330 lines
7.9 KiB
C++
330 lines
7.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "music_player.h"
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#include "action_handler.h"
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#include "../input.h"
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#include "../sound_manager.h"
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#include "interface_manager.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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#ifdef NL_OS_WINDOWS
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extern HINSTANCE HInstance;
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#endif
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extern UDriver *Driver;
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CMusicPlayer MusicPlayer;
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// ***************************************************************************
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CMusicPlayer::CMusicPlayer ()
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{
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_CurrentSong = 0;
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_State = Stopped;
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}
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// ***************************************************************************
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void CMusicPlayer::playSongs (const std::vector<CSongs> &songs)
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{
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_Songs = songs;
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_CurrentSong = 0;
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// If pause, stop, else play will resume
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if (_State == Paused)
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_State = Stopped;
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play ();
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}
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// ***************************************************************************
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void CMusicPlayer::play ()
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{
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if(!SoundMngr)
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return;
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if (!_Songs.empty())
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{
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nlassert (_CurrentSong<_Songs.size());
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/* If the player is paused, resume, else, play the current song */
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if (_State == Paused)
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SoundMngr->resumeMusic();
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else
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SoundMngr->playMusic(_Songs[_CurrentSong].Filename, 0, true, false, false);
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_State = Playing;
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/* Show the song title */
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CViewText *pVT = dynamic_cast<CViewText*>(pIM->getElementFromId("ui:interface:mp3_player:screen:text"));
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if (pVT)
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pVT->setText (_Songs[_CurrentSong].Title);
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}
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}
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// ***************************************************************************
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void CMusicPlayer::pause ()
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{
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if(!SoundMngr)
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return;
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// pause the music only if we are really playing (else risk to pause a background music!)
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if(_State==Playing)
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{
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SoundMngr->pauseMusic();
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_State = Paused;
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}
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}
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// ***************************************************************************
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void CMusicPlayer::stop ()
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{
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if(!SoundMngr)
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return;
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// stop the music only if we are really playing (else risk to stop a background music!)
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SoundMngr->stopMusic(0);
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_State = Stopped;
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}
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// ***************************************************************************
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void CMusicPlayer::previous ()
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{
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if (!_Songs.empty())
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{
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// Point the previous song
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if (_CurrentSong == 0)
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_CurrentSong = (uint)_Songs.size()-1;
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else
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_CurrentSong--;
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play ();
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}
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}
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// ***************************************************************************
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void CMusicPlayer::next ()
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{
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if (!_Songs.empty())
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{
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_CurrentSong++;
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_CurrentSong%=_Songs.size();
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play ();
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}
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}
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// ***************************************************************************
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void CMusicPlayer::update ()
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{
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if(!SoundMngr)
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return;
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if (_State == Playing)
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{
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if (SoundMngr->isMusicEnded ())
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{
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// Point the next song
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_CurrentSong++;
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_CurrentSong%=_Songs.size();
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// End of the playlist ?
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if (_CurrentSong != 0)
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{
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// No, play the next song
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play ();
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}
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else
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{
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SoundMngr->stopMusic(0);
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_State = Stopped;
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}
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}
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}
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}
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// ***************************************************************************
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class CMusicPlayerPlaySongs: public IActionHandler
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{
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public:
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virtual void execute(CCtrlBase * /* pCaller */, const string &Params)
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{
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if(!SoundMngr)
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return;
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if (Params == "play_songs")
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{
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#ifdef NL_OS_WINDOWS
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// Backup the current directory
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string currentPath = CPath::getCurrentPath ();
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// Hardware mouse
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bool wasHardware = IsMouseCursorHardware ();
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InitMouseWithCursor (true);
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Driver->showCursor (true);
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if (false) //supportUnicode())
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{
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}
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else
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{
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static char szFilter[] =
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"All Supported Files\0*.mp3;*.mp2;*.mp1;*.ogg;*.m3u\0"
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"MPEG Audio Files (*.mp3;*.mp2;*.mp1)\0*.mp3;*.mp2;*.mp1\0"
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"Vorbis Files (*.ogg)\0*.ogg\0"
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"Playlist Files (*.m3u)\0*.m3u\0"
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"All Files (*.*)\0*.*\0"
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"\0";
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// Filename buffer
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char buffer[65535];
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buffer[0]=0;
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OPENFILENAME ofn;
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memset (&ofn, 0, sizeof(OPENFILENAME));
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ofn.lStructSize = sizeof(OPENFILENAME);
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ofn.hwndOwner = Driver ? Driver->getDisplay():NULL;
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ofn.hInstance = HInstance;
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ofn.lpstrFilter = szFilter;
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ofn.nFilterIndex = 0;
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ofn.lpstrFile = buffer;
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ofn.nMaxFile = sizeof(buffer);
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ofn.lpstrTitle = "Play songs";
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ofn.Flags = OFN_OVERWRITEPROMPT|OFN_ALLOWMULTISELECT|OFN_ENABLESIZING|OFN_EXPLORER;
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if (Driver)
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Driver->beginDialogMode();
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if (GetOpenFileName (&ofn))
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{
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// Skip the directory name
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const char *bufferPtr = buffer;
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// Multi filename ?
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string path;
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if (ofn.nFileOffset>strlen(buffer))
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{
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// Backup the path and point to the next filename
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path = buffer;
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path += "\\";
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bufferPtr+=strlen(bufferPtr)+1;
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}
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// Get selected files and playlists
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std::vector<std::string> filenames;
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std::vector<std::string> playlists;
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while (*bufferPtr)
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{
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// Concat the directory name with the filename
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if (strlwr (CFile::getExtension(bufferPtr)) == "m3u")
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playlists.push_back (path+bufferPtr);
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else
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filenames.push_back (path+bufferPtr);
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bufferPtr+=strlen(bufferPtr)+1;
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}
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// Sort songs by filename
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sort (filenames.begin(), filenames.end());
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// Add playlist
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uint i;
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for (i=0; i<playlists.size(); i++)
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{
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// Get the path of the playlist
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string basePlaylist = CFile::getPath (playlists[i]);
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FILE *file = fopen (playlists[i].c_str(), "r");
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if (file)
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{
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char line[512];
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while (fgets (line, 512, file))
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{
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// Not a comment line
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string lineStr = trim (std::string(line));
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if (lineStr[0] != '#')
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filenames.push_back (basePlaylist+lineStr);
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}
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fclose (file);
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}
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}
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// Build the songs array
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std::vector<CMusicPlayer::CSongs> songs;
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for (i=0; i<filenames.size(); i++)
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{
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CMusicPlayer::CSongs song;
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song.Filename = filenames[i];
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SoundMngr->getMixer()->getSongTitle(filenames[i], song.Title);
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songs.push_back (song);
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}
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MusicPlayer.playSongs(songs);
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}
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if (Driver)
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Driver->endDialogMode();
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}
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// Restaure mouse
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InitMouseWithCursor (wasHardware);
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Driver->showCursor (wasHardware);
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// Restaure current path
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CPath::setCurrentPath (currentPath.c_str());
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#endif // NL_OS_WINDOWS
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}
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else if (Params == "previous")
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MusicPlayer.previous();
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else if (Params == "play")
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MusicPlayer.play();
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else if (Params == "pause")
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MusicPlayer.pause();
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else if (Params == "next")
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MusicPlayer.next();
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else
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{
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string volume = getParam(Params, "volume");
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if (!volume.empty())
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{
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CInterfaceExprValue result;
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if (CInterfaceExpr::eval (volume, result))
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{
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if (result.toDouble ())
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{
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float value = (float)result.getDouble() / 255.f;
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clamp (value, 0, 1);
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SoundMngr->setUserMusicVolume (value);
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}
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}
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}
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}
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}
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};
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REGISTER_ACTION_HANDLER( CMusicPlayerPlaySongs, "music_player");
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