153 lines
5.9 KiB
C++
153 lines
5.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GUS_NET_H
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#define GUS_NET_H
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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#include "nel/misc/mem_stream.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/sstring.h"
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#include "gus_module.h"
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#include "gus_net_types.h"
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//-----------------------------------------------------------------------------
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// GUSNET namespace
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//-----------------------------------------------------------------------------
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namespace GUSNET
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{
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//-----------------------------------------------------------------------------
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// class CModuleMessage
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//-----------------------------------------------------------------------------
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class CModuleMessage: public NLMISC::CRefCount
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{
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public:
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// ctor
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CModuleMessage();
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// read accessors
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const NLMISC::CSString& getMessageName() const;
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uint32 getSenderId() const;
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TRawMsgBodyPtr getMsgBody() const;
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const TModuleIdVector& getDestinationModuleIds() const;
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// write accessors
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void setMessageName(const NLMISC::CSString& name);
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void setSenderId(uint32 id);
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void setMsgBody(TRawMsgBodyPtr body);
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void setDestinationModuleIds(const TModuleIdVector& remoteIds);
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void setDestinationModuleId(uint32 remoteId);
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// serialise
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void serial(NLMISC::IStream& stream);
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private:
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// private data
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NLMISC::CSString _MsgName;
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uint32 _SenderId;
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TRawMsgBodyPtr _Body;
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TModuleIdVector _DestinationModuleIds;
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};
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typedef NLMISC::CSmartPtr<CModuleMessage> TModuleMessagePtr;
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//-----------------------------------------------------------------------------
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// class CGusNet
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//-----------------------------------------------------------------------------
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class CGusNet
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{
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public:
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// get hold of the singleton instance
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static CGusNet* getInstance();
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public:
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// CGusNet interface
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// register / unregister a local module when it is instantiated (in CModuleManager)
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virtual void registerModule(GUS::TModulePtr module)=0;
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virtual void unregisterModule(GUS::TModulePtr module)=0;
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// lookup a remote module record from
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virtual TRemoteModulePtr lookupRemoteModule(uint32 uniqueId)=0;
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// send the message to a single remote modules
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virtual void sendMessage(const NLMISC::CSString& msgName, const TRawMsgBodyPtr& msgBody,uint32 destinationModuleId, uint32 senderModuleId)=0;
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// send the message to several remote modules
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virtual void sendMessage(const NLMISC::CSString& msgName, const TRawMsgBodyPtr& msgBody,const TModuleIdVector& destinationModuleIds, uint32 senderModuleId)=0;
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// broadcast the message to all remote modules
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virtual void broadcastMessage(const NLMISC::CSString& msgName, const TRawMsgBodyPtr& msgBody, uint32 senderModuleId)=0;
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// display info on the net singleton
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virtual void display() const=0;
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};
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//-----------------------------------------------------------------------------
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// wrappers for CGusNet():: sendModuleMessage()
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//-----------------------------------------------------------------------------
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// send a message with a single template object attached
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template<class T> void sendModuleMessage(const NLMISC::CSString& msgName, const T& object, uint32 destinationModuleId, const GUS::IModule* senderModule);
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template<class T> void sendModuleMessage(const NLMISC::CSString& msgName, const T& object, const TModuleIdVector& destinationModuleIds, const GUS::IModule* senderModule);
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}
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//-----------------------------------------------------------------------------
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// includes for inclines
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//-----------------------------------------------------------------------------
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#include "gus_module_manager.h"
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//-----------------------------------------------------------------------------
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// GUSNET namespace
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//-----------------------------------------------------------------------------
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namespace GUSNET
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{
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//-----------------------------------------------------------------------------
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// wrappers for CGusNet():: sendModuleMessage()
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//-----------------------------------------------------------------------------
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// send a message with a single template object attached to a specific module
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template<class T> void sendModuleMessage(const T& object, uint32 destinationModuleId, const GUS::IModule* senderModule)
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{
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TRawMsgBodyPtr msgBody= new CRawMsgBody;
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msgBody->serial(const_cast<T&>(object));
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CGusNet::getInstance()->sendMessage(object.getName(),msgBody,destinationModuleId,GUS::CModuleManager::getInstance()->getModuleId(senderModule));
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}
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// send a message with a single template object attached to several specific modules
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template<class T> void sendModuleMessage(const T& object, const TModuleIdVector& destinationModuleIds, const GUS::IModule* senderModule)
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{
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TRawMsgBodyPtr msgBody= new CRawMsgBody;
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msgBody->serial(const_cast<T&>(object));
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CGusNet::getInstance()->sendMessage(object.getName(),msgBody,destinationModuleIds,GUS::CModuleManager::getInstance()->getModuleId(senderModule));
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}
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}
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//-----------------------------------------------------------------------------
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#endif
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