khanat-opennel-code/code/ryzom/common/src/game_share/mission_desc.h
2010-05-27 07:31:08 -05:00

175 lines
4.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_MISSION_DESC_H
#define RY_MISSION_DESC_H
#include "nel/misc/types_nl.h"
// Number of missions a player can take
const uint MAX_NUM_MISSIONS = 15;
// Number of mission tagret in a mission
const uint MAX_NUM_MISSION_TARGETS = 8;
namespace MISSION_DESC
{
enum TMissionType
{
Solo = 0,
Group,
Guild
};
enum TStepType
{
KillCreature = 0,
EndDynSteps = KillCreature,
Talk,
Target,
SkillProgress,
Craft,
Harvest,
BuyItem,
SellItem,
KillNpc,
GiveItem,
NbStepTypes,
};
enum TDifficulty
{
Easy = 0,
Medium,
Hard,
NbDifficulties
};
enum TLength
{
Short = 0,
Normal,
Long,
NbLength
};
enum TRewardType
{
Seeds = 0,
Sp,
ZCBuilding,
NbReward,
};
/** This enum describe the visual on client (for window title text for instance)
* You must change botchat_v4.xml
*/
enum TClientMissionType
{
Mission= 0, // Describe a standard mission
ZCRequirement, // A Guild Mission, requirement to take a ZC pacifically
BuildingRequirement, // A Guild Mission, requirement to
ZCCharge, // Fake Mission. Represent a ZC Charge acquiring
Building, // Fake Mission. Represent a Building acquiring
RMBuy, // Fake Mission. Represent a BotMaster buying
RMUpgrade, // Fake Mission. Represent a BotMaster upgrading
NumClientMissionType
};
/** This enum describe the visual on client. This is what filled in ICON Database field
* If you change this enum, you MUST also change <options type="mission_icons" name="mission_icons">
* in client config.xml.
* You must also change the IconToClientMissionType below
*/
enum TIconId
{
IconNone= 0,
IconMNCraft, // 01) BK_generic.tga ICO_Task_Craft.tga
IconMNFight, // 02) BK_generic.tga ICO_Task_Fight.tga
IconMNForage, // 03) BK_generic.tga ICO_Task_Forage.tga
IconMNTravel, // 04) BK_generic.tga ICO_Task_Travel.tga
IconMNGeneric, // 05) BK_generic.tga ICO_Task_Generic.tga
IconMNRite, // 06) BK_generic.tga ICO_Task_Rite.tga
IconMGGuild, // 07) BK_guild.tga ICO_Task_Guild.tga
IconMGCraft, // 08) BK_guild.tga ICO_Task_Craft.tga
IconMGFight, // 09) BK_guild.tga ICO_Task_Fight.tga
IconMGForage, // 10) BK_guild.tga ICO_Task_Forage.tga
IconMGTravel, // 11) BK_guild.tga ICO_Task_Travel.tga
IconZCCharge,
IconRMMagicBuy,
IconRMFightBuy,
IconRMCraftBuy,
IconRMMagicUpgrade,
IconRMFightUpgrade,
IconRMCraftUpgrade,
IconZCRequirement,
IconBuildingRequirement,
IconBuilding,
NumIcons
};
// For each IconId, gives the ClientMissionType
const TClientMissionType IconToClientMissionType[]=
{
Mission,
Mission,
Mission,
Mission,
Mission,
Mission,
Mission,
Mission,
Mission,
Mission,
Mission,
Mission,
ZCCharge,
RMBuy,
RMBuy,
RMBuy,
RMUpgrade,
RMUpgrade,
RMUpgrade,
ZCRequirement,
BuildingRequirement,
Building
};
// The pre-requesit state of a mission (the client know why he can't do a mission)
enum TPreReqState
{
PreReqSuccess = 0,
PreReqFailAlreadyDone,
PreReqFail,
PreReqFailRunning
};
/// get the TClientMissionType according to TIconId. return Mission if error.
TClientMissionType getClientMissionType(TIconId iconId);
const std::string & toString(TStepType type);
TStepType toStepType( const std::string & str );
const std::string & toString(TRewardType type);
TRewardType toRewardType( const std::string & str );
}
#endif // RY_MISSION_DESC_H
/* End of mission_desc.h */