khanat-opennel-code/code/ryzom/client/src/client_sheets/attack_id_sheet.h
2012-12-09 08:48:15 +01:00

73 lines
2.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_ATTACK_ID_H
#define CL_ATTACK_ID_H
#include "game_share/magic_fx.h"
#include "game_share/range_weapon_type.h"
/** Identifier of an attack (magic, range, melle, or creature)
* This helps doing the links between attack behaviour and its graphical representation
*
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2004
*/
class CAttackIDSheet
{
public:
enum TType { Melee = 0, Range, Magic, Creature, DamageShield, Unknown };
//
class CSpellInfo
{
public:
MAGICFX::TSpellMode Mode;
MAGICFX::TMagicFx ID;
public:
void build(const NLGEORGES::UFormElm &item, const std::string &prefix);
void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
};
public:
TType Type;
union
{
CSpellInfo SpellInfo; // valid if type == Magic
RANGE_WEAPON_TYPE::TRangeWeaponType RangeWeaponType; // valid if type == Range
uint32 CreatureAttackIndex; // valid if type == Creature. Currently, maybe 0 or 1 2 attack per creature)
uint32 DamageShieldType; // valid if type == DamageShield
};
public:
virtual void build(const NLGEORGES::UFormElm &item, const std::string &prefix);
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
};
// compares spell infos
bool operator == (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs);
inline bool operator != (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs) { return !(lhs == rhs); }
// build an ordering between attack ids
bool operator < (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs);
// compares 2 attack ids
bool operator == (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs);
inline bool operator != (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs) { return !(lhs == rhs); }
// build an ordering between attack ids
bool operator < (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs);
#endif