165 lines
4.4 KiB
C++
165 lines
4.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CALLBACK_ADAPTER_H
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#define CALLBACK_ADAPTER_H
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#include "nel/net/callback_client.h"
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#include "nel/net/callback_server.h"
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class ICallbackServerAdaptor
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{
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void *_ContainerClass;
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public:
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ICallbackServerAdaptor(void *containerClass)
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: _ContainerClass(containerClass)
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{
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}
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virtual ~ICallbackServerAdaptor()
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{
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}
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void *getContainerClass()
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{
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return _ContainerClass;
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}
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virtual void addCallbackArray(const NLNET::TCallbackItem *callbackarray, sint arraysize) =0;
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virtual void setConnectionCallback(NLNET::TNetCallback cb, void *arg) =0;
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virtual void setDisconnectionCallback(NLNET::TNetCallback cb, void *arg) =0;
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virtual void init(uint16 port) =0;
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virtual void disconnect( NLNET::TSockId hostid) =0;
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virtual void send(const NLNET::CMessage &buffer, NLNET::TSockId hostid, bool log = true) =0;
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virtual void update() =0;
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};
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class ICallbackClientAdaptor
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{
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void *_ContainerClass;
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public:
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ICallbackClientAdaptor(void *containerClass)
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: _ContainerClass(containerClass)
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{
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}
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virtual ~ICallbackClientAdaptor()
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{
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}
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void *getContainerClass()
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{
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return _ContainerClass;
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}
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virtual void addCallbackArray(const NLNET::TCallbackItem *callbackarray, sint arraysize) =0;
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virtual void setDisconnectionCallback(NLNET::TNetCallback cb, void *arg) =0;
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virtual void connect( const NLNET::CInetAddress& addr ) =0;
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virtual bool connected( ) =0;
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virtual void send(const NLNET::CMessage &buffer, NLNET::TSockId hostid = NLNET::InvalidSockId, bool log = true) =0;
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virtual void update() =0;
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};
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/** this is the default adaptor that make use of the NeL callback server
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*/
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class CNelCallbackServerAdaptor : public ICallbackServerAdaptor
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{
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protected:
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NLNET::CCallbackServer _CallbackServer;
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public:
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CNelCallbackServerAdaptor(void *containerClass)
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: ICallbackServerAdaptor(containerClass)
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{
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_CallbackServer.setUserData(this);
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}
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protected:
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virtual void addCallbackArray(const NLNET::TCallbackItem *callbackarray, sint arraysize)
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{
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_CallbackServer.addCallbackArray(callbackarray, arraysize);
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}
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virtual void setConnectionCallback(NLNET::TNetCallback cb, void *arg)
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{
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_CallbackServer.setConnectionCallback(cb, arg);
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}
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virtual void setDisconnectionCallback(NLNET::TNetCallback cb, void *arg)
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{
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_CallbackServer.setDisconnectionCallback(cb, arg);
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}
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virtual void init(uint16 port)
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{
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_CallbackServer.init(port);
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}
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virtual void disconnect( NLNET::TSockId hostid)
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{
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_CallbackServer.disconnect(hostid);
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}
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virtual void send(const NLNET::CMessage &buffer, NLNET::TSockId hostid, bool log = true)
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{
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_CallbackServer.send(buffer, hostid, log);
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}
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virtual void update()
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{
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_CallbackServer.update();
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}
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};
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/** this is the default adaptor that make use of the NeL callback client
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*/
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class CNelCallbackClientAdaptor : public ICallbackClientAdaptor
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{
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protected:
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NLNET::CCallbackClient _CallbackClient;
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public:
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CNelCallbackClientAdaptor(void *containerClass)
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: ICallbackClientAdaptor(containerClass)
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{
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_CallbackClient.setUserData(this);
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}
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protected:
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virtual void addCallbackArray(const NLNET::TCallbackItem *callbackarray, sint arraysize)
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{
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_CallbackClient.addCallbackArray(callbackarray, arraysize);
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}
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virtual void setDisconnectionCallback(NLNET::TNetCallback cb, void *arg)
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{
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_CallbackClient.setDisconnectionCallback(cb, arg);
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}
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virtual void connect( const NLNET::CInetAddress& addr )
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{
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_CallbackClient.connect(addr);
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}
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virtual bool connected()
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{
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return _CallbackClient.connected();
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}
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virtual void send(const NLNET::CMessage &buffer, NLNET::TSockId hostid = NLNET::InvalidSockId, bool log = true)
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{
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_CallbackClient.send(buffer, hostid, log);
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}
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virtual void update()
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{
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_CallbackClient.update();
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}
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};
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#endif // CALLBACK_ADAPTER_H
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