khanat-opennel-code/code/nel/include/nel/pacs/u_primitive_block.h

67 lines
1.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_U_PRIMITIVE_BLOCK_H
#define NL_U_PRIMITIVE_BLOCK_H
#include <string>
#include "nel/pacs/u_move_primitive.h"
namespace NLMISC
{
class IStream;
}
namespace NLPACS
{
/**
* Block of pacs primitives, user interface.
* They can be created from a stream (*.pacs_prim)
* A primitive block can be instanciated in a move container.
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2002
*/
class UPrimitiveBlock
{
public:
// dtor
virtual ~UPrimitiveBlock() {}
/** Create a primitive block from a stream.
* This may raise exception if loading failed
*/
static UPrimitiveBlock *createPrimitiveBlock(NLMISC::IStream &src);
/** Create a primitive block from its file name.
* This may raise exceptions if loading failed.
*/
static UPrimitiveBlock *createPrimitiveBlockFromFile(const std::string &fileName);
/// get the number of primitives in the block
virtual uint getNbPrimitive() = 0;
/// return the user data for a primitive of the block
virtual UMovePrimitive::TUserData getUserData(uint nPrimNb) = 0;
};
}
#endif