234 lines
6.4 KiB
C++
234 lines
6.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_ALGO_H
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#define NL_ALGO_H
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#include "types_nl.h"
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#include <vector>
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#include <string>
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#include "ucstring.h"
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namespace NLMISC
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{
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// ***************************************************************************
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// blend between 2 values
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// NB: like 'toString' or 'swap', this function is intended to be specialised for other types (CRGBA ...)
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template <class T, class U>
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T blend(const T &v0, const T &v1, const U &blendFactor)
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{
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return blendFactor * v1 + ((U) 1 - blendFactor) * v0;
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}
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// ***************************************************************************
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// add a delta to a value until it reaches the wanted target. Value is clamped to the target
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inline void incrementalBlend(float &value, float target, float absDelta)
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{
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nlassert(absDelta >= 0.f);
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if (value < target)
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{
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value += absDelta;
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if (value > target) value = target;
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}
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else if (target < value)
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{
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value -= absDelta;
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if (value < target) value = target;
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}
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}
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// ***************************************************************************
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/** bilinear of 4 values
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* v3 v2
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* +-----+
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* | |
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* | |
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* +-----+
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* v0 v1
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*
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*
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* T
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* ^
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* |
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* |
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* +---> S
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*/
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template <class T, class U>
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T computeBilinear(const T &v0, const T &v1, const T &v2, const T &v3, const U &s, const U &t)
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{
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T h0 = t * v3 + ((U) 1 - t) * v0;
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T h1 = t * v2 + ((U) 1 - t) * v1;
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return s * h1 + ((U) 1 - s) * h0;
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}
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// ***************************************************************************
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/** Select all points crossed by the line [(x0,y0) ; (x1,y1)]
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* Not the same than brensenham
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*/
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void drawFullLine (float x0, float y0, float x1, float y1, std::vector<std::pair<sint, sint> > &result);
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// ***************************************************************************
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/** Select points on the line [(x0,y0) ; (x1,y1)]
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*/
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void drawLine (float x0, float y0, float x1, float y1, std::vector<std::pair<sint, sint> > &result);
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// ***************************************************************************
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/** Search the lower_bound in a sorted array of Value, in growing order (0, 1, 2....).
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* operator<= is used to perform the comparison.
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* It return the first element such that array[id]<=key
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* If not possible, 0 is returned
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* NB: but 0 may still be a good value, so you must check whether or not 0 means "Not found", or "Id 0".
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*/
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template<class T>
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uint searchLowerBound(const T *array, uint arraySize, const T &key)
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{
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uint start=0;
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uint end= arraySize;
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// find lower_bound by dichotomy
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while(end-1>start)
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{
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uint pivot= (end+start)/2;
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// return the lower_bound, ie return first start with array[pivot]<=key
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if(array[pivot] <= key)
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start= pivot;
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else
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end= pivot;
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}
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return start;
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}
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// ***************************************************************************
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/** Search the lower_bound in a sorted array of Value, in growing order (0, 1, 2....).
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* operator<= is used to perform the comparison.
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* It returns the first element such that array[id]<=key
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* If not possible, 0 is returned
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* NB: but 0 may still be a good value, so you must check whether or not 0 means "Not found", or "Id 0".
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*/
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template<class T>
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uint searchLowerBound(const std::vector<T> &array, const T &key)
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{
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uint size= (uint)array.size();
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if(size==0)
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return 0;
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else
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return searchLowerBound(&array[0], size, key);
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}
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// ***************************************************************************
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/** Clamp a sint in 0..255. Avoid cond jump.
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*/
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static inline void fastClamp8(sint &v)
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{
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#if defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM)
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// clamp v in 0..255 (no cond jmp)
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__asm
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{
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mov esi, v
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mov eax, [esi]
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mov ebx, eax
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// clamp to 0.
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add eax, 0x80000000
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sbb ecx, ecx
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not ecx
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and ebx, ecx
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// clamp to 255.
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add eax, 0x7FFFFF00
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sbb ecx, ecx
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or ebx, ecx
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and ebx, 255
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// store
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mov [esi], ebx
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}
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#else
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clamp(v, 0, 255);
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#endif
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}
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// ***************************************************************************
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/** return true if the string strIn verify the wildcard string wildCard.
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* eg:
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* testWildCard("azert", "*")== true
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* testWildCard("azert", "??er*")== true
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* testWildCard("azert", "*er*")== true
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* testWildCard("azert", "azert*")== true
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* Undefined result if s has some '*',
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* return false if wildcard has some "**" or "*?"
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* NB: case-sensitive
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*/
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bool testWildCard(const char *strIn, const char *wildCard);
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bool testWildCard(const std::string &strIn, const std::string &wildCard);
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// ***************************************************************************
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/** From a string with some separators, build a vector of string.
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* eg: splitString("hello|bye|||bee", "|", list) return 3 string into list: "hello", "bye" and "bee".
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*/
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void splitString(const std::string &str, const std::string &separator, std::vector<std::string> &retList);
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void splitUCString(const ucstring &ucstr, const ucstring &separator, std::vector<ucstring> &retList);
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// ***************************************************************************
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/// In a string or ucstring, find a substr and replace it with another. return true if replaced
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template<class T, class U>
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bool strFindReplace(T &str, const T &strFind, const U &strReplace)
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{
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typename T::size_type pos= str.find(strFind);
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if(pos != T::npos)
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{
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str.replace(pos, strFind.size(), T(strReplace) );
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return true;
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}
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else return false;
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}
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template<class T, class U>
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bool strFindReplace(T &str, const char *strFind, const U &strReplace)
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{
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T tempStr(strFind);
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return strFindReplace(str, tempStr, strReplace);
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}
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// set flags in a bit set
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template <class T, class U>
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inline void setFlags(T &dest, U mask, bool on)
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{
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if (on)
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{
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dest = (T) (dest | (T) mask);
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}
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else
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{
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dest = (T) (dest & ~((T) mask));
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}
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}
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} // NLMISC
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#endif // NL_ALGO_H
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/* End of algo.h */
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