khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_target_types.typ
2010-05-06 02:08:41 +02:00

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<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="unknown" Revision="$Revision: 1.1 $" State="modified">
<DEFINITION Label="Homin" Value="Homin"/>
<DEFINITION Label="Player" Value="Player"/>
<DEFINITION Label="Mount" Value="Mount"/>
<DEFINITION Label="Object" Value="Object"/>
<DEFINITION Label="Flora" Value="Flora"/>
<DEFINITION Label="Kami" Value="Kami"/>
<DEFINITION Label="Building" Value="Building"/>
<DEFINITION Label="Fx" Value="Fx"/>
<DEFINITION Label="Brick" Value="Brick"/>
<DEFINITION Label="Deposit" Value="Deposit"/>
<DEFINITION Label="Npc" Value="Npc"/>
<DEFINITION Label="Creature" Value="Creature"/>
<DEFINITION Label="unknown" Value="unknown"/>
<LOG>Thu Jan 30 19:47:38 2003 (fleury) Type Predef =
Thu Jan 30 19:47:38 2003 (fleury) Type Type = String
Thu Jan 30 19:47:38 2003 (fleury) Type UI = NonEditableCombo
Mon Feb 03 16:35:12 2003 (fleury) Type Default = unknown</LOG>
</TYPE>