2062 lines
56 KiB
C++
2062 lines
56 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpacs.h"
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#include "nel/pacs/move_primitive.h"
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#include "nel/pacs/move_element.h"
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#include "nel/pacs/primitive_block.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/i_xml.h"
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using namespace NLMISC;
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#define NELPACS_ALLOC_DYNAMIC_INFO 100
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#define NELPACS_ALLOC_STATIC_INFO 100
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H_AUTO_DECL ( NLPACS_Eval_Collision )
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#define NLPACS_HAUTO_EVAL_COLLISION H_AUTO_USE ( NLPACS_Eval_Collision )
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/****************************************************************************
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Doc:
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// Non collisionnable primitive
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Their moves are evaluate one by one with evalNCPrimitiveCollision().
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If a collision is found, reaction() is called.
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// Collisionnable primitives
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Each primitive must be moved first with the move() method.
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Their moves are evaluate all at once. All the collisions found are time sorted in a time orderin table (_TimeOT).
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While the table is not empty, the first collision occured in time is solved and
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If a collision is found, reaction() is called.
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****************************************************************************/
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namespace NLPACS
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{
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// ***************************************************************************
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CMoveContainer::~CMoveContainer ()
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{
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clear ();
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}
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// ***************************************************************************
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void CMoveContainer::clear ()
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{
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// Clear all primitives
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std::set<CMovePrimitive*>::iterator ite=_PrimitiveSet.begin();
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while (ite!=_PrimitiveSet.end ())
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{
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freePrimitive (*ite);
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ite++;
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}
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// Clear primitive set
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_PrimitiveSet.clear ();
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// Clear root changed
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_ChangedRoot.clear ();
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// Clear static world image set
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_StaticWorldImage.clear ();
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// Clear cell array
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_VectorCell.clear ();
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// Clear time ot
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_TimeOT.clear ();
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}
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// ***************************************************************************
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void CMoveContainer::init (double xmin, double ymin, double xmax, double ymax, uint widthCellCount, uint heightCellCount,
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double primitiveMaxSize, uint8 numWorldImage, uint maxIteration, uint otSize)
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{
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// Clear arrays
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clear ();
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// Create world images
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_ChangedRoot.resize (numWorldImage);
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for (uint i=0; i<numWorldImage; i++)
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_ChangedRoot[i]=NULL;
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// Not in test mode
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_Retriever=NULL;
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// Element size
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_PrimitiveMaxSize=primitiveMaxSize;
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// BB
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_Xmin=xmin;
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_Ymin=ymin;
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_Xmax=xmax;
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_Ymax=ymax;
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// Cells count
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_CellCountWidth=widthCellCount;
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_CellCountHeight=heightCellCount;
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// Cells size
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_CellWidth=(_Xmax - _Xmin)/(double)_CellCountWidth;
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_CellHeight=(_Ymax - _Ymin)/(double)_CellCountHeight;
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// Cell array
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_VectorCell.resize (numWorldImage);
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for (uint j=0; j<numWorldImage; j++)
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_VectorCell[j].resize (_CellCountWidth * _CellCountHeight);
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// resize OT
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_OtSize=otSize;
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_TimeOT.resize (otSize);
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// Clear the OT
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clearOT ();
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// Clear test time
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_TestTime=0xffffffff;
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_MaxTestIteration=maxIteration;
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// Resize trigger array
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_Triggers.resize (NELPACS_CONTAINER_TRIGGER_DEFAULT_SIZE);
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}
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// ***************************************************************************
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void CMoveContainer::init (CGlobalRetriever* retriever, uint widthCellCount, uint heightCellCount, double primitiveMaxSize,
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uint8 numWorldImage, uint maxIteration, uint otSize)
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{
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// Get min max of the global retriever BB
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CVector min=retriever->getBBox().getMin();
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CVector max=retriever->getBBox().getMax();
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// Setup min max
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double xmin=min.x;
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double ymin=min.y;
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double xmax=max.x;
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double ymax=max.y;
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// Init
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init (xmin, ymin, xmax, ymax, widthCellCount, heightCellCount, primitiveMaxSize, numWorldImage, maxIteration, otSize);
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// Init the retriever
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_Retriever=retriever;
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}
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// ***************************************************************************
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void CMoveContainer::evalCollision (double deltaTime, uint8 worldImage)
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{
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NLPACS_HAUTO_EVAL_COLLISION
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// H_AUTO(PACS_MC_evalCollision);
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// New test time
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_TestTime++;
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// Delta time
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_DeltaTime=deltaTime;
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// Clear triggers
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_Triggers.clear ();
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// Update the bounding box and position of modified primitives
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updatePrimitives (0.f, worldImage);
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#ifdef NL_DEBUG
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// Check list integrity
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//checkSortedList ();
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#endif // NL_DEBUG
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// Get first collision
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_PreviousCollisionNode = &_TimeOT[0];
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if(_PreviousCollisionNode == NULL)
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return;
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// Eval all collisions
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evalAllCollisions (0.f, worldImage);
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// Clear modified list
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clearModifiedList (worldImage);
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// Modified list is empty at this point
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nlassert (_ChangedRoot[worldImage]==NULL);
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// Previous node is a 'hard' OT node
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nlassert (!_PreviousCollisionNode->isInfo());
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// Get next collision
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CCollisionOTInfo *nextCollision;
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{
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H_AUTO (NLPACS_Get_Next_Info);
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nextCollision=_PreviousCollisionNode->getNextInfo ();
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}
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// Collision ?
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while (nextCollision)
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{
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// Get new previous OT hard node
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_PreviousCollisionNode=nextCollision->getPrevious ();
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// Previous node is a 'hard' OT node
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nlassert (!_PreviousCollisionNode->isInfo());
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// Keep this collision
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reaction (*nextCollision);
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// Remove this collision from ot
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if (!nextCollision->isCollisionAgainstStatic ())
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{
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// Remove the primitive from OT
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nextCollision->unlink();
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CCollisionOTDynamicInfo *info = static_cast<CCollisionOTDynamicInfo*>(nextCollision);
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if (info->getFirstPrimitive())
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info->getFirstPrimitive()->removeCollisionOTInfo(info);
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if (info->getSecondPrimitive())
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info->getSecondPrimitive()->removeCollisionOTInfo(info);
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}
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// Last time
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double newTime=nextCollision->getCollisionTime ();
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// Remove modified objects from the OT
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removeModifiedFromOT (worldImage);
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// Must have been removed
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nlassert (nextCollision->getPrevious ()==NULL);
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nlassert (nextCollision->CCollisionOT::getNext ()==NULL);
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// Update the bounding box and position of modified primitives
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updatePrimitives (newTime, worldImage);
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// Eval all collisions of modified objects for the new delta t
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evalAllCollisions (newTime, worldImage);
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// Clear modified list
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clearModifiedList (worldImage);
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// Get next collision
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nextCollision=_PreviousCollisionNode->getNextInfo ();
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}
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#ifdef NL_DEBUG
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// OT must be cleared
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checkOT ();
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#endif // NL_DEBUG
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// Free ordered table info
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freeAllOTInfo ();
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// Some init
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_PreviousCollisionNode=NULL;
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}
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// ***************************************************************************
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bool CMoveContainer::testMove (UMovePrimitive* primitive, const CVectorD& speed, double deltaTime, uint8 worldImage, CVectorD *contactNormal)
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{
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// H_AUTO(PACS_MC_testMove);
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if (contactNormal)
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*contactNormal = CVectorD::Null;
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// Cast
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nlassert (dynamic_cast<CMovePrimitive*>(primitive));
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CMovePrimitive* prim=static_cast<CMovePrimitive*>(primitive);
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// New test time
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_TestTime++;
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// Delta time
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_DeltaTime=deltaTime;
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// Get the world image primitive
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uint8 primitiveWorldImage;
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CPrimitiveWorldImage *wI;
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if (prim->isNonCollisionable ())
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{
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wI=prim->getWorldImage (0);
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primitiveWorldImage=worldImage;
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}
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else
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{
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wI=prim->getWorldImage (worldImage);
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primitiveWorldImage=worldImage;
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}
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// Backup speed
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CVectorD oldSpeed=wI->getSpeed ();
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// Set speed
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wI->move (speed, *this, *prim, primitiveWorldImage);
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// Update the bounding box and position of the primitive
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wI->update (0, _DeltaTime, *prim);
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// Compute cells overlaped by the primitive
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if (!prim->isNonCollisionable ())
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updateCells (prim, worldImage);
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#ifdef NL_DEBUG
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// Check list integrity
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// checkSortedList ();
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#endif // NL_DEBUG
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// Result
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bool result=false;
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bool testMoveValid;
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// Eval first each static world images
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result=evalOneTerrainCollision (0, prim, primitiveWorldImage, true, testMoveValid, NULL, contactNormal);
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// Eval first each static world images
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if (!result)
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{
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std::set<uint8>::iterator ite=_StaticWorldImage.begin();
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while (ite!=_StaticWorldImage.end())
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{
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// Eval in this world image
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result=evalOnePrimitiveCollision (0, prim, *ite, primitiveWorldImage, true, true, testMoveValid, NULL, contactNormal);
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// If found, abort
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if (result)
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break;
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// Next world image
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ite++;
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}
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}
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// Eval collisions if not found and not tested
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if ((!result) && (_StaticWorldImage.find (worldImage)==_StaticWorldImage.end()))
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result=evalOnePrimitiveCollision (0, prim, worldImage, primitiveWorldImage, true, false, testMoveValid, NULL, contactNormal);
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// Backup speed only if the primitive is inserted in the world image
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if (prim->isInserted (primitiveWorldImage))
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wI->move (oldSpeed, *this, *prim, primitiveWorldImage);
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#ifdef NL_DEBUG
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// OT must be cleared
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checkOT ();
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#endif // NL_DEBUG
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// Free ordered table info
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freeAllOTInfo ();
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// Some init
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_PreviousCollisionNode=NULL;
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// Return result
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return !result;
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}
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// ***************************************************************************
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void CMoveContainer::updatePrimitives (double beginTime, uint8 worldImage)
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{
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H_AUTO (NLPACS_Update_Primitives);
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// For each changed primitives
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CMovePrimitive *changed=_ChangedRoot[worldImage];
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while (changed)
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{
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// Get the primitive world image
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CPrimitiveWorldImage *wI;
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if (changed->isNonCollisionable())
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wI=changed->getWorldImage (0);
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else
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wI=changed->getWorldImage (worldImage);
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// Force the build of the bounding box
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wI->update (beginTime, _DeltaTime, *changed);
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// Is inserted in this world image ?
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if (changed->isInserted (worldImage))
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{
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// Compute cells overlaped by the primitive
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updateCells (changed, worldImage);
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}
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// Next primitive
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changed=wI->getNextModified ();
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}
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}
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// ***************************************************************************
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void CMoveContainer::updateCells (CMovePrimitive *primitive, uint8 worldImage)
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{
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// H_AUTO(PACS_MC_updateCells);
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// Get the primitive world image
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CPrimitiveWorldImage *wI=primitive->getWorldImage (worldImage);
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#if !FINAL_VERSION
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// Check BB width not too large
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if (wI->getBBXMax() - wI->getBBXMin() > _CellWidth)
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{
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nlwarning ("Primitives have moved more than a cell.");
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}
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// Check BB height not too large
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if (wI->getBBYMax() - wI->getBBYMin() > _CellHeight)
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{
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nlwarning ("Primitives have moved more than a cell.");
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}
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#endif
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// Get coordinate in the cell array
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sint minx=(int)floor ((wI->getBBXMin() - _Xmin) / _CellWidth);
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sint miny=(int)floor ((wI->getBBYMin() - _Ymin) / _CellHeight);
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sint maxx=(int)floor ((wI->getBBXMax() - _Xmin) / _CellWidth);
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sint maxy=(int)floor ((wI->getBBYMax() - _Ymin) / _CellHeight);
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// Born
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if (minx<0)
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minx=0;
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if (miny<0)
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miny=0;
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if (maxx>=(int)_CellCountWidth)
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maxx=(int)_CellCountWidth-1;
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if (maxy>=(int)_CellCountHeight)
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maxy=(int)_CellCountHeight-1;
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maxx=std::min (minx+1, maxx);
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maxy=std::min (miny+1, maxy);
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// flags founded
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bool found[4]={false, false, false, false};
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// For each old cells
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uint i;
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for (i=0; i<4; i++)
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{
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// Element
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CMoveElement *elm = wI->getMoveElement (i);
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// Old element in this cell ?
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if ( elm )
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{
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// Check
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nlassert (elm->X<_CellCountWidth);
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nlassert (elm->Y<_CellCountHeight);
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// Must remove it ?
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if ( (elm->X < minx) || (elm->X > maxx) || (elm->Y < miny) || (elm->Y > maxy) )
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{
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// Yes remove it
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wI->removeMoveElement (i, *this, worldImage);
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}
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else
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{
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// Checks
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nlassert (((elm->X - minx)==0)||((elm->X - minx)==1));
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nlassert (((elm->Y - miny)==0)||((elm->Y - miny)==1));
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// Update position
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#ifndef TEST_CELL
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_VectorCell[worldImage][elm->X+elm->Y*_CellCountWidth].updateSortedLists (elm, worldImage);
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#endif
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// Check found cells
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found[ elm->X - minx + ((elm->Y - miny) << (maxx-minx)) ]=true;
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}
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}
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}
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// For each case selected
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int x, y;
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i=0;
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for (y=miny; y<=(int)maxy; y++)
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for (x=minx; x<=(int)maxx; x++)
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{
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// Check the formula
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nlassert ((int)i == (x - minx + ((y - miny) << (maxx-minx)) ));
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// If the cell is not found
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if (!found[i])
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{
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// Center of the cell
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double cx=((double)x+0.5f)*_CellWidth+_Xmin;
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double cy=((double)y+0.5f)*_CellHeight+_Ymin;
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// Add it in the list
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wI->addMoveElement (_VectorCell[worldImage][x+y*_CellCountWidth], (uint16)x, (uint16)y, cx, cy, primitive, *this, worldImage);
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}
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// Next cell
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i++;
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}
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}
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// ***************************************************************************
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void CMoveContainer::getCells (CMovePrimitive *primitive, uint8 worldImage, uint8 primitiveWorldImage, CMoveElement **elementArray)
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{
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// H_AUTO(PACS_MC_getCells);
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// Get the primitive world image
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CPrimitiveWorldImage *wI;
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if (primitive->isNonCollisionable())
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wI=primitive->getWorldImage (0);
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else
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wI=primitive->getWorldImage (primitiveWorldImage);
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#if !FINAL_VERSION
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// Check BB width not too large
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if (wI->getBBXMax() - wI->getBBXMin() > _CellWidth)
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{
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//nlwarning ("Primitives have moved more than a cell.");
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}
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// Check BB height not too large
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if (wI->getBBYMax() - wI->getBBYMin() > _CellHeight)
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{
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//nlwarning ("Primitives have moved more than a cell.");
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}
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#endif
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// Get coordinate in the cell array
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int minx=(int)floor ((wI->getBBXMin() - _Xmin) / _CellWidth);
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int miny=(int)floor ((wI->getBBYMin() - _Ymin) / _CellHeight);
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int maxx=(int)floor ((wI->getBBXMax() - _Xmin) / _CellWidth);
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int maxy=(int)floor ((wI->getBBYMax() - _Ymin) / _CellHeight);
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// Born
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if (minx<0)
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minx=0;
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if (miny<0)
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miny=0;
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if (maxx>=(int)_CellCountWidth)
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maxx=(int)_CellCountWidth-1;
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if (maxy>=(int)_CellCountHeight)
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maxy=(int)_CellCountHeight-1;
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maxx=std::min (minx+1, maxx);
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maxy=std::min (miny+1, maxy);
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// For each case selected
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int x, y;
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int i=0;
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for (y=miny; y<=(int)maxy; y++)
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for (x=minx; x<=(int)maxx; x++)
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{
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// Check the formula
|
|
nlassert ((int)i == (x - minx + ((y - miny) << (maxx-minx)) ));
|
|
|
|
// Center of the cell
|
|
double cx=((double)x+0.5f)*_CellWidth+_Xmin;
|
|
|
|
// Primitive center
|
|
double pcx=(wI->getBBXMin()+wI->getBBXMax())/2.f;
|
|
|
|
elementArray[i]->Primitive=primitive;
|
|
elementArray[i]->X=uint16(x);
|
|
elementArray[i]->Y=uint16(y);
|
|
// Insert in left or right ?
|
|
if (pcx<cx)
|
|
{
|
|
// In the left
|
|
elementArray[i]->NextX=_VectorCell[worldImage][x+y*_CellCountWidth].getFirstX ();
|
|
elementArray[i]->PreviousX=NULL;
|
|
}
|
|
else
|
|
{
|
|
// In the right
|
|
elementArray[i]->PreviousX=_VectorCell[worldImage][x+y*_CellCountWidth].getLastX ();
|
|
elementArray[i]->NextX=NULL;
|
|
}
|
|
|
|
// Next cell
|
|
i++;
|
|
}
|
|
|
|
// Erase last array element
|
|
for (; i<4; i++)
|
|
{
|
|
elementArray[i]=NULL;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::clearModifiedList (uint8 worldImage)
|
|
{
|
|
H_AUTO (NLPACS_Clear_Modified_List);
|
|
|
|
// For each changed primitives
|
|
CMovePrimitive *changed=_ChangedRoot[worldImage];
|
|
while (changed)
|
|
{
|
|
// Get the world image primitive
|
|
CPrimitiveWorldImage *wI;
|
|
if (changed->isNonCollisionable())
|
|
wI=changed->getWorldImage (0);
|
|
else
|
|
wI=changed->getWorldImage (worldImage);
|
|
|
|
// Next primitive
|
|
changed=wI->getNextModified ();
|
|
|
|
// Remove it from the list
|
|
wI->setInModifiedListFlag (false);
|
|
}
|
|
|
|
// Empty list
|
|
_ChangedRoot[worldImage]=NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::checkSortedList ()
|
|
{
|
|
// Check each primitives in the set
|
|
std::set<CMovePrimitive*>::iterator ite=_PrimitiveSet.begin();
|
|
while (ite!=_PrimitiveSet.end())
|
|
{
|
|
// Check
|
|
(*ite)->checkSortedList ();
|
|
|
|
ite++;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CMoveContainer::evalOneTerrainCollision (double beginTime, CMovePrimitive *primitive, uint8 primitiveWorldImage,
|
|
bool testMove, bool &testMoveValid, CCollisionOTStaticInfo *staticColInfo, CVectorD *contactNormal)
|
|
{
|
|
// H_AUTO(PACS_MC_evalOneCollision);
|
|
H_AUTO(NLPACS_Eval_One_Terrain_Collision);
|
|
|
|
// Find its collisions
|
|
bool found=false;
|
|
|
|
// Get the primitive world image
|
|
CPrimitiveWorldImage *wI;
|
|
if (primitive->isNonCollisionable())
|
|
wI=primitive->getWorldImage (0);
|
|
else
|
|
wI=primitive->getWorldImage (primitiveWorldImage);
|
|
|
|
// Begin time must be the same as beginTime
|
|
//nlassert (wI->getInitTime()==beginTime);
|
|
if (wI->getInitTime() != beginTime)
|
|
{
|
|
nlwarning("PACS: evalOneTerrainCollision() failure, wI->getInitTime() [%f] != beginTime [%f]", wI->getInitTime(), beginTime);
|
|
return false;
|
|
}
|
|
|
|
// Test its static collision
|
|
if (_Retriever)
|
|
{
|
|
// Delta pos..
|
|
// Test retriever with the primitive
|
|
const TCollisionSurfaceDescVector *result=wI->evalCollision (*_Retriever, _SurfaceTemp, _TestTime, _MaxTestIteration, *primitive);
|
|
if (result)
|
|
{
|
|
// TEST MOVE MUST BE OK !!
|
|
testMoveValid=true;
|
|
|
|
// Size of the array
|
|
uint size=(uint)result->size();
|
|
|
|
// For each detected collisions
|
|
for (uint c=0; c<size; c++)
|
|
{
|
|
// Ref on the collision
|
|
CCollisionSurfaceDesc desc=(*result)[c];
|
|
double contactTime = (_DeltaTime-beginTime)*desc.ContactTime+beginTime;
|
|
|
|
/*
|
|
* If beginTime is 0.999999999 and desc.ContactTime<1.0, contactTime will be 1.0.
|
|
* In this case, we force contactTime to be beginTime to avoid collision at time == 1.0.
|
|
**/
|
|
if ((contactTime >= 1.0) && (beginTime < 1.0) && (desc.ContactTime < 1.0))
|
|
contactTime = beginTime;
|
|
|
|
// Set the container's time space contact time
|
|
desc.ContactTime = contactTime;
|
|
|
|
// ptr on the surface
|
|
const CRetrievableSurface *surf= _Retriever->getSurfaceById (desc.ContactSurface);
|
|
|
|
// TODO: check surface flags against primitive flags HERE:
|
|
// Is a wall ?
|
|
bool isWall;
|
|
if(!surf)
|
|
isWall= true;
|
|
else
|
|
isWall= !(surf->isFloor() || surf->isCeiling());
|
|
|
|
// stop on a wall.
|
|
if(isWall)
|
|
{
|
|
// Test move ?
|
|
if (testMove)
|
|
{
|
|
// return contact normal only when testmove and vector provided
|
|
if (contactNormal)
|
|
*contactNormal = desc.ContactNormal;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// OK, collision if we are a collisionable primitive
|
|
newCollision (primitive, desc, primitiveWorldImage, beginTime, staticColInfo);
|
|
|
|
// One collision found
|
|
found=true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
// More than maxtest made, exit
|
|
return false;
|
|
}
|
|
return found;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CMoveContainer::evalOnePrimitiveCollision (double beginTime, CMovePrimitive *primitive, uint8 worldImage, uint8 primitiveWorldImage,
|
|
bool testMove, bool secondIsStatic, bool &/* testMoveValid */, CCollisionOTDynamicInfo *dynamicColInfo,
|
|
CVectorD *contactNormal)
|
|
{
|
|
// H_AUTO(PACS_MC_evalOneCollision);
|
|
H_AUTO(NLPACS_Eval_One_Primitive_Collision);
|
|
|
|
// Find its collisions
|
|
bool found=false;
|
|
|
|
// Get the primitive world image
|
|
CPrimitiveWorldImage *wI;
|
|
if (primitive->isNonCollisionable())
|
|
wI=primitive->getWorldImage (0);
|
|
else
|
|
wI=primitive->getWorldImage (primitiveWorldImage);
|
|
|
|
// Begin time must be the same as beginTime
|
|
//nlassert (wI->getInitTime()==beginTime);
|
|
if (wI->getInitTime() != beginTime)
|
|
{
|
|
nlwarning("PACS: evalOnePrimitiveCollision() failure, wI->getInitTime() [%f] != beginTime [%f]", wI->getInitTime(), beginTime);
|
|
return false;
|
|
}
|
|
|
|
// Element table
|
|
CMoveElement tableNotInserted[4];
|
|
CMoveElement *table[4];
|
|
|
|
// Single test ?
|
|
bool singleTest=testMove;
|
|
|
|
// Is in world image
|
|
if ((worldImage==primitiveWorldImage) && wI->isInWorldImageFlag())
|
|
{
|
|
// Get move element table from the primitive
|
|
table[0]=wI->getMoveElement (0);
|
|
table[1]=wI->getMoveElement (1);
|
|
table[2]=wI->getMoveElement (2);
|
|
table[3]=wI->getMoveElement (3);
|
|
}
|
|
else
|
|
{
|
|
// Set table pointers
|
|
table[0]=tableNotInserted+0;
|
|
table[1]=tableNotInserted+1;
|
|
table[2]=tableNotInserted+2;
|
|
table[3]=tableNotInserted+3;
|
|
|
|
// Get cells
|
|
getCells (primitive, worldImage, primitiveWorldImage, table);
|
|
|
|
// Force the test
|
|
singleTest=true;
|
|
}
|
|
|
|
// For each move element
|
|
for (uint i=0; i<4; i++)
|
|
{
|
|
// Get the element
|
|
CMoveElement *elm=table[i];
|
|
|
|
// Element valid ?
|
|
if (elm)
|
|
{
|
|
// Check
|
|
nlassert (elm->Primitive==primitive);
|
|
// Primitive to the left
|
|
|
|
// Lookup in X sorted list on the left
|
|
CMoveElement *other=elm->PreviousX;
|
|
nlassert (other!=elm);
|
|
|
|
while (other && (wI->getBBXMin() - other->Primitive->getWorldImage(worldImage)->getBBXMin() < _PrimitiveMaxSize) )
|
|
{
|
|
// Other primitive
|
|
CMovePrimitive *otherPrimitive=other->Primitive;
|
|
CPrimitiveWorldImage *otherWI=otherPrimitive->getWorldImage (worldImage);
|
|
nlassert (otherPrimitive!=primitive);
|
|
|
|
// Continue the check if the other primitive is not int the modified list or if its pointer is higher than primitive
|
|
if ( singleTest || ( (!otherWI->isInModifiedListFlag ()) || (primitive<otherPrimitive) ) )
|
|
{
|
|
// Look if valid in X
|
|
if (wI->getBBXMin() < otherWI->getBBXMax())
|
|
{
|
|
// Look if valid in Y
|
|
if ( (wI->getBBYMin() < otherWI->getBBYMax()) && (otherWI->getBBYMin() < wI->getBBYMax()) )
|
|
{
|
|
// If not already in collision with this primitive
|
|
if (!primitive->isInCollision (otherPrimitive))
|
|
{
|
|
if (evalPrimAgainstPrimCollision (beginTime, primitive, otherPrimitive, wI, otherWI, testMove,
|
|
primitiveWorldImage, worldImage, secondIsStatic, dynamicColInfo, contactNormal))
|
|
{
|
|
if (testMove)
|
|
return true;
|
|
found=true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Next primitive to the left
|
|
other = other->PreviousX;
|
|
}
|
|
|
|
// Lookup in X sorted list on the right
|
|
other=elm->NextX;
|
|
|
|
// Primitive to the right
|
|
while (other && (other->Primitive->getWorldImage(worldImage)->getBBXMin() < wI->getBBXMax()) )
|
|
{
|
|
// Other primitive
|
|
CMovePrimitive *otherPrimitive=other->Primitive;
|
|
CPrimitiveWorldImage *otherWI=otherPrimitive->getWorldImage (worldImage);
|
|
nlassert (otherPrimitive!=primitive);
|
|
|
|
// Continue the check if the other primitive is not in the modified list or if its pointer is higher than primitive
|
|
if ( singleTest || ( (!otherWI->isInModifiedListFlag ()) || (primitive<otherPrimitive) ) )
|
|
{
|
|
// Look if valid in Y
|
|
if ( (wI->getBBYMin() < otherWI->getBBYMax()) && (otherWI->getBBYMin() < wI->getBBYMax()) )
|
|
{
|
|
// If not already in collision with this primitive
|
|
if (!primitive->isInCollision (otherPrimitive))
|
|
{
|
|
if (evalPrimAgainstPrimCollision (beginTime, primitive, otherPrimitive, wI, otherWI, testMove,
|
|
primitiveWorldImage, worldImage, secondIsStatic, dynamicColInfo, contactNormal))
|
|
{
|
|
if (testMove)
|
|
return true;
|
|
found=true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Next primitive to the left
|
|
other = other->NextX;
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CMoveContainer::evalPrimAgainstPrimCollision (double beginTime, CMovePrimitive *primitive, CMovePrimitive *otherPrimitive,
|
|
CPrimitiveWorldImage *wI, CPrimitiveWorldImage *otherWI, bool testMove,
|
|
uint8 firstWorldImage, uint8 secondWorldImage, bool secondIsStatic, CCollisionOTDynamicInfo *dynamicColInfo,
|
|
CVectorD * /* contactNormal */)
|
|
{
|
|
// H_AUTO(PACS_MC_evalPrimAgainstPrimCollision);
|
|
|
|
// Test the primitive
|
|
double firstTime, lastTime;
|
|
|
|
// Collision
|
|
CCollisionDesc desc;
|
|
if (wI->evalCollision (*otherWI, desc, beginTime, _DeltaTime, _TestTime, _MaxTestIteration,
|
|
firstTime, lastTime, *primitive, *otherPrimitive))
|
|
{
|
|
// Enter or exit
|
|
bool enter = (beginTime<=firstTime) && (firstTime<_DeltaTime) && ((primitive->getTriggerType()&UMovePrimitive::EnterTrigger)
|
|
|| (otherPrimitive->getTriggerType()&UMovePrimitive::EnterTrigger));
|
|
bool exit = (beginTime<=lastTime) && (lastTime<_DeltaTime) && ((primitive->getTriggerType()&UMovePrimitive::ExitTrigger)
|
|
|| (otherPrimitive->getTriggerType()&UMovePrimitive::ExitTrigger));
|
|
bool overlap = (firstTime<=beginTime) && (lastTime>_DeltaTime) && ((primitive->getTriggerType()&UMovePrimitive::OverlapTrigger)
|
|
|| (otherPrimitive->getTriggerType()&UMovePrimitive::OverlapTrigger));
|
|
bool contact = ( beginTime<((firstTime+lastTime)/2) ) && (firstTime<=_DeltaTime);
|
|
bool collision = contact && (primitive->isObstacle() && otherPrimitive->isObstacle ());
|
|
|
|
// Return collision time
|
|
|
|
if (testMove)
|
|
return contact;
|
|
|
|
/**
|
|
* Raise Trigger !
|
|
* For collisionnable primitives, trigger are raised here (in reaction) because
|
|
* this is the moment we are sure the collision happened.
|
|
*
|
|
* For non collisionable primitves, the trigger is raised at collision time because without OT,
|
|
* we can't stop evaluating collision on triggers.
|
|
*/
|
|
if (primitive->isNonCollisionable () && (enter || exit || overlap))
|
|
{
|
|
if (primitive->isTriggered (*otherPrimitive, enter, exit))
|
|
{
|
|
// Add a trigger
|
|
if (enter)
|
|
newTrigger (primitive, otherPrimitive, desc, UTriggerInfo::In);
|
|
if (exit)
|
|
newTrigger (primitive, otherPrimitive, desc, UTriggerInfo::Out);
|
|
if (overlap)
|
|
newTrigger (primitive, otherPrimitive, desc, UTriggerInfo::Inside);
|
|
}
|
|
|
|
// If the other primitive is not an obstacle, skip it because it will re-generate collisions.
|
|
if (!collision)
|
|
return false;
|
|
}
|
|
|
|
// OK, collision
|
|
if (contact || enter || exit || overlap)
|
|
newCollision (primitive, otherPrimitive, desc, contact, enter, exit, overlap, firstWorldImage, secondWorldImage, secondIsStatic,
|
|
dynamicColInfo);
|
|
|
|
// Collision
|
|
return collision;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::evalAllCollisions (double beginTime, uint8 worldImage)
|
|
{
|
|
H_AUTO(NLPACS_Eval_All_Collisions);
|
|
|
|
// First primitive
|
|
CMovePrimitive *primitive=_ChangedRoot[worldImage];
|
|
|
|
// For each modified primitive
|
|
while (primitive)
|
|
{
|
|
// Get the primitive world image
|
|
uint8 primitiveWorldImage;
|
|
CPrimitiveWorldImage *wI;
|
|
if (primitive->isNonCollisionable ())
|
|
{
|
|
wI=primitive->getWorldImage (0);
|
|
primitiveWorldImage=worldImage;
|
|
}
|
|
else
|
|
{
|
|
wI=primitive->getWorldImage (worldImage);
|
|
primitiveWorldImage=worldImage;
|
|
}
|
|
|
|
CVectorD d0=wI->getDeltaPosition();
|
|
|
|
// Find a collision
|
|
bool found=false;
|
|
bool testMoveValid=false;
|
|
|
|
// Eval collision on the terrain
|
|
found|=evalOneTerrainCollision (beginTime, primitive, primitiveWorldImage, false, testMoveValid, NULL, NULL);
|
|
|
|
// If the primitive can collid other primitive..
|
|
if (primitive->getCollisionMask())
|
|
{
|
|
// Eval collision in each static world image
|
|
std::set<uint8>::iterator ite=_StaticWorldImage.begin();
|
|
while (ite!=_StaticWorldImage.end())
|
|
{
|
|
// Eval in this world image
|
|
found|=evalOnePrimitiveCollision (beginTime, primitive, *ite, primitiveWorldImage, false, true, testMoveValid, NULL, NULL);
|
|
|
|
// Next world image
|
|
ite++;
|
|
}
|
|
}
|
|
|
|
CVectorD d1=wI->getDeltaPosition();
|
|
|
|
// If the primitive can collid other primitive..
|
|
if (primitive->getCollisionMask())
|
|
{
|
|
// Eval collision in the world image if not already tested
|
|
if (_StaticWorldImage.find (worldImage)==_StaticWorldImage.end())
|
|
found|=evalOnePrimitiveCollision (beginTime, primitive, worldImage, primitiveWorldImage, false, false, testMoveValid, NULL, NULL);
|
|
}
|
|
|
|
CVectorD d2=wI->getDeltaPosition();
|
|
|
|
// No collision ?
|
|
if (!found)
|
|
{
|
|
//nlassert ((d0==d1)&&(d0==d2));
|
|
//nlassert (f1==f2);
|
|
|
|
if (_Retriever&&testMoveValid)
|
|
{
|
|
// Do move
|
|
wI->doMove (*_Retriever, _SurfaceTemp, _DeltaTime, _DeltaTime, primitive->getDontSnapToGround());
|
|
}
|
|
else
|
|
{
|
|
// Do move
|
|
wI->doMove (_DeltaTime);
|
|
}
|
|
}
|
|
|
|
// Next primitive
|
|
primitive=wI->getNextModified ();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::newCollision (CMovePrimitive* first, CMovePrimitive* second, const CCollisionDesc& desc, bool collision, bool enter, bool exit, bool inside,
|
|
uint firstWorldImage, uint secondWorldImage, bool secondIsStatic, CCollisionOTDynamicInfo *dynamicColInfo)
|
|
{
|
|
// H_AUTO(PACS_MC_newCollision_short);
|
|
|
|
nlassert ((dynamicColInfo && first->isNonCollisionable ()) || (!dynamicColInfo && first->isCollisionable ()));
|
|
|
|
if (dynamicColInfo)
|
|
{
|
|
dynamicColInfo->init (first, second, desc, collision, enter, exit, inside, uint8(firstWorldImage), uint8(secondWorldImage), secondIsStatic);
|
|
}
|
|
else
|
|
{
|
|
// Get an ordered time index. Always round to the future.
|
|
int index=(int)(ceil (desc.ContactTime*(double)_OtSize/_DeltaTime) );
|
|
|
|
// Clamp left.
|
|
if (index<0)
|
|
index=0;
|
|
|
|
// If in time
|
|
if (index<(int)_OtSize)
|
|
{
|
|
// Build info
|
|
CCollisionOTDynamicInfo *info = allocateOTDynamicInfo ();
|
|
info->init (first, second, desc, collision, enter, exit, inside, uint8(firstWorldImage), uint8(secondWorldImage), secondIsStatic);
|
|
|
|
// Add in the primitive list
|
|
first->addCollisionOTInfo (info);
|
|
second->addCollisionOTInfo (info);
|
|
|
|
// Insert in the time ordered table
|
|
//nlassert (index<(int)_TimeOT.size());
|
|
if (index >= (int)_TimeOT.size())
|
|
{
|
|
nlwarning("PACS: newCollision() failure, index [%d] >= (int)_TimeOT.size() [%d], clamped to max", index, (int)_TimeOT.size());
|
|
index = (int)_TimeOT.size()-1;
|
|
}
|
|
_TimeOT[index].link (info);
|
|
|
|
// Check it is after the last hard collision
|
|
nlassert (_PreviousCollisionNode<=&_TimeOT[index]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::newCollision (CMovePrimitive* first, const CCollisionSurfaceDesc& desc, uint8 worldImage, double beginTime, CCollisionOTStaticInfo *staticColInfo)
|
|
{
|
|
// H_AUTO(PACS_MC_newCollision_long);
|
|
|
|
// Check
|
|
nlassert (_Retriever);
|
|
nlassert ((staticColInfo && first->isNonCollisionable ()) || (!staticColInfo && first->isCollisionable ()));
|
|
|
|
// Get the world image
|
|
CPrimitiveWorldImage *wI;
|
|
if (first->isNonCollisionable())
|
|
wI=first->getWorldImage (0);
|
|
else
|
|
wI=first->getWorldImage (worldImage);
|
|
|
|
// Time
|
|
double time=desc.ContactTime;
|
|
/*
|
|
if (time == _DeltaTime)
|
|
time -= _DeltaTime*FLT_EPSILON;
|
|
*/
|
|
|
|
// Check time interval
|
|
|
|
//nlassertex (beginTime<=time, ("beginTime=%f, time=%f", beginTime, time));
|
|
//nlassertex (time<_DeltaTime, ("time=%f, _DeltaTime=%f", time, _DeltaTime));
|
|
|
|
if (beginTime > time)
|
|
{
|
|
nlwarning("PACS: beginTime=%f > time=%f", beginTime, time);
|
|
}
|
|
|
|
if (time >= _DeltaTime)
|
|
{
|
|
nlinfo("PACS: time=%f >= _DeltaTime=%f", time, _DeltaTime);
|
|
}
|
|
|
|
|
|
// Time of the collision.
|
|
time-=NELPACS_DIST_BACK/wI->getSpeed().norm();
|
|
time=std::max(time, beginTime);
|
|
double ratio=(time-beginTime)/(_DeltaTime-beginTime);
|
|
|
|
/*
|
|
nlassert (ratio>=0);
|
|
nlassert (ratio<=1);
|
|
*/
|
|
|
|
if (ratio < 0.0)
|
|
{
|
|
nlwarning("PACS: ratio=%f < 0.0", ratio);
|
|
ratio = 0.0;
|
|
}
|
|
|
|
if (ratio > 1.0)
|
|
{
|
|
nlwarning("PACS: ratio=%f > 1.0", ratio);
|
|
ratio = 1.0;
|
|
}
|
|
|
|
if (staticColInfo)
|
|
{
|
|
// Make a new globalposition
|
|
UGlobalPosition endPosition=_Retriever->doMove (wI->getGlobalPosition(), wI->getDeltaPosition(),
|
|
(float)ratio, _SurfaceTemp, false);
|
|
|
|
// Init the info descriptor
|
|
staticColInfo->init (first, desc, endPosition, ratio, worldImage);
|
|
}
|
|
else
|
|
{
|
|
// Get an ordered time index. Always round to the future.
|
|
int index=(int)(ceil (time*(double)_OtSize/_DeltaTime) );
|
|
|
|
// Clamp left.
|
|
if (index<0)
|
|
index=0;
|
|
|
|
// If in time
|
|
if (index<(int)_OtSize)
|
|
{
|
|
// Build info
|
|
CCollisionOTStaticInfo *info = allocateOTStaticInfo ();
|
|
|
|
// Make a new globalposition
|
|
UGlobalPosition endPosition=_Retriever->doMove (wI->getGlobalPosition(), wI->getDeltaPosition(),
|
|
(float)ratio, _SurfaceTemp, false);
|
|
|
|
// Init the info descriptor
|
|
info->init (first, desc, endPosition, ratio, worldImage);
|
|
|
|
// Add in the primitive list
|
|
first->addCollisionOTInfo (info);
|
|
|
|
// Insert in the time ordered table
|
|
//nlassert (index<(int)_TimeOT.size());
|
|
if (index >= (int)_TimeOT.size())
|
|
{
|
|
nlwarning("PACS: newCollision() failure, index [%d] >= (int)_TimeOT.size() [%d], clamped to max", index, (int)_TimeOT.size());
|
|
index = (int)_TimeOT.size()-1;
|
|
}
|
|
_TimeOT[index].link (info);
|
|
|
|
// Check it is after the last hard collision
|
|
nlassert (_PreviousCollisionNode<=&_TimeOT[index]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::newTrigger (CMovePrimitive* first, CMovePrimitive* second, const CCollisionDesc& desc, uint triggerType)
|
|
{
|
|
// Element index
|
|
uint index=(uint)_Triggers.size();
|
|
|
|
// Add one element
|
|
_Triggers.resize (index+1);
|
|
|
|
// Fill info
|
|
_Triggers[index].Object0=first->UserData;
|
|
_Triggers[index].Object1=second->UserData;
|
|
_Triggers[index].CollisionDesc=desc;
|
|
_Triggers[index].CollisionType = uint8(triggerType);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::checkOT ()
|
|
{
|
|
// Check
|
|
nlassert (_OtSize==_TimeOT.size());
|
|
|
|
// Check linked list
|
|
for (uint i=0; i<_OtSize-1; i++)
|
|
{
|
|
// Check link
|
|
nlassert ( _TimeOT[i].getNext() == (&(_TimeOT[i+1])) );
|
|
nlassert ( _TimeOT[i+1].getPrevious() == (&(_TimeOT[i])) );
|
|
}
|
|
|
|
// Check first and last
|
|
nlassert ( _TimeOT[0].getPrevious() == NULL );
|
|
nlassert ( _TimeOT[_OtSize-1].getNext() == NULL );
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::clearOT ()
|
|
{
|
|
// Check
|
|
nlassert (_OtSize==_TimeOT.size());
|
|
|
|
// clear the list
|
|
uint i;
|
|
for (i=0; i<_OtSize; i++)
|
|
_TimeOT[i].clear ();
|
|
|
|
// Relink the list
|
|
for (i=0; i<_OtSize-1; i++)
|
|
// Link the two cells
|
|
_TimeOT[i].link (&(_TimeOT[i+1]));
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::removeModifiedFromOT (uint8 worldImage)
|
|
{
|
|
// For each changed primitives
|
|
CMovePrimitive *changed=_ChangedRoot[worldImage];
|
|
while (changed)
|
|
{
|
|
// Remove from ot list
|
|
changed->removeCollisionOTInfo ();
|
|
|
|
// Get the primitive world image
|
|
CPrimitiveWorldImage *wI;
|
|
if (changed->isNonCollisionable())
|
|
wI=changed->getWorldImage (0);
|
|
else
|
|
wI=changed->getWorldImage (worldImage);
|
|
|
|
// Next primitive
|
|
changed=wI->getNextModified ();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CCollisionOTDynamicInfo *CMoveContainer::allocateOTDynamicInfo ()
|
|
{
|
|
return _AllocOTDynamicInfo.allocate ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CCollisionOTStaticInfo *CMoveContainer::allocateOTStaticInfo ()
|
|
{
|
|
return _AllocOTStaticInfo.allocate ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
// Free all ordered table info
|
|
void CMoveContainer::freeAllOTInfo ()
|
|
{
|
|
H_AUTO (NLPACS_Free_All_OT_Info);
|
|
|
|
_AllocOTDynamicInfo.free ();
|
|
_AllocOTStaticInfo.free ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CMovePrimitive *CMoveContainer::allocatePrimitive (uint8 firstWorldImage, uint8 numWorldImage)
|
|
{
|
|
// Simply allocate
|
|
return new CMovePrimitive (this, firstWorldImage, numWorldImage);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::freePrimitive (CMovePrimitive *primitive)
|
|
{
|
|
// Simply deallocate
|
|
delete primitive;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CPrimitiveWorldImage **CMoveContainer::allocateWorldImagesPtrs (uint numPtrs)
|
|
{
|
|
return new CPrimitiveWorldImage*[numPtrs];
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::freeWorldImagesPtrs (CPrimitiveWorldImage **ptrs)
|
|
{
|
|
delete [] ptrs;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CPrimitiveWorldImage *CMoveContainer::allocateWorldImage ()
|
|
{
|
|
return new CPrimitiveWorldImage;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::freeWorldImage (CPrimitiveWorldImage *worldImage)
|
|
{
|
|
delete worldImage;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CMoveElement *CMoveContainer::allocateMoveElement ()
|
|
{
|
|
// Simply allocate
|
|
return new CMoveElement;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::freeMoveElement (CMoveElement *element)
|
|
{
|
|
// Simply deallocate
|
|
delete element;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UMoveContainer::deleteMoveContainer (UMoveContainer *container)
|
|
{
|
|
delete (CMoveContainer*)container;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
UMovePrimitive *CMoveContainer::addCollisionablePrimitive (uint8 firstWorldImage, uint8 numWorldImage, const UMovePrimitive *copyFrom)
|
|
{
|
|
|
|
// Allocate primitive
|
|
CMovePrimitive *primitive=allocatePrimitive (firstWorldImage, numWorldImage);
|
|
|
|
// Add into the set
|
|
_PrimitiveSet.insert (primitive);
|
|
|
|
// if copy from primitive is not null, copy attributes
|
|
if (copyFrom != NULL)
|
|
{
|
|
primitive->setPrimitiveType(copyFrom->getPrimitiveType());
|
|
primitive->setReactionType(copyFrom->getReactionType());
|
|
primitive->setTriggerType(copyFrom->getTriggerType());
|
|
primitive->setCollisionMask(copyFrom->getCollisionMask());
|
|
primitive->setOcclusionMask(copyFrom->getOcclusionMask());
|
|
primitive->setObstacle(copyFrom->getObstacle());
|
|
primitive->setAbsorbtion(copyFrom->getAbsorbtion());
|
|
primitive->setHeight(copyFrom->getHeight());
|
|
if (primitive->getPrimitiveType() == UMovePrimitive::_2DOrientedBox)
|
|
{
|
|
float width=0.0f, height=0.0f;
|
|
copyFrom->getSize(width, height);
|
|
primitive->setSize(width, height);
|
|
}
|
|
else
|
|
{
|
|
primitive->setRadius(copyFrom->getRadius());
|
|
}
|
|
}
|
|
|
|
// Return it
|
|
return primitive;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
UMovePrimitive *CMoveContainer::addNonCollisionablePrimitive (const UMovePrimitive *copyFrom)
|
|
{
|
|
|
|
// Allocate primitive
|
|
CMovePrimitive *primitive=allocatePrimitive (0, 1);
|
|
|
|
// Set as noncollisionable
|
|
primitive->setNonCollisionable (true);
|
|
|
|
// Add into the set
|
|
_PrimitiveSet.insert (primitive);
|
|
|
|
// if copy from primitive is not null, copy attributes
|
|
if (copyFrom != NULL)
|
|
{
|
|
primitive->setPrimitiveType(copyFrom->getPrimitiveType());
|
|
primitive->setReactionType(copyFrom->getReactionType());
|
|
primitive->setTriggerType(copyFrom->getTriggerType());
|
|
primitive->setCollisionMask(copyFrom->getCollisionMask());
|
|
primitive->setOcclusionMask(copyFrom->getOcclusionMask());
|
|
primitive->setObstacle(copyFrom->getObstacle());
|
|
primitive->setAbsorbtion(copyFrom->getAbsorbtion());
|
|
primitive->setHeight(copyFrom->getHeight());
|
|
if (primitive->getPrimitiveType() == UMovePrimitive::_2DOrientedBox)
|
|
{
|
|
float width=0.0f, height=0.0f;
|
|
copyFrom->getSize(width, height);
|
|
primitive->setSize(width, height);
|
|
}
|
|
else
|
|
{
|
|
primitive->setRadius(copyFrom->getRadius());
|
|
}
|
|
}
|
|
|
|
// Return it
|
|
return primitive;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::removePrimitive (UMovePrimitive* primitive)
|
|
{
|
|
|
|
// CMovePrimitive pointer
|
|
CMovePrimitive *prim=(CMovePrimitive*)primitive;
|
|
|
|
// Get the primitive world image
|
|
for (uint8 i=0; i<prim->getNumWorldImage (); i++)
|
|
{
|
|
// World image
|
|
uint8 worldImage=prim->getFirstWorldImage ()+i;
|
|
|
|
// Get primitive world image
|
|
CPrimitiveWorldImage *wI=prim->getWorldImage (worldImage);
|
|
|
|
// In modified list ?
|
|
if (wI->isInModifiedListFlag ())
|
|
{
|
|
// Non collisionable primitive ?
|
|
if (prim->isNonCollisionable())
|
|
{
|
|
// Remove from all world image
|
|
removeNCFromModifiedList (prim, worldImage);
|
|
}
|
|
else
|
|
{
|
|
// Remove from modified list
|
|
removeFromModifiedList (prim, worldImage);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove from the set
|
|
_PrimitiveSet.erase (prim);
|
|
|
|
// Erase it
|
|
freePrimitive (prim);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::removeNCFromModifiedList (CMovePrimitive* primitive, uint8 worldImage)
|
|
{
|
|
// For each world image
|
|
uint i;
|
|
uint worldImageCount = (uint)_ChangedRoot.size();
|
|
for (i=0; i<worldImageCount; i++)
|
|
{
|
|
// For each changed primitives
|
|
CMovePrimitive *changed=_ChangedRoot[i];
|
|
CPrimitiveWorldImage *previous=NULL;
|
|
CPrimitiveWorldImage *wI=primitive->getWorldImage (worldImage);
|
|
|
|
while (changed)
|
|
{
|
|
// Get the primitive world image
|
|
CPrimitiveWorldImage *changedWI=changed->getWorldImage (worldImage);
|
|
|
|
// Remove from ot list
|
|
if (changed==primitive)
|
|
{
|
|
// There is a previous primitive ?
|
|
if (previous)
|
|
previous->linkInModifiedList (wI->getNextModified ());
|
|
else
|
|
_ChangedRoot[i]=wI->getNextModified ();
|
|
|
|
// Unlink
|
|
wI->linkInModifiedList (NULL);
|
|
wI->setInModifiedListFlag (false);
|
|
break;
|
|
}
|
|
|
|
// Next primitive
|
|
previous=changedWI;
|
|
changed=changedWI->getNextModified ();
|
|
}
|
|
|
|
// Breaked ?
|
|
if (changed==primitive)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::removeFromModifiedList (CMovePrimitive* primitive, uint8 worldImage)
|
|
{
|
|
// For each changed primitives
|
|
CMovePrimitive *changed=_ChangedRoot[worldImage];
|
|
CPrimitiveWorldImage *previous=NULL;
|
|
CPrimitiveWorldImage *wI=primitive->getWorldImage (worldImage);
|
|
|
|
while (changed)
|
|
{
|
|
// Get the primitive world image
|
|
CPrimitiveWorldImage *changedWI=changed->getWorldImage (worldImage);
|
|
|
|
// Remove from ot list
|
|
if (changed==primitive)
|
|
{
|
|
// There is a previous primitive ?
|
|
if (previous)
|
|
previous->linkInModifiedList (wI->getNextModified ());
|
|
else
|
|
_ChangedRoot[worldImage]=wI->getNextModified ();
|
|
|
|
// Unlink
|
|
wI->linkInModifiedList (NULL);
|
|
wI->setInModifiedListFlag (false);
|
|
break;
|
|
}
|
|
|
|
// Next primitive
|
|
previous=changedWI;
|
|
changed=changedWI->getNextModified ();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::unlinkMoveElement (CMoveElement *element, uint8 worldImage)
|
|
{
|
|
// Some checks
|
|
nlassert (element->X<_CellCountWidth);
|
|
nlassert (element->Y<_CellCountHeight);
|
|
|
|
// Unlink it
|
|
CMoveCell &cell=_VectorCell[worldImage][element->X+element->Y*_CellCountWidth];
|
|
cell.unlinkX (element);
|
|
//cell.unlinkY (element);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::reaction (const CCollisionOTInfo& first)
|
|
{
|
|
// H_AUTO(PACS_MC_reaction);
|
|
|
|
// Static collision ?
|
|
if (first.isCollisionAgainstStatic())
|
|
{
|
|
// Check mode
|
|
nlassert (_Retriever);
|
|
|
|
// Cast
|
|
const CCollisionOTStaticInfo *staticInfo=safe_cast<const CCollisionOTStaticInfo*> (&first);
|
|
|
|
// Get the primitive world image
|
|
CMovePrimitive *movePrimitive=staticInfo->getPrimitive ();
|
|
CPrimitiveWorldImage *wI;
|
|
if (movePrimitive->isNonCollisionable ())
|
|
wI=movePrimitive->getWorldImage (0);
|
|
else
|
|
wI=movePrimitive->getWorldImage (staticInfo->getWorldImage());
|
|
|
|
// Dynamic collision
|
|
wI->reaction ( staticInfo->getCollisionDesc (), staticInfo->getGlobalPosition (),
|
|
*_Retriever, staticInfo->getDeltaTime(), _DeltaTime, *staticInfo->getPrimitive (), *this, staticInfo->getWorldImage());
|
|
}
|
|
else
|
|
{
|
|
// Cast
|
|
const CCollisionOTDynamicInfo *dynInfo=safe_cast<const CCollisionOTDynamicInfo*> (&first);
|
|
|
|
// Get the primitives world image
|
|
CPrimitiveWorldImage *firstWI;
|
|
if (dynInfo->getFirstPrimitive ()->isNonCollisionable ())
|
|
firstWI=dynInfo->getFirstPrimitive ()->getWorldImage (0);
|
|
else
|
|
firstWI=dynInfo->getFirstPrimitive ()->getWorldImage (dynInfo->getFirstWorldImage());
|
|
|
|
CPrimitiveWorldImage *secondWI;
|
|
if (dynInfo->getSecondPrimitive ()->isNonCollisionable ())
|
|
secondWI=dynInfo->getSecondPrimitive ()->getWorldImage (0);
|
|
else
|
|
secondWI=dynInfo->getSecondPrimitive ()->getWorldImage (dynInfo->getSecondWorldImage());
|
|
|
|
// Dynamic collision
|
|
firstWI->reaction ( *secondWI, dynInfo->getCollisionDesc (), _Retriever, _SurfaceTemp, dynInfo->isCollision(),
|
|
*dynInfo->getFirstPrimitive (), *dynInfo->getSecondPrimitive (), this, dynInfo->getFirstWorldImage(),
|
|
dynInfo->getSecondWorldImage(), dynInfo->isSecondStatic());
|
|
|
|
/**
|
|
* Raise Trigger !
|
|
* For collisionnable primitives, trigger are raised here (in reaction) because
|
|
* this is the moment we are sure the collision happened.
|
|
*
|
|
* For non collisionable primitves, the trigger is raised at collision time because without OT,
|
|
* we can't stop evaluating collision on triggers.
|
|
*/
|
|
if (dynInfo->getFirstPrimitive ()->isCollisionable ())
|
|
{
|
|
if (dynInfo->getFirstPrimitive ()->isTriggered (*dynInfo->getSecondPrimitive (), dynInfo->isEnter(), dynInfo->isExit()))
|
|
{
|
|
if (dynInfo->isEnter())
|
|
newTrigger (dynInfo->getFirstPrimitive (), dynInfo->getSecondPrimitive (), dynInfo->getCollisionDesc (), UTriggerInfo::In);
|
|
if (dynInfo->isExit())
|
|
newTrigger (dynInfo->getFirstPrimitive (), dynInfo->getSecondPrimitive (), dynInfo->getCollisionDesc (), UTriggerInfo::Out);
|
|
if (dynInfo->isInside())
|
|
newTrigger (dynInfo->getFirstPrimitive (), dynInfo->getSecondPrimitive (), dynInfo->getCollisionDesc (), UTriggerInfo::Inside);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::setAsStatic (uint8 worldImage)
|
|
{
|
|
|
|
// Add this world image in the static set of world image
|
|
_StaticWorldImage.insert (worldImage);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMoveContainer::duplicateWorldImage (uint8 source, uint8 dest)
|
|
{
|
|
|
|
// Cell count
|
|
uint cellCount=_CellCountWidth*_CellCountHeight;
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|
|
|
// Clear dest modified list
|
|
clearModifiedList (dest);
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|
|
|
// Clear destination cells
|
|
uint i;
|
|
for (i=0; i<cellCount; i++)
|
|
{
|
|
// Get first X
|
|
CMoveElement *elm;
|
|
while ((elm=_VectorCell[dest][i].getFirstX ()))
|
|
{
|
|
// Get primitive world image
|
|
CPrimitiveWorldImage *wI=elm->Primitive->getWorldImage (dest);
|
|
|
|
// Remove the primitive
|
|
int i;
|
|
for (i=0; i<4; i++)
|
|
{
|
|
if (wI->getMoveElement(i))
|
|
wI->removeMoveElement (i, *this, dest);
|
|
}
|
|
}
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|
}
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|
// Duplicate destination cells
|
|
for (i=0; i<cellCount; i++)
|
|
{
|
|
// Get first X
|
|
CMoveElement *elm=_VectorCell[source][i].getFirstX ();
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|
while (elm)
|
|
{
|
|
// Get primitive world image
|
|
CPrimitiveWorldImage *wISource=elm->Primitive->getWorldImage (source);
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|
CPrimitiveWorldImage *wIDest=elm->Primitive->getWorldImage (dest);
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|
|
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// First time the primitive is visited ?
|
|
if (wIDest->getMoveElement (0)==NULL)
|
|
{
|
|
wIDest->copy (*wISource);
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}
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// Add at the end of the list
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wIDest->addMoveElementendOfList (_VectorCell[dest][i], elm->X, elm->Y, elm->Primitive, *this);
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|
|
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// Added ?
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nlassert (wIDest->getMoveElement (0)!=NULL);
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|
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// Next primitive
|
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elm=elm->NextX;
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}
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}
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|
}
|
|
|
|
// ***************************************************************************
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|
|
|
UMoveContainer *UMoveContainer::createMoveContainer (double xmin, double ymin, double xmax, double ymax,
|
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uint widthCellCount, uint heightCellCount, double primitiveMaxSize, uint8 numWorldImage,
|
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uint maxIteration, uint otSize)
|
|
{
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|
|
|
// Create a CMoveContainer
|
|
return new CMoveContainer (xmin, ymin, xmax, ymax, widthCellCount, heightCellCount, primitiveMaxSize, numWorldImage, maxIteration, otSize);
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}
|
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|
|
// ***************************************************************************
|
|
|
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UMoveContainer *UMoveContainer::createMoveContainer (UGlobalRetriever* retriever, uint widthCellCount,
|
|
uint heightCellCount, double primitiveMaxSize, uint8 numWorldImage, uint maxIteration, uint otSize)
|
|
{
|
|
|
|
// Cast
|
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nlassert (dynamic_cast<CGlobalRetriever*>(retriever));
|
|
CGlobalRetriever* r=static_cast<CGlobalRetriever*>(retriever);
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|
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// Create a CMoveContainer
|
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return new CMoveContainer (r, widthCellCount, heightCellCount, primitiveMaxSize, numWorldImage, maxIteration, otSize);
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}
|
|
|
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// ***************************************************************************
|
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|
|
void UCollisionDesc::serial (NLMISC::IStream& stream)
|
|
{
|
|
stream.serial (ContactPosition);
|
|
stream.serial (ContactNormal0);
|
|
stream.serial (ContactNormal1);
|
|
stream.serial (ContactTime);
|
|
};
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTriggerInfo::serial (NLMISC::IStream& stream)
|
|
{
|
|
stream.serial (Object0);
|
|
stream.serial (Object1);
|
|
stream.serial (CollisionDesc);
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMoveContainer::addCollisionnablePrimitiveBlock(UPrimitiveBlock *pb,uint8 firstWorldImage,uint8 numWorldImage,std::vector<UMovePrimitive*> *primitives,float orientation,const NLMISC::CVector &position, bool dontSnapToGround /* = false*/, const NLMISC::CVector &scale /* = NLMISC::CVector(1.0f, 1.0f, 1.0f)*/)
|
|
{
|
|
|
|
CPrimitiveBlock *block = NLMISC::safe_cast<CPrimitiveBlock *>(pb);
|
|
// Reserve the pointer array
|
|
if (primitives)
|
|
primitives->reserve (block->Primitives.size());
|
|
|
|
// For each primitive
|
|
uint prim;
|
|
for (prim=0; prim<block->Primitives.size(); prim++)
|
|
{
|
|
// Create a collisionable primitive
|
|
UMovePrimitive *primitive = addCollisionablePrimitive (firstWorldImage, numWorldImage);
|
|
|
|
// Ref on the block descriptor
|
|
CPrimitiveDesc &desc = block->Primitives[prim];
|
|
|
|
// Set its properties
|
|
primitive->setPrimitiveType (desc.Type);
|
|
primitive->setReactionType (desc.Reaction);
|
|
primitive->setTriggerType (desc.Trigger);
|
|
primitive->setCollisionMask (desc.CollisionMask);
|
|
primitive->setOcclusionMask (desc.OcclusionMask);
|
|
primitive->setObstacle (desc.Obstacle);
|
|
primitive->setAbsorbtion (desc.Attenuation);
|
|
primitive->setDontSnapToGround(dontSnapToGround);
|
|
primitive->UserData = desc.UserData;
|
|
if (desc.Type == UMovePrimitive::_2DOrientedBox)
|
|
{
|
|
// ONLY ASSUME UNIFORM SCALE ON X/Y
|
|
primitive->setSize (desc.Length[0]*scale.x, desc.Length[1]*scale.x);
|
|
}
|
|
else
|
|
{
|
|
// ONLY ASSUME UNIFORM SCALE ON X/Y
|
|
nlassert (desc.Type == UMovePrimitive::_2DOrientedCylinder);
|
|
primitive->setRadius (desc.Length[0]*scale.x);
|
|
}
|
|
primitive->setHeight (desc.Height*scale.z);
|
|
|
|
// Insert the primitives
|
|
|
|
// For each world image
|
|
uint wI;
|
|
for (wI=firstWorldImage; wI<(uint)(firstWorldImage+numWorldImage); wI++)
|
|
{
|
|
// Insert the primitive
|
|
primitive->insertInWorldImage (uint8(wI));
|
|
|
|
// Final position&
|
|
float cosa = (float) cos (orientation);
|
|
float sina = (float) sin (orientation);
|
|
CVector finalPos;
|
|
finalPos.x = cosa * desc.Position.x * scale.x - sina * desc.Position.y * scale.y + position.x;
|
|
finalPos.y = sina * desc.Position.x * scale.x + cosa * desc.Position.y * scale.y + position.y;
|
|
finalPos.z = desc.Position.z *scale.z + position.z;
|
|
|
|
// Set the primtive orientation
|
|
if (desc.Type == UMovePrimitive::_2DOrientedBox)
|
|
primitive->setOrientation ((float)fmod ((float)(desc.Orientation + orientation), (float)(2.0f*Pi)), uint8(wI));
|
|
|
|
// Set the primitive global position
|
|
primitive->setGlobalPosition (finalPos, uint8(wI));
|
|
}
|
|
|
|
// Feedback asked ?
|
|
if (primitives)
|
|
{
|
|
// Add the pointer
|
|
primitives->push_back (primitive);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CMoveContainer::loadCollisionablePrimitiveBlock (const char *filename, uint8 firstWorldImage, uint8 numWorldImage, std::vector<UMovePrimitive*> *primitives, float orientation, const NLMISC::CVector &position, bool dontSnapToGround /*= false*/)
|
|
{
|
|
|
|
// Check world image
|
|
if ( (uint)(firstWorldImage+numWorldImage) > _ChangedRoot.size() )
|
|
{
|
|
nlwarning ("Invalid world image number.");
|
|
return false;
|
|
}
|
|
|
|
// Try to load the file
|
|
CIFile file;
|
|
if (file.open (filename))
|
|
{
|
|
// Create the XML stream
|
|
CIXml input;
|
|
|
|
// Init
|
|
if (input.init (file))
|
|
{
|
|
// The primitive block
|
|
CPrimitiveBlock block;
|
|
|
|
// Serial it
|
|
file.serial (block);
|
|
|
|
// add primitives
|
|
addCollisionnablePrimitiveBlock(&block, firstWorldImage, numWorldImage, primitives, orientation, position, dontSnapToGround);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// Warning
|
|
nlwarning ("Can't init XML stream with file %s.", filename);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Warning
|
|
nlwarning ("Can't load primitive block %s.", filename);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMoveContainer::getPrimitives(std::vector<const UMovePrimitive *> &dest) const
|
|
{
|
|
|
|
dest.resize(_PrimitiveSet.size());
|
|
std::copy(_PrimitiveSet.begin(), _PrimitiveSet.end(), dest.begin());
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void UMoveContainer::getPACSCoordsFromMatrix(NLMISC::CVector &pos,float &angle,const NLMISC::CMatrix &mat)
|
|
{
|
|
pos = mat.getPos();
|
|
CVector orient = mat.mulVector(NLMISC::CVector::I);
|
|
orient.z = 0.f;
|
|
orient.normalize();
|
|
angle = orient.y >= 0.f ? ::acosf(orient.x)
|
|
: 2.f * (float) NLMISC::Pi - ::acosf(orient.x);
|
|
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CMoveContainer::evalNCPrimitiveCollision (double deltaTime, UMovePrimitive *primitive, uint8 worldImage)
|
|
{
|
|
|
|
// New test time
|
|
_TestTime++;
|
|
|
|
// Clear triggers
|
|
_Triggers.clear ();
|
|
|
|
// Only non-collisionable primitives
|
|
if (!primitive->isCollisionable())
|
|
{
|
|
// Delta time
|
|
_DeltaTime=deltaTime;
|
|
|
|
// Begin of the time slice to compute
|
|
double beginTime = 0;
|
|
double collisionTime = deltaTime;
|
|
|
|
// Get the world image
|
|
CPrimitiveWorldImage *wI = ((CMovePrimitive*)primitive)->getWorldImage (0);
|
|
|
|
CCollisionOTInfo *firstCollision = NULL;
|
|
do
|
|
{
|
|
//nlassert (beginTime < 1.0);
|
|
if (beginTime >= 1.0)
|
|
{
|
|
nlwarning("PACS: evalNCPrimitiveCollision() failure, beginTime [%f] >= 1.0", beginTime);
|
|
return false;
|
|
}
|
|
|
|
// Update the primitive
|
|
wI->update (beginTime, deltaTime, *(CMovePrimitive*)primitive);
|
|
|
|
CVectorD d0=wI->getDeltaPosition();
|
|
|
|
// Eval collision again the terrain
|
|
bool testMoveValid = false;
|
|
CCollisionOTStaticInfo staticColInfo;
|
|
CCollisionOTDynamicInfo dynamicColInfoWI0;
|
|
CCollisionOTDynamicInfo dynamicColInfoWI;
|
|
|
|
firstCollision = NULL;
|
|
|
|
// If collision found, note it is on the landscape
|
|
if (evalOneTerrainCollision (beginTime, (CMovePrimitive*)primitive, worldImage, false, testMoveValid, &staticColInfo, NULL))
|
|
{
|
|
firstCollision = &staticColInfo;
|
|
}
|
|
|
|
// Eval collision again the static primitives
|
|
std::set<uint8>::iterator ite=_StaticWorldImage.begin();
|
|
while (ite!=_StaticWorldImage.end())
|
|
{
|
|
// Eval in this world image
|
|
if (evalOnePrimitiveCollision (beginTime, (CMovePrimitive*)primitive, *ite, worldImage, false, true, testMoveValid, &dynamicColInfoWI0, NULL))
|
|
{
|
|
// First collision..
|
|
if (!firstCollision || (firstCollision->getCollisionTime () > dynamicColInfoWI0.getCollisionTime ()))
|
|
{
|
|
firstCollision = &dynamicColInfoWI0;
|
|
}
|
|
}
|
|
|
|
// Next world image
|
|
ite++;
|
|
}
|
|
|
|
// Checks
|
|
CVectorD d1=wI->getDeltaPosition();
|
|
|
|
// Eval collision again the world image
|
|
if (_StaticWorldImage.find (worldImage)==_StaticWorldImage.end())
|
|
{
|
|
if (evalOnePrimitiveCollision (beginTime, (CMovePrimitive*)primitive, worldImage, worldImage, false, false, testMoveValid, &dynamicColInfoWI, NULL))
|
|
{
|
|
// First collision..
|
|
if (!firstCollision || (firstCollision->getCollisionTime () > dynamicColInfoWI.getCollisionTime ()))
|
|
{
|
|
firstCollision = &dynamicColInfoWI;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Checks
|
|
CVectorD d2=wI->getDeltaPosition();
|
|
nlassert ((d0==d1)&&(d0==d2));
|
|
|
|
// if (found)
|
|
// nlstop;
|
|
|
|
// Reaction
|
|
if (firstCollision)
|
|
{
|
|
collisionTime = firstCollision->getCollisionTime ();
|
|
reaction (*firstCollision);
|
|
//nlassert (collisionTime != 1);
|
|
|
|
if (collisionTime == 1)
|
|
{
|
|
nlinfo("PACS: evalNCPrimitiveCollision() failure, collisionTime [%f] == 1", collisionTime);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Retriever mode ?
|
|
if (_Retriever&&testMoveValid)
|
|
{
|
|
// Do move
|
|
wI->doMove (*_Retriever, _SurfaceTemp, deltaTime, collisionTime, ((CMovePrimitive*)primitive)->getDontSnapToGround());
|
|
}
|
|
else
|
|
{
|
|
// Do move
|
|
wI->doMove (_DeltaTime);
|
|
}
|
|
}
|
|
|
|
beginTime = collisionTime;
|
|
}
|
|
while (firstCollision);
|
|
}
|
|
else
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
} // NLPACS
|