khanat-opennel-code/code/nel/tools/3d/object_viewer/day_night_dlg.cpp
2012-07-23 12:26:38 -05:00

82 lines
2.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// DayNightDlg.cpp : implementation file
//
#include "std_afx.h"
#include "object_viewer.h"
#include "day_night_dlg.h"
#include "nel/3d/water_pool_manager.h"
#include "nel/3d/nelu.h"
/////////////////////////////////////////////////////////////////////////////
// CDayNightDlg dialog
CDayNightDlg::CDayNightDlg(CObjectViewer *viewer, CWnd* pParent /*=NULL*/)
: CDialog(CDayNightDlg::IDD, pParent), _ObjView(viewer)
{
nlassert(viewer);
//{{AFX_DATA_INIT(CDayNightDlg)
//}}AFX_DATA_INIT
}
void CDayNightDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDayNightDlg)
DDX_Control(pDX, IDC_SCROLLBAR1, m_DayNightCtrl);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDayNightDlg, CDialog)
//{{AFX_MSG_MAP(CDayNightDlg)
ON_WM_HSCROLL()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDayNightDlg message handlers
void CDayNightDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
if (nSBCode == SB_THUMBPOSITION || nSBCode == SB_THUMBTRACK)
{
UpdateData(TRUE);
if (pScrollBar == &m_DayNightCtrl)
{
_ObjView->getWaterPoolManager().setBlendFactor(NL3D::CNELU::Driver, nPos * (1.f / 255.f) );
m_DayNightCtrl.SetScrollPos(nPos) ;
}
}
UpdateData(FALSE) ;
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
BOOL CDayNightDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_DayNightCtrl.SetScrollRange(0, 255);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}