khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/objects/object_watch_tower.creature
2010-05-06 02:08:41 +02:00

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4.1 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="GE_Mission_Tourgarde.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ARRAY Name="ProjectileCastRay">
<STRUCT>
<STRUCT Name="Origin">
<ATOM Name="Z" Value="8.5"/>
</STRUCT>
<STRUCT Name="Pos">
<ATOM Name="Z" Value="8.5"/>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="7.8"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="Width" Value="0"/>
<ATOM Name="Height" Value="15"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Sep 25 12:22:57 2002 (receveur) .Basics.Race = karavan
Wed Sep 25 12:23:20 2002 (receveur) .Basics.MeleeFightingCompetences.HandToHand = &quot;Basics.Level&quot;*10
Wed Sep 25 12:23:33 2002 (receveur) .Basics.RangeFightingCompetences.Pistol = &quot;Basics.Level&quot;*10
Wed Sep 25 12:23:36 2002 (receveur) .Basics.RangeFightingCompetences.Rifle = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:31 2002 (receveur) .Basics.MeleeFightingCompetences.Kick = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.HeavyArmourWear = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.LightArmourWear = &quot;Basics.Level&quot;*10
Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.MediumArmourWear = &quot;Basics.Level&quot;*10
Tue Oct 29 10:30:52 2002 (receveur) formName Pasted =
Tue Oct 29 10:41:56 2002 (receveur) formName Resized =
Tue Oct 29 15:12:56 2002 (receveur) .Basics.First Name = karavan
Wed Feb 05 18:18:27 2003 (receveur) .Basics.Species = karavan
Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Automaton =
Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Skel = Ma_roadsign_1_skel.skel
Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Equipment.Body.Item = Ma_roadsign_poteau_1.shape
Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Race =
Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Species =
Fri Sep 19 11:54:24 2003 (mauduit) .Basics.DamageLocalisationTable =
Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Gender =
Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Size =
Fri Sep 19 11:54:43 2003 (mauduit) Form Parents =
Fri Sep 19 12:16:12 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1_default_.animation_set
Thu Sep 25 14:44:56 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1
Wed Mar 17 14:28:37 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Kamik.shape
Wed Mar 17 14:29:50 2004 (camerlo) .3d data.AnimSetBaseName =
Wed Mar 17 14:29:50 2004 (camerlo) .3d data.Skel =
Wed Mar 17 14:33:50 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Karavan.shape
Wed May 26 14:09:11 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Caisse.shape
Wed May 26 14:09:29 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_3_Caisse.shape
Wed May 26 14:10:00 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Tonneau.shape
Tue Jun 15 17:46:36 2004 (ly) .Basics.Equipment.Body.Item = Gen_Mission_Tonneau_broke
Tue Jun 15 17:47:25 2004 (ly) .Basics.Equipment.Body.Item = GE_Mission_Tourgarde
Tue Jul 06 14:44:53 2004 (camerlo) .Collision.CollisionRadius = 8
Thu Jul 08 18:48:31 2004 (camerlo) .Collision.CollisionRadius = 7.8
Thu Jul 15 14:43:29 2004 (camerlo) Form Parents =
Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Height = 15
Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Length = 0
Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Width = 0
Thu Feb 17 11:18:15 2005 (tran) .3d data.ProjectileCastOffsetZ = 8.5
Mon May 02 14:23:43 2005 (tran) .3d data.ProjectileCastRay[0].Origin.Z = 8.5
Mon May 02 14:23:43 2005 (tran) formName Resized = 1
Tue May 03 17:42:15 2005 (tran) .3d data.ProjectileCastRay[0].Pos.Z = 8.5</LOG>
</FORM>