261 lines
6.5 KiB
Objective-C
261 lines
6.5 KiB
Objective-C
/*
|
|
Object Viewer Qt Widget
|
|
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
#ifndef ENTITY_H
|
|
#define ENTITY_H
|
|
|
|
#include <nel/misc/types_nl.h>
|
|
|
|
// STL includes
|
|
#include <map>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
// NeL includes
|
|
#include <nel/misc/vector.h>
|
|
#include <nel/misc/vectord.h>
|
|
#include <nel/misc/quat.h>
|
|
#include <nel/3d/animation_time.h>
|
|
#include <nel/3d/u_instance.h>
|
|
#include <nel/3d/u_skeleton.h>
|
|
#include <nel/3d/channel_mixer.h>
|
|
|
|
namespace NL3D
|
|
{
|
|
class UPlayList;
|
|
class UAnimationSet;
|
|
}
|
|
|
|
namespace NLQT
|
|
{
|
|
|
|
class CSlotInfo
|
|
{
|
|
public:
|
|
CSlotInfo ():
|
|
Animation("empty"), Skeleton("empty"),
|
|
Offset(0), StartTime(0), EndTime(0),
|
|
StartBlend(1), EndBlend (1), Smoothness(1),
|
|
SpeedFactor(1), ClampMode(0),
|
|
SkeletonInverted(false),
|
|
Enable(true) {} ;
|
|
|
|
std::string Animation;
|
|
std::string Skeleton;
|
|
float Offset;
|
|
float StartTime;
|
|
float EndTime;
|
|
|
|
float StartBlend;
|
|
float EndBlend;
|
|
float Smoothness;
|
|
float SpeedFactor;
|
|
sint32 ClampMode;
|
|
bool SkeletonInverted;
|
|
bool Enable;
|
|
|
|
CSlotInfo &operator=(const CSlotInfo &);
|
|
};
|
|
|
|
|
|
/**
|
|
@class CEntity
|
|
@brief Class manage animated shape.
|
|
@details
|
|
Allows you to load animations for shape and skeleton weight.
|
|
Contains a built-in playlist. Has management and playback Playlists or Mixer.
|
|
*/
|
|
class CEntity
|
|
{
|
|
public:
|
|
struct Mode
|
|
{
|
|
enum List
|
|
{
|
|
PlayList = 1,
|
|
Mixer
|
|
};
|
|
};
|
|
|
|
/// Will need for a single or multiple animation shape
|
|
struct SAnimationStatus
|
|
{
|
|
bool LoopAnim;
|
|
bool PlayAnim;
|
|
float CurrentTimeAnim;
|
|
float StartAnim;
|
|
float EndAnim;
|
|
float SpeedAnim;
|
|
int Mode;
|
|
|
|
SAnimationStatus():
|
|
LoopAnim(false), PlayAnim(false),
|
|
CurrentTimeAnim(0), StartAnim(0),
|
|
EndAnim(0), SpeedAnim(1), Mode(Mode::PlayList) {}
|
|
};
|
|
|
|
/// Destructor
|
|
~CEntity(void);
|
|
|
|
/// Loads a file animations
|
|
/// @param fileName - name animation file
|
|
void loadAnimation(std::string &fileName);
|
|
|
|
/// Loads a file skeleton weight
|
|
void loadSWT(std::string &fileName);
|
|
|
|
/// Adds an animation to a playlist
|
|
/// @param name - name loaded animations
|
|
void addAnimToPlayList(std::string &name);
|
|
|
|
/// Removes the animation from a playlist
|
|
/// @param row - number of animations in the playlist
|
|
void removeAnimToPlayList(uint row);
|
|
|
|
/// Swaps animations to a playlist
|
|
/// @param row1 - first number of animations in the playlist
|
|
/// @param row2 - second number of animations in the playlist
|
|
void swapAnimToPlayList(uint row1, uint row2);
|
|
|
|
/// Playback animation
|
|
void playbackAnim(bool play);
|
|
|
|
/// Reset playlist and animation
|
|
void reset();
|
|
|
|
/// Get the total time of animation playlist
|
|
/// @return total time of animation
|
|
float getPlayListLength();
|
|
|
|
/// get time length single animation
|
|
float getAnimLength(std::string name);
|
|
|
|
/// Get slot infomation
|
|
void setSlotInfo(uint num, CSlotInfo& slotInfo) { _SlotInfo[num] = slotInfo; }
|
|
|
|
/// Set use mode playlist or mixer
|
|
void setMode(int mode) { _AnimationStatus.Mode = mode; }
|
|
|
|
/// Set in place mode animation
|
|
void setInPlace(bool enabled) { _inPlace = enabled; }
|
|
|
|
/// Get in place mode
|
|
bool getInPlace() { return _inPlace; }
|
|
|
|
/// Set inc position
|
|
void setIncPos(bool enabled) { _incPos = enabled; }
|
|
|
|
/// Get inc position
|
|
bool getIncPos() { return _incPos; }
|
|
|
|
/// Get information about the current status of playing a playlist
|
|
/// @return struct containing current information playback
|
|
SAnimationStatus getStatus() { return _AnimationStatus; }
|
|
|
|
/// Get name entity
|
|
/// @return name entity
|
|
std::string getName() { return _Name; }
|
|
|
|
/// Get file name shape
|
|
/// @return file name shape
|
|
std::string getFileNameShape() { return _FileNameShape; }
|
|
|
|
/// Get file name skeleton
|
|
/// @return file name skeleton
|
|
std::string getFileNameSkeleton() { return _FileNameSkeleton; }
|
|
|
|
/// Get slot information
|
|
CSlotInfo getSlotInfo(uint num) { return _SlotInfo[num]; }
|
|
|
|
/// Get list loaded animations files
|
|
std::vector<std::string>& getAnimationList() { return _AnimationList; }
|
|
|
|
/// Get playlist animations
|
|
std::vector<std::string>& getPlayListAnimation() { return _PlayListAnimation; }
|
|
|
|
/// Get list loaded skeleton weight template files
|
|
std::vector<std::string>& getSWTList() { return _SWTList; }
|
|
|
|
/// Get game interface for manipulating Skeleton.
|
|
NL3D::USkeleton getSkeleton() const { return _Skeleton; }
|
|
|
|
private:
|
|
/// Constructor
|
|
CEntity(void);
|
|
|
|
/// Update the animate from the playlist or channel mixer
|
|
/// @param time - current time in second
|
|
void update(NL3D::TAnimationTime time);
|
|
|
|
void resetChannel();
|
|
|
|
/// Update the animate from the playlist
|
|
void animatePlayList(NL3D::TAnimationTime time);
|
|
|
|
/// Update the animate from the mixer
|
|
void animateChannelMixer();
|
|
void addTransformation (NLMISC::CMatrix ¤t, NL3D::UAnimation *anim,
|
|
float begin, float end,
|
|
NL3D::UTrack *posTrack, NL3D::UTrack *rotquatTrack,
|
|
NL3D::UTrack *nextPosTrack, NL3D::UTrack *nextRotquatTrack,
|
|
bool removeLast);
|
|
|
|
// The name of the entity
|
|
std::string _Name;
|
|
std::string _FileNameShape;
|
|
std::string _FileNameSkeleton;
|
|
|
|
SAnimationStatus _AnimationStatus;
|
|
|
|
bool _inPlace;
|
|
bool _incPos;
|
|
|
|
float _CharacterScalePos;
|
|
|
|
// The mesh instance associated to this entity
|
|
NL3D::UInstance _Instance;
|
|
|
|
// The skeleton binded to the instance
|
|
NL3D::USkeleton _Skeleton;
|
|
|
|
NL3D::UPlayList *_PlayList;
|
|
|
|
NL3D::UAnimationSet *_AnimationSet;
|
|
|
|
// Animation input file
|
|
std::vector<std::string> _AnimationList;
|
|
|
|
// Skeleton weight input file
|
|
std::vector<std::string> _SWTList;
|
|
|
|
// Play list animation
|
|
std::vector<std::string > _PlayListAnimation;
|
|
|
|
// Slot info for this object
|
|
CSlotInfo _SlotInfo[NL3D::CChannelMixer::NumAnimationSlot];
|
|
|
|
friend class CObjectViewerWidget;
|
|
}; /* class CEntity */
|
|
|
|
typedef std::map<std::string, CEntity> CEntities;
|
|
typedef CEntities::iterator EIT;
|
|
|
|
} /* namespace NLQT */
|
|
|
|
#endif // ENTITY_H
|