khanat-opennel-code/code/nel/include/nel/pacs/u_collision_desc.h

85 lines
1.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_U_COLLISION_DESC_H
#define NL_U_COLLISION_DESC_H
#include "nel/misc/types_nl.h"
#include "nel/misc/vectord.h"
#include "u_move_primitive.h"
#include <vector>
namespace NLMISC
{
class IStream;
}
namespace NLPACS
{
/**
* Description of the contact of a collision
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class UCollisionDesc
{
public:
NLMISC::CVectorD ContactPosition;
NLMISC::CVectorD ContactNormal0;
NLMISC::CVectorD ContactNormal1;
double ContactTime;
// Serial method
void serial (NLMISC::IStream& stream);
};
/**
* Description of the contact of a collision
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class UTriggerInfo
{
public:
enum
{
In = 0,
Inside,
Out
};
UMovePrimitive::TUserData Object0;
UMovePrimitive::TUserData Object1;
UCollisionDesc CollisionDesc;
uint8 CollisionType;
// Serial method
void serial (NLMISC::IStream& stream);
};
} // NLPACS
#endif // NL_U_COLLISION_DESC_H
/* End of collision_desc.h */