55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "success_table_sheet.h"
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#include "nel/georges/u_form_elm.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLGEORGES;
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// ***************************************************************************
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void CSuccessTableSheet::build(const NLGEORGES::UFormElm &root)
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{
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const UFormElm *array = NULL;
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if (root.getNodeByName (&array, "Chances") && array)
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{
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// Get array size
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uint size;
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array->getArraySize (size);
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SuccessTable.resize( size );
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// Get a array value
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for (uint i=0; i<size; ++i)
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{
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const UFormElm *line = NULL;
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if ( array->getArrayNode( &line, i) && line)
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{
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line->getValueByName( SuccessTable[ i ].RelativeLevel, "RelativeLevel" );
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line->getValueByName( SuccessTable[ i ].SuccessProbability, "SuccessChances" );
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line->getValueByName( SuccessTable[ i ].PartialSuccessProbability, "PartialSuccessMaxDraw" );
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}
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}
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}
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}
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