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virtual void onTargetInstancePreHrcMove(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */) {}
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virtual void onTargetInstancePostHrcMove(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */) {}
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virtual void onTargetInstanceCreated(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */) {}
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virtual void onTargetInstanceErased(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */) {}
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virtual void onTargetInstanceEraseRequested(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */) {}
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virtual void onTargetInstanceAttrModified(const std::string &/* refMakerAttr */, sint32 /* refMakerAttrIndex */,
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const std::string &/* targetAttrName */, sint32 /* targetAttrIndex */) {}
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// shortcut to lua projection of displayed instance
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CLuaObject &getLuaProjection();
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const CObjectTable &getProps() const;
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REFLECT_EXPORT_START(R2::CDisplayerBase, CReflectable)
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// lua
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REFLECT_EXPORT_END
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virtual bool maxVisibleEntityExceeded() const { return false; }
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///////////////////////////////////////////////////////////////////////////////////////////////
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private:
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CInstance *_DisplayedInstance;
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private:
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// NB : with use a tierce function there because making CInstance::setVisualDisplayer a friend create a header cyclic dependency between CBaseDisplayer
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// and CInstance
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friend void setDisplayedInstance(CDisplayerBase *displayer, CInstance *displayedInstance);
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protected:
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virtual void setDisplayedInstance(CInstance *instance) { _DisplayedInstance = instance; }
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public:
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static uint ObjCount;
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};
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} // R2
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#endif
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