khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/stick_mode.typ
2010-05-06 02:08:41 +02:00

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XML

<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Revision="$Revision: 1.6 $" State="modified">
<DEFINITION Label="Spawn" Value="0"/>
<DEFINITION Label="UserBone" Value="1"/>
<DEFINITION Label="Follow" Value="2"/>
<DEFINITION Label="FollowNoRotation" Value="3"/>
<DEFINITION Label="OrientedTowardTargeter" Value="4"/>
<DEFINITION Label="UserBoneOrientedTowardTargeter" Value="5"/>
<DEFINITION Label="StaticObjectCastRay" Value="6"/>
<DEFINITION Label="UserBoneRay" Value="7"/>
<DEFINITION Label="SpawnPermanent" Value="8"/>
<LOG>Mon Oct 13 17:38:14 2003 (Nicolas Vizerie) Type Predef =
Tue Oct 14 14:23:38 2003 (Nicolas Vizerie) Type Predef =
Wed Nov 26 11:52:52 2003 (vizerie) Type Predef =
Fri Jan 09 10:54:39 2004 (vizerie) Type Predef =
Mon Jan 12 15:18:29 2004 (vizerie) Type Predef =
Mon Jan 12 15:18:34 2004 (vizerie) Type Predef =
Fri Feb 18 19:05:55 2005 (vizerie) Type Predef =
Thu Mar 17 19:02:31 2005 (vizerie) Type Predef =
Tue Mar 22 10:15:58 2005 (vizerie) Type Predef =
Tue Mar 22 10:19:38 2005 (vizerie) Type Predef =
Wed Apr 11 16:41:04 2007 (nouveau) Type Predef = </LOG>
</TYPE>