135 lines
2.9 KiB
C++
135 lines
2.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_FX_SHEET_H
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#define CL_FX_SHEET_H
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/////////////
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// INCLUDE //
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/////////////
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#include "nel/misc/types_nl.h"
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#include "entity_sheet.h"
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#include <vector>
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#include <string>
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///////////
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// USING //
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///////////
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///////////
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// CLASS //
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///////////
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namespace NLGEORGES
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{
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class UFormElm;
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}
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/**
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* Class to manage the FX sheet.
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*
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* CFxCL used a part of this sheet class:
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* In the first item in PSList:
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* - PSName
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* - 'Standard' user params 0 and 1 (see CFXSheet::CPSStruct::StandardIndex)
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*
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* \author Guillaume PUZIN (GUIGUI)
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* \author Nevrax France
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* \date 2001
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*/
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class CFXSheet : public CEntitySheet
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{
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public:
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class CPSStruct
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{
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public:
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class CPSUserParamStruct
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{
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public:
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/// Value for the USer Param 0
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float UserParam0;
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/// Value for the USer Param 1
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float UserParam1;
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/// Value for the USer Param 2
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float UserParam2;
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/// Value for the USer Param 3
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float UserParam3;
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/// Constructor
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CPSUserParamStruct()
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{
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UserParam0 = 0.f;
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UserParam1 = 0.f;
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UserParam2 = 0.f;
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UserParam3 = 0.f;
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}
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/// Serialize character sheet into binary data file.
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virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(UserParam0);
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f.serial(UserParam1);
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f.serial(UserParam2);
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f.serial(UserParam3);
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}
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};
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/// PS Filename.
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std::string PSName;
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/// PS launch according the animation or at the beginning.
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bool Anim;
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/// Parameters by Power.
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std::vector<CPSUserParamStruct> Power;
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/// Index of the 'Standard' power
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static uint StandardIndex;
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/// Constructor
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CPSStruct()
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{
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Anim = false;
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}
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/// Serialize character sheet into binary data file.
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virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(PSName);
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f.serial(Anim);
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f.serialCont(Power);
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}
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};
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std::vector<std::string> TrailList;
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std::vector<CPSStruct> PSList;
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/// Constructor
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CFXSheet();
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/// Build the sheet from an external script.
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virtual void build(const NLGEORGES::UFormElm &item);
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/// Serialize character sheet into binary data file.
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virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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};
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#endif // CL_FX_SHEET_H
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/* End of fx_sheet.h */
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