khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/bczmea01_3.sbrick
2010-05-06 02:08:41 +02:00

47 lines
1.9 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BCZMEA"/>
<ATOM Name="IndexInFamily" Value="3"/>
<ATOM Name="SPCost" Value="50"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SCM2A 150"/>
<ATOM Name="Action Nature" Value="CRAFT"/>
<ATOM Name="Skill" Value="SCM2AEM"/>
<ATOM Name="LearnRequiresBricks" Value="bczmea01_2.sbrick"/>
<ATOM Name="CivRestriction" Value="zorai"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="MW_2h_axe.tga"/>
<ATOM Name="IconBack" Value="BK_zorai_brick.tga"/>
<ATOM Name="IconOver" Value="FP_over.tga"/>
<ATOM Name="IconOver2"/>
</STRUCT>
<STRUCT Name="faber">
<ATOM Name="Tool type" Value="MeleeWeaponTool"/>
<ATOM Name="Durability Factor" Value="2"/>
<STRUCT Name="Create">
<ATOM Name="Crafted Item" Value="iczm2sa_3.sitem"/>
<ATOM Name="Nb built items" Value="1"/>
<ATOM Name="MP 1" Value="Raw Material for Blade"/>
<ATOM Name="Quantity 1" Value="9"/>
<ATOM Name="MP 2" Value="Raw Material for Shaft"/>
<ATOM Name="Quantity 2" Value="8"/>
<ATOM Name="MP 3" Value="Raw Material for Grip"/>
<ATOM Name="Quantity 3" Value="8"/>
<ATOM Name="MP 4" Value="Raw Material for Counterweight"/>
<ATOM Name="Quantity 4" Value="8"/>
<ATOM Name="MP 5"/>
<ATOM Name="Quantity 5" Value="0"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Aug 17 19:32:31 2004 (puzin) .faber.Create.Quantity 1 = 8
Tue Aug 17 19:32:31 2004 (puzin) .faber.Create.Quantity 2 = 4
Tue Aug 17 19:32:31 2004 (puzin) .faber.Create.Quantity 3 = 4
Tue Aug 17 19:32:31 2004 (puzin) .faber.Create.Quantity 4 = 4</LOG>
</FORM>