khanat-opennel-code/code/ryzom/client/src/interface_v3/interface_anim.h
2010-05-06 02:08:41 +02:00

130 lines
2.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_INTERFACE_ANIM_H
#define RZ_INTERFACE_ANIM_H
#include "interface_property.h"
#include "interface_group.h"
#include "interface_link.h"
#include "nel/3d/u_track.h"
/**
* class managing an animation track
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2003
*/
class CInterfaceTrack
{
public:
CInterfaceTrack();
~CInterfaceTrack();
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
void update (double currentTime);
bool isDynamic () { return _Dynamic; }
void eval(); // Evaluate dynamic keys
private:
enum ETrackType
{
Track_Linear,
Track_TCB,
Track_Bezier
};
struct SDynKey
{
std::string Time;
std::string Value;
std::string InTan;
std::string OutTan;
std::string Step;
std::string Tension;
std::string Continuity;
std::string Bias;
std::string EaseTo;
std::string EaseFrom;
};
bool _Dynamic;
std::vector<SDynKey> _DynKeys;
ETrackType _Type;
NL3D::UTrackKeyframer *_TrackKeyFramer;
std::vector<CInterfaceLink::CTargetInfo> _Targets;
};
/**
* class managing an animation of the interface
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2003
*/
class CInterfaceAnim
{
public:
CInterfaceAnim();
~CInterfaceAnim();
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
void update();
void start();
void stop();
bool isFinished() { return _Finished; }
bool isDisableButtons() { return _DisableButtons; }
protected:
CInterfaceGroup *_Parent;
// Parsed properties
double _Duration;
bool _DisableButtons;
std::string _AHOnFinish;
std::string _AHOnFinishParams;
std::string _Id;
std::vector<CInterfaceTrack*> _Tracks;
// Current anim
double _CurrentTime;
bool _Finished;
bool _AnimHasToBeStopped;
};
#endif // NL_INTERFACE_ANIM_H
/* End of interface_anim.h */