khanat-opennel-code/code/nel/include/nel/pacs/retriever_instance.h

317 lines
11 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_RETRIEVER_INSTANCE_H
#define NL_RETRIEVER_INSTANCE_H
#include <vector>
#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
#include "nel/misc/vectord.h"
#include "nel/misc/vector_2f.h"
#include "nel/misc/file.h"
#include "nel/misc/aabbox.h"
#include "local_retriever.h"
#include "edge_quad.h"
namespace NLPACS
{
class CCollisionSurfaceTemp;
/// Precision of Snap. 1/1024 meter. If you change this, CEdgeCollide::testPointMove() won't work.
const float SnapPrecision= 1024;
/**
* An instance of a local retriever.
* It defines a physical/geographic zone of landscape.
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
class CRetrieverInstance
{
public:
/**
* A neighbor link
*/
class CLink
{
public:
uint16 Instance;
uint16 BorderChainId;
uint16 ChainId;
uint16 SurfaceId;
CLink() { reset(); }
void reset() { Instance = 0xFFFF; BorderChainId = 0xFFFF; ChainId = 0xFFFF; SurfaceId = 0xFFFF; }
void serial(NLMISC::IStream &f) { f.serial(Instance, BorderChainId, ChainId, SurfaceId); }
};
protected:
friend class CGlobalRetriever;
/**
* The link to another node
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
struct CAStarNodeAccess
{
sint32 InstanceId;
uint16 NodeId;
uint16 ThroughChain;
CAStarNodeAccess() :InstanceId(-1), NodeId(0xffff), ThroughChain(0xffff) {}
bool operator == (const CAStarNodeAccess &node) const { return InstanceId == node.InstanceId && NodeId == node.NodeId; }
bool operator != (const CAStarNodeAccess &node) const { return InstanceId != node.InstanceId || NodeId != node.NodeId; }
};
/**
* The information bound to the surfaces nodes.
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
struct CAStarNodeInfo
{
/// The position of this node.
NLMISC::CVector2f Position;
/// The cost to this node.
float Cost;
float F;
/// The parent link.
CAStarNodeAccess Parent;
};
///
std::vector<CAStarNodeInfo> _NodesInformation;
protected:
/// The id of this instance.
sint32 _InstanceId;
/// The id of the retrievable surface pattern.
sint32 _RetrieverId;
/// The type of the instance (see CLocalRetriever::_Type)
CLocalRetriever::EType _Type;
/// @name Instance displacement.
// @{
uint8 _Orientation;
NLMISC::CVector _Origin;
/// The BBox of the instance.
NLMISC::CAABBox _BBox;
// @}
/// @name Instance linkage.
// @{
/// The instance ids of the neighbors.
std::vector<sint32> _Neighbors;
/// The neighbor chains on the border.
std::vector<CLink> _BorderChainLinks;
// @}
/// @name Interior instance coolision management.
// @{
/** The edges of the exterior collision mesh, stored in a quad grid.
The edges are stored in the instance rather than in the local retriever.
*/
CEdgeQuad _ExteriorEdgeQuad;
// @}
public:
/// Default constructor.
CRetrieverInstance();
/// Resets the instance. This doesn't affect any neighboring instances...
void reset();
/// Resets links to the given instance. This doesn't affect any neighbor.
void resetLinks(uint32 id);
/// Resets links of the instance. This doesn't affect any neighboring instances...
void resetLinks();
/// Returns the id of this instance.
sint32 getInstanceId() const { return _InstanceId; }
/// Returns the id of the retriever associated to this instance.
sint32 getRetrieverId() const { return _RetrieverId; }
/// Returns the orientation of the instance in relation to the retriever.
uint8 getOrientation() const { return _Orientation; }
/// Returns the origin translation of this instance.
NLMISC::CVector getOrigin() const { return _Origin; }
/// Returns the type of the instance
CLocalRetriever::EType getType() const { return _Type; }
/// Gets the neighbors.
std::vector<sint32> getNeighbors() const { return _Neighbors; }
/// Gets the id of the neighbor on the edge.
sint32 getNeighbor(uint n) const { return _Neighbors[n]; }
/// Gets the ids of the neighbor chains on the given edge.
const std::vector<CLink> &getBorderChainLinks() const { return _BorderChainLinks; }
/// Gets the id of the nth neighbor chain on the given edge.
CLink getBorderChainLink(uint n) const { return _BorderChainLinks[n]; }
/// Resets border chains links
void resetBorderChainLinks(const std::vector<uint> &links);
/// Forces border chain link
void forceBorderChainLink(uint border, uint frontInstance, uint frontBorder, uint frontChain, uint frontSurface)
{
if (border >= _BorderChainLinks.size())
{
nlwarning("forceBorderChainLink(): couldn't force border %d on instance %d, doesn't exist!", border, _InstanceId);
return;
}
if (_BorderChainLinks[border].Instance != 0xffff ||
_BorderChainLinks[border].BorderChainId != 0xffff ||
_BorderChainLinks[border].ChainId != 0xffff ||
_BorderChainLinks[border].SurfaceId != 0xffff)
{
nlwarning("forceBorderChainLink(): forces border %d on instance %d whereas link is initialised yet, incoherences may appear!", border, _InstanceId);
}
_BorderChainLinks[border].Instance = uint16(frontInstance);
_BorderChainLinks[border].BorderChainId = uint16(frontBorder);
_BorderChainLinks[border].ChainId = uint16(frontChain);
_BorderChainLinks[border].SurfaceId = uint16(frontSurface);
}
/// Returns the number of the edge on the instance corresponding to the edge on the retriever.
uint8 getInstanceEdge(uint8 retrieverEdge) const { return (retrieverEdge+_Orientation)%4; }
/// Returns the number of the edge on the retriever corresponding to the edge on the instance.
uint8 getRetrieverEdge(uint8 instanceEdge) const { return (instanceEdge+4-_Orientation)%4; }
/// Returns the bbox of the instance (using the translation and orientation of the retriever)
const NLMISC::CAABBox &getBBox() const { return _BBox; }
/// Inits the instance (after a serial for instance.)
void init(const CLocalRetriever &retriever);
/** Inits the edgequad (only for Interior instances, and only after all the landscape
* instances have been built.
*/
void initEdgeQuad(CGlobalRetriever &gr);
/// link the edge quad of the interior with the landscape instances
void linkEdgeQuad(CGlobalRetriever &gr);
/// Builds the instance.
void make(sint32 instanceId, sint32 retrieverId, const CLocalRetriever &retriever,
uint8 orientation, const NLMISC::CVector &origin);
/// Links the instance to a given neighbor on the given edge.
void link(CRetrieverInstance &neighbor,
const std::vector<CLocalRetriever> &retrievers);
/// Unlinks the instance. The neighbor instance are AFFECTED.
void unlink(std::vector<CRetrieverInstance> &instances);
/**
* Retrieves the position in the instance from an estimated position.
* WARNING: the estimated position is a GLOBAL position, and the returned position
* is a LOCAL position (to the retriever).
*/
// CLocalRetriever::CLocalPosition retrievePosition(const NLMISC::CVector &estimated, const CLocalRetriever &retriever, CCollisionSurfaceTemp &cst) const;
void retrievePosition(const NLMISC::CVector &estimated, const CLocalRetriever &retriever, CCollisionSurfaceTemp &cst, bool sortByDistance=true) const;
/**
* Retrieves the position in the instance from an estimated position (double instead.)
* WARNING: the estimated position is a GLOBAL position, and the returned position
* is a LOCAL position (to the retriever).
*/
void retrievePosition(const NLMISC::CVectorD &estimated, const CLocalRetriever &retriever, CCollisionSurfaceTemp &cst, bool sortByDistance=true) const;
/**
* Retrieves the position in the instance from an estimated position (double instead.)
* WARNING: the estimated position is a GLOBAL position, and the returned position
* is a LOCAL position (to the retriever).
*/
//void retrieveAccuratePosition(const NLMISC::CVectorD &estimated, const CLocalRetriever &retriever, CCollisionSurfaceTemp &cst, ) const;
/// For the interior instances, snaps the point to the ground.
void snapToInteriorGround(ULocalPosition &position, const CLocalRetriever &retriever) const;
///
void snap(ULocalPosition &position, const CLocalRetriever &retriever) const;
/// Serialises this CRetrieverInstance.
void serial(NLMISC::IStream &f);
/// Computes the position in the local axis of the retriever from a global position.
NLMISC::CVector getLocalPosition(const NLMISC::CVector &globalPosition) const;
/// Computes the position in the local axis of the retriever from a global position.
NLMISC::CVector getLocalPosition(const NLMISC::CVectorD &globalPosition) const;
/// Computes the position in the global axis from a local position (in the retriever axis).
NLMISC::CVector getGlobalPosition(const NLMISC::CVector &localPosition) const;
/// Computes the position (as double) in the global axis from a local position (in the retriever axis).
NLMISC::CVectorD getDoubleGlobalPosition(const NLMISC::CVector &localPosition) const;
/// Returns the bbox of the instance.
// NLMISC::CAABBox getBBox() { return _BBox; }
/// \name Vector Snapping.
// @{
/** Snap a vector at 1mm (1/1024). v must be a local position (ie range from -80 to +240).
* Doing this, we are sure we have precision of 9+10 bits, which is enough for 24 bits float precision.
* NB: z is not snapped.
*/
static void snapVector(CVector &v)
{
v.x= (float)floor(v.x*SnapPrecision)/SnapPrecision;
v.y= (float)floor(v.y*SnapPrecision)/SnapPrecision;
}
/** Snap a vector at 1mm (1/1024). v must be a local position (ie range from -80 to +240).
* Doing this, we are sure we have precision of 9+10 bits, which is enough for 24 bits float precision.
*/
static void snapVector(CVector2f &v)
{
v.x= (float)floor(v.x*SnapPrecision)/SnapPrecision;
v.y= (float)floor(v.y*SnapPrecision)/SnapPrecision;
}
// @}
/// \name Collision part
// @{
/** Test for collisions with the exterior mesh of an interior instance.
This only works for interior instances !!
see also testCollision() in CLocalRetriever
*/
void testExteriorCollision(CCollisionSurfaceTemp &cst,
const NLMISC::CAABBox &bboxMoveLocal,
const NLMISC::CVector2f &transBase,
const CLocalRetriever &localRetriever) const;
// @}
};
}; // NLPACS
#endif // NL_RETRIEVER_INSTANCE_H
/* End of retriever_instance.h */