2136 lines
71 KiB
Text
2136 lines
71 KiB
Text
-- ********************
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-- * Developper notes *
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-- ********************
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-- *
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-- * - Increment major version when changing the parameters structure, comment your new attributes
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-- * to tell they have been added since version x. Backup the old script file to keep old file format.
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-- * - Increment minor version when changing the code or UI
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-- * - Manage new field initialisation when changing the parameters structure in the update method
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-- * - In your changes, keep in mind the discreet note:
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-- * Parameter blocks that were per-instance cannot be made per-class and vice versa.
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-- * Parameters cannot change type across redefinitions.
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-- * Parameters cannot not move from one parameter block to another across redefinitions
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-- *
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-- ********************
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-- *** Some constant
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-- Blend mode
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BlendOne = 1
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BlendZero = 2
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BlendSrcAlpha = 3
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BlendInvSrcAlpha = 4
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BlendSrcRGB = 5
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BlendInvSrcRGB = 6
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BlendDestAlpha = 7
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BlendInvDestAlpha = 8
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BlendDestRGB = 9
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BlendInvDestRGB = 10
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-- Stage operator
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OptorReplace = 1
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OptorModulate = 2
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OptorAdd = 3
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OptorAddSigned = 4
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OptorBlend = 5
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-- Stage source
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SrcBlendTexture = 1
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SrcBlendPrevious = 2
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SrcBlendDiffuse = 3
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SrcBlendConstant = 4
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Src0Texture = 1
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Src0Previous = 2
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Src0Diffuse = 3
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Src0Constant = 4
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Src1Previous = 1
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Src1Diffuse = 2
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Src1Constant = 3
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-- Stage source operand
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OprdRGB = 1
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OprdInvRGB = 2
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OprdAlpha = 3
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OprdInvAlpha = 4
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-- Stage operand
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OprandSrcRGB = 1
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OprandInvSrcRGB = 2
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OprandSrcAlpha = 3
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OprandInvSrcAlpha = 4
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-- Texture Shader
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TextureShaderDisable = 1
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-- Normal Shader
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ShaderSingleTexture = 1
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ShaderAddTwoTextures = 2
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ShaderMulTwoTextures = 3
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ShaderBlendTwoTextures = 4
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ShaderBlendMask = 5
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ShaderMixTwoTextures = 6
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-- Shader Type
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ShaderNormal = 1
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ShaderBump = 2
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ShaderUserColor = 3
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ShaderLightmap = 4
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ShaderSpecular = 5
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ShaderWater = 6
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-- Nel Material properties
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plugin material NelMaterial
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name:"NeL Material"
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classID:#(0x64c75fec, 0x222b9eb9)
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extends:standard
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replaceUI:false
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version:5.0
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(
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local loadShader
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local globalUpdateUI
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local updateTextureName
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local updateToVersion4 = false
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parameters main rollout:NelParams
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(
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-- 3d part of the material
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bLightMap type:#boolean default:false
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bUnlighted type:#boolean default:false ui:cbUnlighted
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bStainedGlassWindow type:#boolean default:false ui:cbStainedGlassWindow
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bAlphaTest type:#boolean default:false ui:cbAlphaTest
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bForceZWrite type:#boolean default:false ui:cbForceZWrite
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bForceNoZWrite type:#boolean default:false ui:cbForceNoZWrite
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bWater type:#boolean default:false
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fBumpUScale type:#float default: 0.01 ui:cfBumpUScale
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fBumpVScale type:#float default: 0.01 ui:cfBumpVScale
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fBumpUSpeed type:#float default: 0.01 ui:cfBumpUSpeed
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fBumpVSpeed type:#float default: 0.01 ui:cfBumpVSpeed
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fDisplaceMapUScale type:#float default: 0.005 ui:cfDisplaceMapUScale
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fDisplaceMapVScale type:#float default: 0.005 ui:cfDisplaceMapVScale
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fDisplaceMapUSpeed type:#float default: 0.005 ui:cfDisplaceMapUSpeed
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fDisplaceMapVSpeed type:#float default: 0.005 ui:cfDisplaceMapVSpeed
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fWaterHeightFactor type:#float default: 1.0 ui:cfWaterHeightFactor
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iWaterPoolID type:#integer default: 0 ui:ciWaterPoolID
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-- New in version 3
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bColorVertex type:#boolean default:false ui:cbColorVertex
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bAlphaVertex type:#boolean default:false ui:cbAlphaVertex
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iAlphaVertexChannel type:#integer default:0 ui:ciAlphaVertexChannel
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-- New in version 4
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bAlphaBlend type:#boolean default:false ui:cbAlphaBlend
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iBlendSrcFunc type:#integer default:1
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iBlendDestFunc type:#integer default:1
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iShader type:#integer default:1
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fZBias type:#float default:0 ui:cfZBias
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iLightMapChannel type:#integer default:2 ui:ciLightMapChannel
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iShaderType type:#integer default:1
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bUserColor type:#boolean
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bSpecular type:#boolean
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bNormalShader type:#boolean
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cUserColor type:#color default:[255,0,255] ui:cpUserColor
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-- New in version 5
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bExportTextureMatrix type:#boolean default:false ui:cbExportTextureMatrix
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)
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parameters textures rollout:NelTexture
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(
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bEnableSlot_1 type:#boolean default:false ui:cbEnableSlot_1
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bEnableSlot_2 type:#boolean default:false ui:cbEnableSlot_2
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bEnableSlot_3 type:#boolean default:false ui:cbEnableSlot_3
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bEnableSlot_4 type:#boolean default:false ui:cbEnableSlot_4
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bEnableSlot_5 type:#boolean default:false ui:cbEnableSlot_5
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bEnableSlot_6 type:#boolean default:false ui:cbEnableSlot_6
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bEnableSlot_7 type:#boolean default:false ui:cbEnableSlot_7
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bEnableSlot_8 type:#boolean default:false ui:cbEnableSlot_8
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bTexGen_1 type:#boolean default:false ui:cbTexGen_1
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bTexGen_2 type:#boolean default:false ui:cbTexGen_2
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bTexGen_3 type:#boolean default:false ui:cbTexGen_3
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bTexGen_4 type:#boolean default:false ui:cbTexGen_4
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bTexGen_5 type:#boolean default:false ui:cbTexGen_5
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bTexGen_6 type:#boolean default:false ui:cbTexGen_6
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bTexGen_7 type:#boolean default:false ui:cbTexGen_7
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bTexGen_8 type:#boolean default:false ui:cbTexGen_8
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tTexture_1 type:#texturemap ui:mbTexture_1
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tTexture_2 type:#texturemap ui:mbTexture_2
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tTexture_3 type:#texturemap ui:mbTexture_3
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tTexture_4 type:#texturemap ui:mbTexture_4
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tTexture_5 type:#texturemap ui:mbTexture_5
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tTexture_6 type:#texturemap ui:mbTexture_6
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tTexture_7 type:#texturemap ui:mbTexture_7
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tTexture_8 type:#texturemap ui:mbTexture_8
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)
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parameters slot1 rollout:NelMultitextureSlot1
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(
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-- New in version 4
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cConstant_1 type:#color default:[255,255,255] ui:cpConstant
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iRgbOperation_1 type:#integer default:1
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iRgbBlendSource_1 type:#integer default:1
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iRgbArg0_1 type:#integer default:1
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iRgbArg1_1 type:#integer default:1
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iRgbArg0Operand_1 type:#integer default:1
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iRgbArg1Operand_1 type:#integer default:1
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iAlphaOperation_1 type:#integer default:1
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iAlphaBlendSource_1 type:#integer default:1
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iAlphaArg0_1 type:#integer default:1
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iAlphaArg1_1 type:#integer default:1
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iAlphaArg0Operand_1 type:#integer default:3
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iAlphaArg1Operand_1 type:#integer default:3
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iTextureShader_1 type:#integer default:1
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iConstantAlpha_1 type:#integer default:255 ui:sdConstantAlpha
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)
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parameters slot2 rollout:NelMultitextureSlot2
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(
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-- New in version 4
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cConstant_2 type:#color default:[255,255,255] ui:cpConstant
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iRgbOperation_2 type:#integer default:1
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iRgbBlendSource_2 type:#integer default:1
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iRgbArg0_2 type:#integer default:1
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iRgbArg1_2 type:#integer default:1
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iRgbArg0Operand_2 type:#integer default:1
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iRgbArg1Operand_2 type:#integer default:1
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iAlphaOperation_2 type:#integer default:1
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iAlphaBlendSource_2 type:#integer default:1
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iAlphaArg0_2 type:#integer default:1
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iAlphaArg1_2 type:#integer default:1
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iAlphaArg0Operand_2 type:#integer default:3
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iAlphaArg1Operand_2 type:#integer default:3
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iTextureShader_2 type:#integer default:1
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iConstantAlpha_2 type:#integer default:255 ui:sdConstantAlpha
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)
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parameters slot3 rollout:NelMultitextureSlot3
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(
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-- New in version 4
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cConstant_3 type:#color default:[255,255,255] ui:cpConstant
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iRgbOperation_3 type:#integer default:1
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iRgbBlendSource_3 type:#integer default:1
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iRgbArg0_3 type:#integer default:1
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iRgbArg1_3 type:#integer default:1
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iRgbArg0Operand_3 type:#integer default:1
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iRgbArg1Operand_3 type:#integer default:1
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iAlphaOperation_3 type:#integer default:1
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iAlphaBlendSource_3 type:#integer default:1
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iAlphaArg0_3 type:#integer default:1
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iAlphaArg1_3 type:#integer default:1
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iAlphaArg0Operand_3 type:#integer default:3
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iAlphaArg1Operand_3 type:#integer default:3
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iTextureShader_3 type:#integer default:1
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iConstantAlpha_3 type:#integer default:255 ui:sdConstantAlpha
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)
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parameters slot4 rollout:NelMultitextureSlot4
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(
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-- New in version 4
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cConstant_4 type:#color default:[255,255,255] ui:cpConstant
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iRgbOperation_4 type:#integer default:1
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iRgbBlendSource_4 type:#integer default:1
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iRgbArg0_4 type:#integer default:1
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iRgbArg1_4 type:#integer default:1
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iRgbArg0Operand_4 type:#integer default:1
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iRgbArg1Operand_4 type:#integer default:1
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iAlphaOperation_4 type:#integer default:1
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iAlphaBlendSource_4 type:#integer default:1
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iAlphaArg0_4 type:#integer default:1
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iAlphaArg1_4 type:#integer default:1
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iAlphaArg0Operand_4 type:#integer default:3
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iAlphaArg1Operand_4 type:#integer default:3
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iTextureShader_4 type:#integer default:1
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iConstantAlpha_4 type:#integer default:255 ui:sdConstantAlpha
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)
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parameters slot5 rollout:NelMultitextureSlot5
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(
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-- New in version 4
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cConstant_5 type:#color default:[255,255,255] ui:cpConstant
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iRgbOperation_5 type:#integer default:1
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iRgbBlendSource_5 type:#integer default:1
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iRgbArg0_5 type:#integer default:1
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iRgbArg1_5 type:#integer default:1
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iRgbArg0Operand_5 type:#integer default:1
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iRgbArg1Operand_5 type:#integer default:1
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iAlphaOperation_5 type:#integer default:1
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iAlphaBlendSource_5 type:#integer default:1
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iAlphaArg0_5 type:#integer default:1
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iAlphaArg1_5 type:#integer default:1
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iAlphaArg0Operand_5 type:#integer default:3
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iAlphaArg1Operand_5 type:#integer default:3
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iTextureShader_5 type:#integer default:1
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iConstantAlpha_5 type:#integer default:255 ui:sdConstantAlpha
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)
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parameters slot6 rollout:NelMultitextureSlot6
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(
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-- New in version 4
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cConstant_6 type:#color default:[255,255,255] ui:cpConstant
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iRgbOperation_6 type:#integer default:1
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iRgbBlendSource_6 type:#integer default:1
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iRgbArg0_6 type:#integer default:1
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iRgbArg1_6 type:#integer default:1
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iRgbArg0Operand_6 type:#integer default:1
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iRgbArg1Operand_6 type:#integer default:1
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iAlphaOperation_6 type:#integer default:1
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iAlphaBlendSource_6 type:#integer default:1
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iAlphaArg0_6 type:#integer default:1
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iAlphaArg1_6 type:#integer default:1
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iAlphaArg0Operand_6 type:#integer default:3
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iAlphaArg1Operand_6 type:#integer default:3
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iTextureShader_6 type:#integer default:1
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iConstantAlpha_6 type:#integer default:255 ui:sdConstantAlpha
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)
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rollout NelParams "Nel Material" rolledUp:true
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(
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-- UI update timer
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timer pWatch interval:450
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local activeMaterial = undefined
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dropdownlist dlShaderType "Shaders Type" items:#( "Normal", "Disable", "UserColor", "LightMap", "Specular", "Water" )
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group "Light"
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(
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CheckBox cbUnlighted "Unlighted"
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Label lLightMapChannel "Lightmap Texture Channel" align:#left across:2
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Spinner ciLightMapChannel "" range:[0,99,0] type:#integer scale:1 align:#left width:50
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CheckBox cbStainedGlassWindow "Lightmap stained glass window"
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CheckBox cbColorVertex "Color Vertex"
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)
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group "Alpha"
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(
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CheckBox cbAlphaBlend "Alpha Blend"
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Button btSetBlend "Setup Blend" align:#left across:3
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Button btSetAdd "Setup Additive" align:#left
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Button btSetAlphaAdd "Setup Alpha Additive" align:#left
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dropdownlist dlBlendSrcFunc "Blend Source" items:#( "One", "Zero", "Source Alpha", "Inverse Source Alpha", "Source RGBA", "Inverse Source RGB", "Destination Alpha", "Inverse Destination Alpha", "Destination RGB", "Inverse Destination RGB" ) across:2
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dropdownlist dlBlendDestFunc "Blend Destination" items:#( "One", "Zero", "Source Alpha", "Inverse Source Alpha", "Source RGBA", "Inverse Source RGB", "Destination Alpha", "Inverse Destination Alpha", "Destination RGB", "Inverse Destination RGB" )
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CheckBox cbAlphaTest "Alpha Test"
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CheckBox cbAlphaVertex "Alpha Vertex"
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Label lAlphaVertexChanelLabel "Alpha Vertex Channel" align:#left across:2
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Spinner ciAlphaVertexChannel "" range:[0,99,0] type:#integer scale:1 align:#left width:50
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)
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group "Z buffer"
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(
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Label cfZBiasLabel "ZBias :" align:#left across:2
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Spinner cfZBias "" range:[-100,100,0] type:#float scale:0.001 align:#left width:70
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CheckBox cbForceZWrite "Force ZWrite"
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CheckBox cbForceNoZWrite "Force No ZWrite"
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)
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group "Water"
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(
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Label lbWaterPoolID "Water pool ID :" align:#left across:2
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Spinner ciWaterPoolID "" range:[0,3,1] type:#integer align:#left width:70
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Label lbWaterHeightFactor "Water height factor :" align:#left across:2
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Spinner cfWaterHeightFactor "" range:[0,1000,1] type:#integer align:#left width:70
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Label cfBumpUScaleLabel "BumpMap U Scale :" align:#left across:2
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Spinner cfBumpUScale "" range:[-10,10,0.01] type:#float scale:0.001 align:#left width:70
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Label cfBumpVScaleLabel "BumpMap V Scale :" align:#left across:2
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Spinner cfBumpVScale "" range:[-10,10,0.01] type:#float scale:0.001 align:#left width:70
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Label cfBumpUSpeedLabel "BumpMap U Speed :" align:#left across:2
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Spinner cfBumpUSpeed "" range:[-10,10,0.01] type:#float scale:0.001 align:#left width:70
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Label cfBumpVSpeedLabel "BumpMap V Speed :" align:#left across:2
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Spinner cfBumpVSpeed "" range:[-10,10,0.01] type:#float scale:0.001 align:#left width:70
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Label lbDisplaceMapUScale "DisplaceMap U Scale :" align:#left across:2
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Spinner cfDisplaceMapUScale "" range:[-10,10,0.005] type:#float scale:0.001 align:#left width:70
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Label lbDisplaceMapVScale "DisplaceMap V Scale :" align:#left across:2
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Spinner cfDisplaceMapVScale "" range:[-10,10,0.005] type:#float scale:0.001 align:#left width:70
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Label lbDisplaceMapUSpeed "DisplaceMap U Speed :" align:#left across:2
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Spinner cfDisplaceMapUSpeed "" range:[-10,10,0.01] type:#float scale:0.001 align:#left width:70
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Label lbDisplaceMapVSpeed "DisplaceMap V Speed :" align:#left across:2
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Spinner cfDisplaceMapVSpeed "" range:[-10,10,0.01] type:#float scale:0.001 align:#left width:70
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)
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group "Extended"
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(
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dropdownlist dlVertexProgram "Vertex Program" items:#( "Disable" ) across:2
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ColorPicker cpUserColor "User Color" color:[255,0,0] align:#right height:40
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CheckBox cbExportTextureMatrix "Export texture matrix"
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)
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Fn updateUI update =
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(
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if (version >= 4) then
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(
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if update == true then
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(
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dlBlendSrcFunc.selection = iBlendSrcFunc
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dlBlendDestFunc.selection = iBlendDestFunc
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dlShaderType.selection = iShaderType
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)
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else
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(
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iBlendSrcFunc = dlBlendSrcFunc.selection
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iBlendDestFunc = dlBlendDestFunc.selection
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iShaderType = dlShaderType.selection
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)
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-- Setup boolean value
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bNormalShader = false
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bUserColor = false
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bLightmap = false
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bSpecular = false
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bWater = false
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if iShaderType == ShaderNormal then
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bNormalShader = true
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else if iShaderType == ShaderUserColor then
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bUserColor = true
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else if iShaderType == ShaderLightmap then
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bLightmap = true
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else if iShaderType == ShaderSpecular then
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bSpecular = true
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else if iShaderType == ShaderWater then
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bWater = true
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dlVertexProgram.enabled = (not bWater) and (not bLightmap)
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cbUnlighted.enabled = (not bWater) and (not bLightmap)
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lLightMapChannel.enabled = (not bWater) and bLightmap
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ciLightMapChannel.enabled = (not bWater) and bLightmap
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cbStainedGlassWindow.enabled = not bWater
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cbAlphaBlend.enabled = ((not bWater) and (not bLightmap)) and (not bAlphaTest)
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btSetBlend.enabled = ((not bWater) and (not bLightmap)) and bAlphaBlend and (not bAlphaTest)
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btSetAdd.enabled = ((not bWater) and (not bLightmap)) and bAlphaBlend and (not bAlphaTest)
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btSetAlphaAdd.enabled = ((not bWater) and (not bLightmap)) and bAlphaBlend and (not bAlphaTest)
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dlBlendSrcFunc.enabled = ((not bWater) and (not bLightmap)) and bAlphaBlend and (not bAlphaTest)
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dlBlendDestFunc.enabled = ((not bWater) and (not bLightmap)) and bAlphaBlend and (not bAlphaTest)
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cbAlphaTest.enabled = (not bWater) and (not bAlphaBlend)
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cbForceZWrite.enabled = (not bWater) and (not bLightmap) and bAlphaBlend
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cbForceNoZWrite.enabled = (not bWater) and (not bLightmap) and (not bAlphaBlend)
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cbAlphaVertex.enabled = (not bWater) and (not bLightmap) and (not bLightMap)
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ciAlphaVertexChannel.enabled = (not bWater) and bAlphaVertex and (not bLightMap)
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cbColorVertex.enabled = not bWater
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cfBumpUScale.enabled = bWater and (not bLightMap)
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cfBumpVScale.enabled = bWater and (not bLightMap)
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cfBumpUSpeed.enabled = bWater and (not bLightMap)
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cfBumpVSpeed.enabled = bWater and (not bLightMap)
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cfDisplaceMapUScale.enabled = bWater and (not bLightMap)
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cfDisplaceMapVScale.enabled = bWater and (not bLightMap)
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cfDisplaceMapUSpeed.enabled = bWater and (not bLightMap)
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cfDisplaceMapVSpeed.enabled = bWater and (not bLightMap)
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ciWaterPoolID.enabled = bWater and (not bLightMap)
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cfWaterHeightFactor.enabled = bWater and (not bLightMap)
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if (bWater == true) then
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(
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cbUnlighted.checked = false
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cbStainedGlassWindow.checked = false
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cbAlphaTest.checked = false
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cbForceZWrite.checked = false
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cbForceNoZWrite.checked = false
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)
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)
|
|
)
|
|
|
|
on NelParams reload do
|
|
(
|
|
)
|
|
|
|
on NelParams open do
|
|
(
|
|
updateUI true
|
|
)
|
|
|
|
on NelParams close do
|
|
(
|
|
)
|
|
|
|
-- Update ui
|
|
|
|
on dlShaderType selected newState do
|
|
(
|
|
globalUpdateUI false
|
|
)
|
|
|
|
on cbUnlighted changed bNewState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on cbAlphaBlend changed bNewState do
|
|
(
|
|
if bAlphaBlend == true then
|
|
bAlphaTest = false
|
|
updateUI false
|
|
)
|
|
|
|
on cbAlphaTest changed bNewState do
|
|
(
|
|
if bAlphaTest == true then
|
|
bAlphaBlend = false
|
|
updateUI false
|
|
)
|
|
|
|
on cbAlphaVertex changed bNewState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on cbAlphaVertex changed bNewState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on btSetBlend pressed do
|
|
(
|
|
dlBlendSrcFunc.selection = 3
|
|
dlBlendDestFunc.selection = 4
|
|
updateUI false
|
|
)
|
|
|
|
on btSetAdd pressed do
|
|
(
|
|
dlBlendSrcFunc.selection = 1
|
|
dlBlendDestFunc.selection = 1
|
|
updateUI false
|
|
)
|
|
|
|
on btSetAlphaAdd pressed do
|
|
(
|
|
dlBlendSrcFunc.selection = 3
|
|
dlBlendDestFunc.selection = 1
|
|
updateUI false
|
|
)
|
|
|
|
on pWatch tick do
|
|
(
|
|
if (activeMaterial != this) then
|
|
(
|
|
activeMaterial = this
|
|
globalUpdateUI true
|
|
)
|
|
)
|
|
)
|
|
|
|
rollout NelTexture "Nel Textures" rolledUp:true
|
|
(
|
|
group "Textures"
|
|
(
|
|
CheckBox cbEnableSlot_1 "" width:110 align:#left across:2
|
|
MapButton mbTexture_1 "" toolTips:"Select the texture 1" width:180 align:#right
|
|
CheckBox cbEnableSlot_2 "Texture 2...................." width:110 align:#left across:2
|
|
MapButton mbTexture_2 "" toolTips:"Select the texture 2" width:180 align:#right
|
|
CheckBox cbEnableSlot_3 "Texture 3...................." width:110 align:#left across:2
|
|
MapButton mbTexture_3 "" toolTips:"Select the texture 3" width:180 align:#right
|
|
CheckBox cbEnableSlot_4 "Texture 4...................." width:110 align:#left across:2
|
|
MapButton mbTexture_4 "" toolTips:"Select the texture 4" width:180 align:#right
|
|
CheckBox cbEnableSlot_5 "Texture 5...................." width:110 align:#left across:2
|
|
MapButton mbTexture_5 "" toolTips:"Select the texture 5" width:180 align:#right
|
|
CheckBox cbEnableSlot_6 "Texture 6...................." width:110 align:#left across:2
|
|
MapButton mbTexture_6 "" toolTips:"Select the texture 6" width:180 align:#right
|
|
CheckBox cbEnableSlot_7 "Texture 7...................." width:110 align:#left across:2
|
|
MapButton mbTexture_7 "" toolTips:"Select the texture 7" width:180 align:#right
|
|
CheckBox cbEnableSlot_8 "Texture 8...................." width:110 align:#left across:2
|
|
MapButton mbTexture_8 "" toolTips:"Select the texture 8" width:180 align:#right
|
|
)
|
|
group "Envmap"
|
|
(
|
|
CheckBox cbTexGen_1 "Texture 1 EnvMap" width:110 align:#left
|
|
CheckBox cbTexGen_2 "Texture 2 EnvMap" width:110 align:#left
|
|
CheckBox cbTexGen_3 "Texture 3 EnvMap" width:110 align:#left
|
|
CheckBox cbTexGen_4 "Texture 4 EnvMap" width:110 align:#left
|
|
CheckBox cbTexGen_5 "Texture 5 EnvMap" width:110 align:#left
|
|
CheckBox cbTexGen_6 "Texture 6 EnvMap" width:110 align:#left
|
|
CheckBox cbTexGen_7 "Texture 7 EnvMap" width:110 align:#left
|
|
CheckBox cbTexGen_8 "Texture 8 EnvMap" width:110 align:#left
|
|
)
|
|
|
|
group "Setup Stage"
|
|
(
|
|
dropdownlist dlShader "Normal Shader" items:#( "Single Texture (RGBA1) (A1)", "Addition Two Textures (RGB1+RGB2) (A2)", "Multiply Two Textures (RGB1*RGB2) (A2)", "Blend Two Textures (RGB1*(1-A1)+RGB2*A1) (A2)", "Blend Texture (RGB1)(A2)", "Mix Two Textures (RGB1*0.5+RGB2*0.5) (A1*0.5+A2*0.5)" )
|
|
Button btLoadShader "Load Normal Shader" align:#left
|
|
)
|
|
|
|
fn updateUI update =
|
|
(
|
|
if (version >= 4) then
|
|
(
|
|
cbEnableSlot_1.enabled = true
|
|
cbEnableSlot_2.enabled = (not bLightmap)
|
|
cbEnableSlot_3.enabled = (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
cbEnableSlot_4.enabled = (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
cbEnableSlot_5.enabled = (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
cbEnableSlot_6.enabled = (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
cbEnableSlot_7.enabled = (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
cbEnableSlot_8.enabled = (not bWater) and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
|
|
mbTexture_1.enabled = bEnableSlot_1
|
|
mbTexture_2.enabled = bEnableSlot_2 and (not bLightmap) and (not bUserColor)
|
|
mbTexture_3.enabled = bEnableSlot_3 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
mbTexture_4.enabled = bEnableSlot_4 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
mbTexture_5.enabled = bEnableSlot_5 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
mbTexture_6.enabled = bEnableSlot_6 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
mbTexture_7.enabled = bEnableSlot_7 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
mbTexture_8.enabled = bEnableSlot_8 and (not bWater) and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
|
|
cbTexGen_1.enabled = bNormalShader and bEnableSlot_1
|
|
cbTexGen_2.enabled = bNormalShader and bEnableSlot_2 and (not bLightmap) and (not bUserColor)
|
|
cbTexGen_3.enabled = bNormalShader and bEnableSlot_3 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
cbTexGen_4.enabled = bNormalShader and bEnableSlot_4 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
cbTexGen_5.enabled = bNormalShader and bEnableSlot_5 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
cbTexGen_6.enabled = bNormalShader and bEnableSlot_6 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
cbTexGen_7.enabled = bNormalShader and bEnableSlot_7 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
cbTexGen_8.enabled = bNormalShader and bEnableSlot_8 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader)
|
|
|
|
btLoadShader.enabled = bNormalShader
|
|
dlShader.enabled = bNormalShader
|
|
|
|
if bWater == true then
|
|
(
|
|
cbEnableSlot_1.text = "EnvDay......................."
|
|
cbEnableSlot_2.text = "EnvNight (opt)..............."
|
|
cbEnableSlot_3.text = "EnvDayUnder (opt)............"
|
|
cbEnableSlot_4.text = "EnvNightUnder (opt).........."
|
|
cbEnableSlot_5.text = "Bump........................."
|
|
cbEnableSlot_6.text = "Displace....................."
|
|
cbEnableSlot_7.text = "ColorAlpha (opt)............."
|
|
cbEnableSlot_8.text = "Unused......................."
|
|
)
|
|
else
|
|
(
|
|
if bLightmap == true then
|
|
(
|
|
cbEnableSlot_1.text = "Diffuse......................"
|
|
cbEnableSlot_2.text = "Unused......................."
|
|
cbEnableSlot_3.text = "Unused......................."
|
|
cbEnableSlot_4.text = "Unused......................."
|
|
cbEnableSlot_5.text = "Unused......................."
|
|
cbEnableSlot_6.text = "Unused......................."
|
|
cbEnableSlot_7.text = "Unused......................."
|
|
cbEnableSlot_8.text = "Unused......................."
|
|
)
|
|
else
|
|
(
|
|
if bUserColor == true then
|
|
(
|
|
cbEnableSlot_1.text = "Diffuse......................"
|
|
cbEnableSlot_2.text = "UsercolorMask................"
|
|
cbEnableSlot_3.text = "Unused......................."
|
|
cbEnableSlot_4.text = "Unused......................."
|
|
cbEnableSlot_5.text = "Unused......................."
|
|
cbEnableSlot_6.text = "Unused......................."
|
|
cbEnableSlot_7.text = "Unused......................."
|
|
cbEnableSlot_8.text = "Unused......................."
|
|
)
|
|
else
|
|
(
|
|
if bSpecular == true then
|
|
(
|
|
cbEnableSlot_1.text = "Diffuse......................"
|
|
cbEnableSlot_2.text = "SpecularMap.................."
|
|
cbEnableSlot_3.text = "Unused......................."
|
|
cbEnableSlot_4.text = "Unused......................."
|
|
cbEnableSlot_5.text = "Unused......................."
|
|
cbEnableSlot_6.text = "Unused......................."
|
|
cbEnableSlot_7.text = "Unused......................."
|
|
cbEnableSlot_8.text = "Unused......................."
|
|
)
|
|
else
|
|
(
|
|
cbEnableSlot_1.text = "Texture 1...................."
|
|
cbEnableSlot_2.text = "Texture 2...................."
|
|
cbEnableSlot_3.text = "Texture 3...................."
|
|
cbEnableSlot_4.text = "Texture 4...................."
|
|
cbEnableSlot_5.text = "Texture 5...................."
|
|
cbEnableSlot_6.text = "Texture 6...................."
|
|
cbEnableSlot_7.text = "Texture 7...................."
|
|
cbEnableSlot_8.text = "Texture 8...................."
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
if (update == true) then
|
|
(
|
|
dlShader.selection = iShader
|
|
)
|
|
else
|
|
(
|
|
iShader = dlShader.selection
|
|
)
|
|
|
|
-- Update texture name
|
|
updateTextureName ()
|
|
)
|
|
)
|
|
|
|
on NelTexture open do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on NelTexture close do
|
|
(
|
|
)
|
|
|
|
on cbEnableSlot_1 changed newState do
|
|
(
|
|
globalUpdateUI false
|
|
)
|
|
|
|
on cbEnableSlot_2 changed newState do
|
|
(
|
|
globalUpdateUI false
|
|
)
|
|
|
|
on cbEnableSlot_3 changed newState do
|
|
(
|
|
globalUpdateUI false
|
|
)
|
|
|
|
on cbEnableSlot_4 changed newState do
|
|
(
|
|
globalUpdateUI false
|
|
)
|
|
|
|
on cbEnableSlot_5 changed newState do
|
|
(
|
|
globalUpdateUI false
|
|
)
|
|
|
|
on cbEnableSlot_6 changed newState do
|
|
(
|
|
globalUpdateUI false
|
|
)
|
|
|
|
on cbEnableSlot_7 changed newState do
|
|
(
|
|
globalUpdateUI false
|
|
)
|
|
|
|
on cbEnableSlot_8 changed newState do
|
|
(
|
|
globalUpdateUI false
|
|
)
|
|
|
|
on dlShader selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on btLoadShader pressed do
|
|
(
|
|
loadShader dlShader.selection
|
|
)
|
|
)
|
|
|
|
rollout NelMultitextureSlot1 "Nel Slot 1" rolledUp:true
|
|
(
|
|
group "RGB"
|
|
(
|
|
dropdownlist dlRgbOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlRgbBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlRgbArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlRgbArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Alpha"
|
|
(
|
|
dropdownlist dlAlphaOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlAlphaBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlAlphaArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlAlphaArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Extended"
|
|
(
|
|
dropdownlist dlTextureShader "Texture Shader" items:#( "Disable", "TextureOff", "FetchTexture", "PassThrough", "CullFragment", "OffsetTexture", "OffsetTextureScale", "DependentARTexture", "DependentGBTexture", "DP3", "DP3Texture2D", "DP3CubeMap", "DP3ReflectCubeMap", "DP3ConstEyeReflectCubeMap", "DP3DiffuseCubeMap", "DP3DepthReplace" ) width:100 across:2
|
|
ColorPicker cpConstant "Constant Color" align:#right height:40
|
|
Label ldConstantAlpha "Constant Alpha" align:#left across:2
|
|
Spinner sdConstantAlpha "" range:[0,255,255] type:#integer scale:1 align:#left width:50
|
|
)
|
|
|
|
fn updateUI update =
|
|
(
|
|
if (version >= 4) then
|
|
(
|
|
-- update droplist
|
|
if update == true then
|
|
(
|
|
dlRgbOperation.selection = iRgbOperation_1
|
|
dlRgbBlendSource.selection = iRgbBlendSource_1
|
|
dlRgbArg0.selection = iRgbArg0_1
|
|
dlRgbArg1.selection = iRgbArg1_1
|
|
dlRgbArg0Operand.selection = iRgbArg0Operand_1
|
|
dlRgbArg1Operand.selection = iRgbArg1Operand_1
|
|
dlAlphaOperation.selection = iAlphaOperation_1
|
|
dlAlphaBlendSource.selection = iAlphaBlendSource_1
|
|
dlAlphaArg0.selection = iAlphaArg0_1
|
|
dlAlphaArg1.selection = iAlphaArg1_1
|
|
dlAlphaArg0Operand.selection = iAlphaArg0Operand_1
|
|
dlAlphaArg1Operand.selection = iAlphaArg1Operand_1
|
|
dlTextureShader.selection = iTextureShader_1
|
|
)
|
|
else
|
|
(
|
|
iRgbOperation_1 = dlRgbOperation.selection
|
|
iRgbBlendSource_1 = dlRgbBlendSource.selection
|
|
iRgbArg0_1 = dlRgbArg0.selection
|
|
iRgbArg1_1 = dlRgbArg1.selection
|
|
iRgbArg0Operand_1 = dlRgbArg0Operand.selection
|
|
iRgbArg1Operand_1 = dlRgbArg1Operand.selection
|
|
iAlphaOperation_1 = dlAlphaOperation.selection
|
|
iAlphaBlendSource_1 = dlAlphaBlendSource.selection
|
|
iAlphaArg0_1 = dlAlphaArg0.selection
|
|
iAlphaArg1_1 = dlAlphaArg1.selection
|
|
iAlphaArg0Operand_1 = dlAlphaArg0Operand.selection
|
|
iAlphaArg1Operand_1 = dlAlphaArg1Operand.selection
|
|
iTextureShader_1 = dlTextureShader.selection
|
|
)
|
|
|
|
cpConstant.enabled = bEnableSlot_1 and bNormalShader
|
|
dlRgbOperation.enabled = bEnableSlot_1 and bNormalShader
|
|
dlRgbBlendSource.enabled = (bEnableSlot_1 == true) and (iRgbOperation_1 == 5) and bNormalShader
|
|
dlRgbArg0.enabled = bEnableSlot_1 and bNormalShader
|
|
dlRgbArg1.enabled = bEnableSlot_1 and bNormalShader
|
|
dlRgbArg0Operand.enabled = bEnableSlot_1 and bNormalShader
|
|
dlRgbArg1Operand.enabled = bEnableSlot_1 and bNormalShader
|
|
dlAlphaOperation.enabled = bEnableSlot_1 and bNormalShader
|
|
dlAlphaBlendSource.enabled = (bEnableSlot_1 == true) and (iAlphaBlendSource_1 == 5) and bNormalShader
|
|
dlAlphaArg0.enabled = bEnableSlot_1 and bNormalShader
|
|
dlAlphaArg1.enabled = bEnableSlot_1 and bNormalShader
|
|
dlAlphaArg0Operand.enabled = bEnableSlot_1 and bNormalShader
|
|
dlAlphaArg1Operand.enabled = bEnableSlot_1 and bNormalShader
|
|
dlTextureShader.enabled = bEnableSlot_1 and bNormalShader
|
|
sdConstantAlpha.enabled = bEnableSlot_1 and bNormalShader
|
|
)
|
|
)
|
|
|
|
on NelMultitextureSlot1 open do
|
|
(
|
|
updateUI true
|
|
)
|
|
|
|
on dlRgbOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlMappingCoordinates selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlTextureShader selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
)
|
|
|
|
rollout NelMultitextureSlot2 "Nel Slot 2" rolledUp:true
|
|
(
|
|
group "RGB"
|
|
(
|
|
dropdownlist dlRgbOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlRgbBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlRgbArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlRgbArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Alpha"
|
|
(
|
|
dropdownlist dlAlphaOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlAlphaBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlAlphaArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlAlphaArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Extended"
|
|
(
|
|
dropdownlist dlTextureShader "Texture Shader" items:#( "Disable", "TextureOff", "FetchTexture", "PassThrough", "CullFragment", "OffsetTexture", "OffsetTextureScale", "DependentARTexture", "DependentGBTexture", "DP3", "DP3Texture2D", "DP3CubeMap", "DP3ReflectCubeMap", "DP3ConstEyeReflectCubeMap", "DP3DiffuseCubeMap", "DP3DepthReplace" ) width:100 across:2
|
|
ColorPicker cpConstant "Constant Color" align:#right height:40
|
|
Label ldConstantAlpha "Constant Alpha" align:#left across:2
|
|
Spinner sdConstantAlpha "" range:[0,255,255] type:#integer scale:1 align:#left width:50
|
|
)
|
|
|
|
fn updateUI update =
|
|
(
|
|
if (version >= 4) then
|
|
(
|
|
-- update droplist
|
|
if update == true then
|
|
(
|
|
dlRgbOperation.selection = iRgbOperation_2
|
|
dlRgbBlendSource.selection = iRgbBlendSource_2
|
|
dlRgbArg0.selection = iRgbArg0_2
|
|
dlRgbArg1.selection = iRgbArg1_2
|
|
dlRgbArg0Operand.selection = iRgbArg0Operand_2
|
|
dlRgbArg1Operand.selection = iRgbArg1Operand_2
|
|
dlAlphaOperation.selection = iAlphaOperation_2
|
|
dlAlphaBlendSource.selection = iAlphaBlendSource_2
|
|
dlAlphaArg0.selection = iAlphaArg0_2
|
|
dlAlphaArg1.selection = iAlphaArg1_2
|
|
dlAlphaArg0Operand.selection = iAlphaArg0Operand_2
|
|
dlAlphaArg1Operand.selection = iAlphaArg1Operand_2
|
|
dlTextureShader.selection = iTextureShader_2
|
|
)
|
|
else
|
|
(
|
|
iRgbOperation_2 = dlRgbOperation.selection
|
|
iRgbBlendSource_2 = dlRgbBlendSource.selection
|
|
iRgbArg0_2 = dlRgbArg0.selection
|
|
iRgbArg1_2 = dlRgbArg1.selection
|
|
iRgbArg0Operand_2 = dlRgbArg0Operand.selection
|
|
iRgbArg1Operand_2 = dlRgbArg1Operand.selection
|
|
iAlphaOperation_2 = dlAlphaOperation.selection
|
|
iAlphaBlendSource_2 = dlAlphaBlendSource.selection
|
|
iAlphaArg0_2 = dlAlphaArg0.selection
|
|
iAlphaArg1_2 = dlAlphaArg1.selection
|
|
iAlphaArg0Operand_2 = dlAlphaArg0Operand.selection
|
|
iAlphaArg1Operand_2 = dlAlphaArg1Operand.selection
|
|
iTextureShader_2 = dlTextureShader.selection
|
|
)
|
|
|
|
cpConstant.enabled = bEnableSlot_2 and bNormalShader
|
|
dlRgbOperation.enabled = bEnableSlot_2 and bNormalShader
|
|
dlRgbBlendSource.enabled = (bEnableSlot_2 == true) and (iRgbOperation_2 == 5) and bNormalShader
|
|
dlRgbArg0.enabled = bEnableSlot_2 and bNormalShader
|
|
dlRgbArg1.enabled = bEnableSlot_2 and bNormalShader
|
|
dlRgbArg0Operand.enabled = bEnableSlot_2 and bNormalShader
|
|
dlRgbArg1Operand.enabled = bEnableSlot_2 and bNormalShader
|
|
dlAlphaOperation.enabled = bEnableSlot_2 and bNormalShader
|
|
dlAlphaBlendSource.enabled = (bEnableSlot_2 == true) and (iAlphaBlendSource_2 == 5) and bNormalShader
|
|
dlAlphaArg0.enabled = bEnableSlot_2 and bNormalShader
|
|
dlAlphaArg1.enabled = bEnableSlot_2 and bNormalShader
|
|
dlAlphaArg0Operand.enabled = bEnableSlot_2 and bNormalShader
|
|
dlAlphaArg1Operand.enabled = bEnableSlot_2 and bNormalShader
|
|
dlTextureShader.enabled = bEnableSlot_2 and bNormalShader
|
|
sdConstantAlpha.enabled = bEnableSlot_2 and bNormalShader
|
|
)
|
|
)
|
|
|
|
on NelMultitextureSlot2 open do
|
|
(
|
|
updateUI true
|
|
)
|
|
|
|
on dlRgbOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlMappingCoordinates selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlTextureShader selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
)
|
|
|
|
rollout NelMultitextureSlot3 "Nel Slot 3" rolledUp:true
|
|
(
|
|
group "RGB"
|
|
(
|
|
dropdownlist dlRgbOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlRgbBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlRgbArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlRgbArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Alpha"
|
|
(
|
|
dropdownlist dlAlphaOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlAlphaBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlAlphaArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlAlphaArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Extended"
|
|
(
|
|
dropdownlist dlTextureShader "Texture Shader" items:#( "Disable", "TextureOff", "FetchTexture", "PassThrough", "CullFragment", "OffsetTexture", "OffsetTextureScale", "DependentARTexture", "DependentGBTexture", "DP3", "DP3Texture2D", "DP3CubeMap", "DP3ReflectCubeMap", "DP3ConstEyeReflectCubeMap", "DP3DiffuseCubeMap", "DP3DepthReplace" ) width:100 across:2
|
|
ColorPicker cpConstant "Constant Color" align:#right height:40
|
|
Label ldConstantAlpha "Constant Alpha" align:#left across:2
|
|
Spinner sdConstantAlpha "" range:[0,255,255] type:#integer scale:1 align:#left width:50
|
|
)
|
|
|
|
fn updateUI update =
|
|
(
|
|
if (version >= 4) then
|
|
(
|
|
-- update droplist
|
|
if update == true then
|
|
(
|
|
dlRgbOperation.selection = iRgbOperation_3
|
|
dlRgbBlendSource.selection = iRgbBlendSource_3
|
|
dlRgbArg0.selection = iRgbArg0_3
|
|
dlRgbArg1.selection = iRgbArg1_3
|
|
dlRgbArg0Operand.selection = iRgbArg0Operand_3
|
|
dlRgbArg1Operand.selection = iRgbArg1Operand_3
|
|
dlAlphaOperation.selection = iAlphaOperation_3
|
|
dlAlphaBlendSource.selection = iAlphaBlendSource_3
|
|
dlAlphaArg0.selection = iAlphaArg0_3
|
|
dlAlphaArg1.selection = iAlphaArg1_3
|
|
dlAlphaArg0Operand.selection = iAlphaArg0Operand_3
|
|
dlAlphaArg1Operand.selection = iAlphaArg1Operand_3
|
|
dlTextureShader.selection = iTextureShader_3
|
|
)
|
|
else
|
|
(
|
|
iRgbOperation_3 = dlRgbOperation.selection
|
|
iRgbBlendSource_3 = dlRgbBlendSource.selection
|
|
iRgbArg0_3 = dlRgbArg0.selection
|
|
iRgbArg1_3 = dlRgbArg1.selection
|
|
iRgbArg0Operand_3 = dlRgbArg0Operand.selection
|
|
iRgbArg1Operand_3 = dlRgbArg1Operand.selection
|
|
iAlphaOperation_3 = dlAlphaOperation.selection
|
|
iAlphaBlendSource_3 = dlAlphaBlendSource.selection
|
|
iAlphaArg0_3 = dlAlphaArg0.selection
|
|
iAlphaArg1_3 = dlAlphaArg1.selection
|
|
iAlphaArg0Operand_3 = dlAlphaArg0Operand.selection
|
|
iAlphaArg1Operand_3 = dlAlphaArg1Operand.selection
|
|
iTextureShader_3 = dlTextureShader.selection
|
|
)
|
|
|
|
cpConstant.enabled = bEnableSlot_3 and bNormalShader
|
|
dlRgbOperation.enabled = bEnableSlot_3 and bNormalShader
|
|
dlRgbBlendSource.enabled = (bEnableSlot_3 == true) and (iRgbOperation_3 == 5) and bNormalShader
|
|
dlRgbArg0.enabled = bEnableSlot_3 and bNormalShader
|
|
dlRgbArg1.enabled = bEnableSlot_3 and bNormalShader
|
|
dlRgbArg0Operand.enabled = bEnableSlot_3 and bNormalShader
|
|
dlRgbArg1Operand.enabled = bEnableSlot_3 and bNormalShader
|
|
dlAlphaOperation.enabled = bEnableSlot_3 and bNormalShader
|
|
dlAlphaBlendSource.enabled = (bEnableSlot_3 == true) and (iAlphaBlendSource_3 == 5) and bNormalShader
|
|
dlAlphaArg0.enabled = bEnableSlot_3 and bNormalShader
|
|
dlAlphaArg1.enabled = bEnableSlot_3 and bNormalShader
|
|
dlAlphaArg0Operand.enabled = bEnableSlot_3 and bNormalShader
|
|
dlAlphaArg1Operand.enabled = bEnableSlot_3 and bNormalShader
|
|
dlTextureShader.enabled = bEnableSlot_3 and bNormalShader
|
|
sdConstantAlpha.enabled = bEnableSlot_3 and bNormalShader
|
|
)
|
|
)
|
|
|
|
on NelMultitextureSlot3 open do
|
|
(
|
|
updateUI true
|
|
)
|
|
|
|
on dlRgbOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlMappingCoordinates selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlTextureShader selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
)
|
|
|
|
rollout NelMultitextureSlot4 "Nel Slot 4" rolledUp:true
|
|
(
|
|
group "RGB"
|
|
(
|
|
dropdownlist dlRgbOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlRgbBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlRgbArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlRgbArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Alpha"
|
|
(
|
|
dropdownlist dlAlphaOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlAlphaBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlAlphaArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlAlphaArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Extended"
|
|
(
|
|
dropdownlist dlTextureShader "Texture Shader" items:#( "Disable", "TextureOff", "FetchTexture", "PassThrough", "CullFragment", "OffsetTexture", "OffsetTextureScale", "DependentARTexture", "DependentGBTexture", "DP3", "DP3Texture2D", "DP3CubeMap", "DP3ReflectCubeMap", "DP3ConstEyeReflectCubeMap", "DP3DiffuseCubeMap", "DP3DepthReplace" ) width:100 across:2
|
|
ColorPicker cpConstant "Constant Color" align:#right height:40
|
|
Label ldConstantAlpha "Constant Alpha" align:#left across:2
|
|
Spinner sdConstantAlpha "" range:[0,255,255] type:#integer scale:1 align:#left width:50
|
|
)
|
|
|
|
fn updateUI update =
|
|
(
|
|
if (version >= 4) then
|
|
(
|
|
-- update droplist
|
|
if update == true then
|
|
(
|
|
dlRgbOperation.selection = iRgbOperation_4
|
|
dlRgbBlendSource.selection = iRgbBlendSource_4
|
|
dlRgbArg0.selection = iRgbArg0_4
|
|
dlRgbArg1.selection = iRgbArg1_4
|
|
dlRgbArg0Operand.selection = iRgbArg0Operand_4
|
|
dlRgbArg1Operand.selection = iRgbArg1Operand_4
|
|
dlAlphaOperation.selection = iAlphaOperation_4
|
|
dlAlphaBlendSource.selection = iAlphaBlendSource_4
|
|
dlAlphaArg0.selection = iAlphaArg0_4
|
|
dlAlphaArg1.selection = iAlphaArg1_4
|
|
dlAlphaArg0Operand.selection = iAlphaArg0Operand_4
|
|
dlAlphaArg1Operand.selection = iAlphaArg1Operand_4
|
|
dlTextureShader.selection = iTextureShader_4
|
|
)
|
|
else
|
|
(
|
|
iRgbOperation_4 = dlRgbOperation.selection
|
|
iRgbBlendSource_4 = dlRgbBlendSource.selection
|
|
iRgbArg0_4 = dlRgbArg0.selection
|
|
iRgbArg1_4 = dlRgbArg1.selection
|
|
iRgbArg0Operand_4 = dlRgbArg0Operand.selection
|
|
iRgbArg1Operand_4 = dlRgbArg1Operand.selection
|
|
iAlphaOperation_4 = dlAlphaOperation.selection
|
|
iAlphaBlendSource_4 = dlAlphaBlendSource.selection
|
|
iAlphaArg0_4 = dlAlphaArg0.selection
|
|
iAlphaArg1_4 = dlAlphaArg1.selection
|
|
iAlphaArg0Operand_4 = dlAlphaArg0Operand.selection
|
|
iAlphaArg1Operand_4 = dlAlphaArg1Operand.selection
|
|
iTextureShader_4 = dlTextureShader.selection
|
|
)
|
|
|
|
cpConstant.enabled = bEnableSlot_4 and bNormalShader
|
|
dlRgbOperation.enabled = bEnableSlot_4 and bNormalShader
|
|
dlRgbBlendSource.enabled = (bEnableSlot_4 == true) and (iRgbOperation_4 == 5) and bNormalShader
|
|
dlRgbArg0.enabled = bEnableSlot_4 and bNormalShader
|
|
dlRgbArg1.enabled = bEnableSlot_4 and bNormalShader
|
|
dlRgbArg0Operand.enabled = bEnableSlot_4 and bNormalShader
|
|
dlRgbArg1Operand.enabled = bEnableSlot_4 and bNormalShader
|
|
dlAlphaOperation.enabled = bEnableSlot_4 and bNormalShader
|
|
dlAlphaBlendSource.enabled = (bEnableSlot_4 == true) and (iAlphaBlendSource_4 == 5) and bNormalShader
|
|
dlAlphaArg0.enabled = bEnableSlot_4 and bNormalShader
|
|
dlAlphaArg1.enabled = bEnableSlot_4 and bNormalShader
|
|
dlAlphaArg0Operand.enabled = bEnableSlot_4 and bNormalShader
|
|
dlAlphaArg1Operand.enabled = bEnableSlot_4 and bNormalShader
|
|
dlTextureShader.enabled = bEnableSlot_4 and bNormalShader
|
|
sdConstantAlpha.enabled = bEnableSlot_4 and bNormalShader
|
|
)
|
|
)
|
|
|
|
on NelMultitextureSlot4 open do
|
|
(
|
|
updateUI true
|
|
)
|
|
|
|
on dlRgbOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlMappingCoordinates selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlTextureShader selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
)
|
|
|
|
rollout NelMultitextureSlot5 "Nel Slot 5" rolledUp:true
|
|
(
|
|
group "RGB"
|
|
(
|
|
dropdownlist dlRgbOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlRgbBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlRgbArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlRgbArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Alpha"
|
|
(
|
|
dropdownlist dlAlphaOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlAlphaBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlAlphaArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlAlphaArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Extended"
|
|
(
|
|
dropdownlist dlTextureShader "Texture Shader" items:#( "Disable", "TextureOff", "FetchTexture", "PassThrough", "CullFragment", "OffsetTexture", "OffsetTextureScale", "DependentARTexture", "DependentGBTexture", "DP3", "DP3Texture2D", "DP3CubeMap", "DP3ReflectCubeMap", "DP3ConstEyeReflectCubeMap", "DP3DiffuseCubeMap", "DP3DepthReplace" ) width:100 across:2
|
|
ColorPicker cpConstant "Constant Color" align:#right height:40
|
|
Label ldConstantAlpha "Constant Alpha" align:#left across:2
|
|
Spinner sdConstantAlpha "" range:[0,255,255] type:#integer scale:1 align:#left width:50
|
|
)
|
|
|
|
fn updateUI update =
|
|
(
|
|
if (version >= 4) then
|
|
(
|
|
-- update droplist
|
|
if update == true then
|
|
(
|
|
dlRgbOperation.selection = iRgbOperation_5
|
|
dlRgbBlendSource.selection = iRgbBlendSource_5
|
|
dlRgbArg0.selection = iRgbArg0_5
|
|
dlRgbArg1.selection = iRgbArg1_5
|
|
dlRgbArg0Operand.selection = iRgbArg0Operand_5
|
|
dlRgbArg1Operand.selection = iRgbArg1Operand_5
|
|
dlAlphaOperation.selection = iAlphaOperation_5
|
|
dlAlphaBlendSource.selection = iAlphaBlendSource_5
|
|
dlAlphaArg0.selection = iAlphaArg0_5
|
|
dlAlphaArg1.selection = iAlphaArg1_5
|
|
dlAlphaArg0Operand.selection = iAlphaArg0Operand_5
|
|
dlAlphaArg1Operand.selection = iAlphaArg1Operand_5
|
|
dlTextureShader.selection = iTextureShader_5
|
|
)
|
|
else
|
|
(
|
|
iRgbOperation_5 = dlRgbOperation.selection
|
|
iRgbBlendSource_5 = dlRgbBlendSource.selection
|
|
iRgbArg0_5 = dlRgbArg0.selection
|
|
iRgbArg1_5 = dlRgbArg1.selection
|
|
iRgbArg0Operand_5 = dlRgbArg0Operand.selection
|
|
iRgbArg1Operand_5 = dlRgbArg1Operand.selection
|
|
iAlphaOperation_5 = dlAlphaOperation.selection
|
|
iAlphaBlendSource_5 = dlAlphaBlendSource.selection
|
|
iAlphaArg0_5 = dlAlphaArg0.selection
|
|
iAlphaArg1_5 = dlAlphaArg1.selection
|
|
iAlphaArg0Operand_5 = dlAlphaArg0Operand.selection
|
|
iAlphaArg1Operand_5 = dlAlphaArg1Operand.selection
|
|
iTextureShader_5 = dlTextureShader.selection
|
|
)
|
|
|
|
cpConstant.enabled = bEnableSlot_5 and bNormalShader
|
|
dlRgbOperation.enabled = bEnableSlot_5 and bNormalShader
|
|
dlRgbBlendSource.enabled = (bEnableSlot_5 == true) and (iRgbOperation_5 == 5) and bNormalShader
|
|
dlRgbArg0.enabled = bEnableSlot_5 and bNormalShader
|
|
dlRgbArg1.enabled = bEnableSlot_5 and bNormalShader
|
|
dlRgbArg0Operand.enabled = bEnableSlot_5 and bNormalShader
|
|
dlRgbArg1Operand.enabled = bEnableSlot_5 and bNormalShader
|
|
dlAlphaOperation.enabled = bEnableSlot_5 and bNormalShader
|
|
dlAlphaBlendSource.enabled = (bEnableSlot_5 == true) and (iAlphaBlendSource_5 == 5) and bNormalShader
|
|
dlAlphaArg0.enabled = bEnableSlot_5 and bNormalShader
|
|
dlAlphaArg1.enabled = bEnableSlot_5 and bNormalShader
|
|
dlAlphaArg0Operand.enabled = bEnableSlot_5 and bNormalShader
|
|
dlAlphaArg1Operand.enabled = bEnableSlot_5 and bNormalShader
|
|
dlTextureShader.enabled = bEnableSlot_5 and bNormalShader
|
|
sdConstantAlpha.enabled = bEnableSlot_5 and bNormalShader
|
|
)
|
|
)
|
|
|
|
on NelMultitextureSlot5 open do
|
|
(
|
|
updateUI true
|
|
)
|
|
|
|
on dlRgbOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlMappingCoordinates selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlTextureShader selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
)
|
|
|
|
rollout NelMultitextureSlot6 "Nel Slot 6" rolledUp:true
|
|
(
|
|
group "RGB"
|
|
(
|
|
dropdownlist dlRgbOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlRgbBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlRgbArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlRgbArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlRgbArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Alpha"
|
|
(
|
|
dropdownlist dlAlphaOperation "Operation" items:#( "Arg0", "Arg0*Arg1", "Arg0+Arg1", "Arg0+Arg1-0.5", "Alpha Blend" ) across:2
|
|
dropdownlist dlAlphaBlendSource "Blend Source" items:#( "Texture", "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg0 "Arg0" items:#( "Texture", "Previous", "Diffuse", "Constant" ) across:4
|
|
dropdownlist dlAlphaArg0Operand "Arg0 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
dropdownlist dlAlphaArg1 "Arg1" items:#( "Previous", "Diffuse", "Constant" )
|
|
dropdownlist dlAlphaArg1Operand "Arg1 Operand" items:#( "RGB", "Inv RGB", "Alpha", "Inv Alpha" )
|
|
)
|
|
group "Extended"
|
|
(
|
|
dropdownlist dlTextureShader "Texture Shader" items:#( "Disable", "TextureOff", "FetchTexture", "PassThrough", "CullFragment", "OffsetTexture", "OffsetTextureScale", "DependentARTexture", "DependentGBTexture", "DP3", "DP3Texture2D", "DP3CubeMap", "DP3ReflectCubeMap", "DP3ConstEyeReflectCubeMap", "DP3DiffuseCubeMap", "DP3DepthReplace" ) width:100 across:2
|
|
ColorPicker cpConstant "Constant Color" align:#right height:40
|
|
Label ldConstantAlpha "Constant Alpha" align:#left across:2
|
|
Spinner sdConstantAlpha "" range:[0,255,255] type:#integer scale:1 align:#left width:50
|
|
)
|
|
|
|
fn updateUI update =
|
|
(
|
|
if (version >= 4) then
|
|
(
|
|
-- update droplist
|
|
if update == true then
|
|
(
|
|
dlRgbOperation.selection = iRgbOperation_6
|
|
dlRgbBlendSource.selection = iRgbBlendSource_6
|
|
dlRgbArg0.selection = iRgbArg0_6
|
|
dlRgbArg1.selection = iRgbArg1_6
|
|
dlRgbArg0Operand.selection = iRgbArg0Operand_6
|
|
dlRgbArg1Operand.selection = iRgbArg1Operand_6
|
|
dlAlphaOperation.selection = iAlphaOperation_6
|
|
dlAlphaBlendSource.selection = iAlphaBlendSource_6
|
|
dlAlphaArg0.selection = iAlphaArg0_6
|
|
dlAlphaArg1.selection = iAlphaArg1_6
|
|
dlAlphaArg0Operand.selection = iAlphaArg0Operand_6
|
|
dlAlphaArg1Operand.selection = iAlphaArg1Operand_6
|
|
dlTextureShader.selection = iTextureShader_6
|
|
)
|
|
else
|
|
(
|
|
iRgbOperation_6 = dlRgbOperation.selection
|
|
iRgbBlendSource_6 = dlRgbBlendSource.selection
|
|
iRgbArg0_6 = dlRgbArg0.selection
|
|
iRgbArg1_6 = dlRgbArg1.selection
|
|
iRgbArg0Operand_6 = dlRgbArg0Operand.selection
|
|
iRgbArg1Operand_6 = dlRgbArg1Operand.selection
|
|
iAlphaOperation_6 = dlAlphaOperation.selection
|
|
iAlphaBlendSource_6 = dlAlphaBlendSource.selection
|
|
iAlphaArg0_6 = dlAlphaArg0.selection
|
|
iAlphaArg1_6 = dlAlphaArg1.selection
|
|
iAlphaArg0Operand_6 = dlAlphaArg0Operand.selection
|
|
iAlphaArg1Operand_6 = dlAlphaArg1Operand.selection
|
|
iTextureShader_6 = dlTextureShader.selection
|
|
)
|
|
|
|
cpConstant.enabled = bEnableSlot_6 and bNormalShader
|
|
dlRgbOperation.enabled = bEnableSlot_6 and bNormalShader
|
|
dlRgbBlendSource.enabled = (bEnableSlot_6 == true) and (iRgbOperation_6 == 5) and bNormalShader
|
|
dlRgbArg0.enabled = bEnableSlot_6 and bNormalShader
|
|
dlRgbArg1.enabled = bEnableSlot_6 and bNormalShader
|
|
dlRgbArg0Operand.enabled = bEnableSlot_6 and bNormalShader
|
|
dlRgbArg1Operand.enabled = bEnableSlot_6 and bNormalShader
|
|
dlAlphaOperation.enabled = bEnableSlot_6 and bNormalShader
|
|
dlAlphaBlendSource.enabled = (bEnableSlot_6 == true) and (iAlphaBlendSource_6 == 5) and bNormalShader
|
|
dlAlphaArg0.enabled = bEnableSlot_6 and bNormalShader
|
|
dlAlphaArg1.enabled = bEnableSlot_6 and bNormalShader
|
|
dlAlphaArg0Operand.enabled = bEnableSlot_6 and bNormalShader
|
|
dlAlphaArg1Operand.enabled = bEnableSlot_6 and bNormalShader
|
|
dlTextureShader.enabled = bEnableSlot_6 and bNormalShader
|
|
sdConstantAlpha.enabled = bEnableSlot_6 and bNormalShader
|
|
)
|
|
)
|
|
|
|
on NelMultitextureSlot6 open do
|
|
(
|
|
updateUI true
|
|
)
|
|
|
|
on dlRgbOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaOperation selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1Operand selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlMappingCoordinates selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlTextureShader selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlRgbArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaBlendSource selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg0 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
|
|
on dlAlphaArg1 selected newState do
|
|
(
|
|
updateUI false
|
|
)
|
|
)
|
|
|
|
fn loadShader shader =
|
|
(
|
|
-- Disable all slot
|
|
bEnableSlot_1 = false
|
|
bEnableSlot_2 = false
|
|
bEnableSlot_3 = false
|
|
bEnableSlot_4 = false
|
|
bEnableSlot_5 = false
|
|
bEnableSlot_6 = false
|
|
bEnableSlot_7 = false
|
|
bEnableSlot_8 = false
|
|
|
|
if shader == ShaderSingleTexture then
|
|
(
|
|
-- Single texture
|
|
bEnableSlot_1 = true
|
|
iRgbOperation_1 = OptorModulate
|
|
iRgbArg0_1 = Src0Texture
|
|
iRgbArg1_1 = Src1Diffuse
|
|
iRgbArg0Operand_1 = OprdRGB
|
|
iRgbArg1Operand_1 = OprdRGB
|
|
iAlphaOperation_1 = OptorModulate
|
|
iAlphaArg0_1 = Src0Texture
|
|
iAlphaArg1_1 = Src1Diffuse
|
|
iAlphaArg0Operand_1 = OprdAlpha
|
|
iAlphaArg1Operand_1 = OprdAlpha
|
|
iTextureShader_1 = TextureShaderDisable
|
|
)
|
|
else if shader == ShaderAddTwoTextures then
|
|
(
|
|
-- Two texture texture
|
|
|
|
bEnableSlot_1 = true
|
|
iRgbOperation_1 = OptorModulate
|
|
iRgbArg0_1 = Src0Texture
|
|
iRgbArg1_1 = Src1Diffuse
|
|
iRgbArg0Operand_1 = OprdRGB
|
|
iRgbArg1Operand_1 = OprdRGB
|
|
iAlphaOperation_1 = OptorModulate
|
|
iAlphaArg0_1 = Src0Texture
|
|
iAlphaArg1_1 = Src1Diffuse
|
|
iAlphaArg0Operand_1 = OprdAlpha
|
|
iAlphaArg1Operand_1 = OprdAlpha
|
|
iTextureShader_1 = TextureShaderDisable
|
|
|
|
bEnableSlot_2 = true
|
|
iRgbOperation_2 = OptorAdd
|
|
iRgbArg0_2 = Src0Texture
|
|
iRgbArg1_2 = Src1Previous
|
|
iRgbArg0Operand_2 = OprdRGB
|
|
iRgbArg1Operand_2 = OprdRGB
|
|
iAlphaOperation_2 = OptorModulate
|
|
iAlphaArg0_2 = Src0Texture
|
|
iAlphaArg1_2 = Src1Diffuse
|
|
iAlphaArg0Operand_2 = OprdAlpha
|
|
iAlphaArg1Operand_2 = OprdAlpha
|
|
iTextureShader_2 = TextureShaderDisable
|
|
)
|
|
else if shader == ShaderMulTwoTextures then
|
|
(
|
|
-- Two texture texture
|
|
|
|
bEnableSlot_1 = true
|
|
iRgbOperation_1 = OptorModulate
|
|
iRgbArg0_1 = Src0Texture
|
|
iRgbArg1_1 = Src1Diffuse
|
|
iRgbArg0Operand_1 = OprdRGB
|
|
iRgbArg1Operand_1 = OprdRGB
|
|
iAlphaOperation_1 = OptorModulate
|
|
iAlphaArg0_1 = Src0Texture
|
|
iAlphaArg1_1 = Src1Diffuse
|
|
iAlphaArg0Operand_1 = OprdAlpha
|
|
iAlphaArg1Operand_1 = OprdAlpha
|
|
iTextureShader_1 = TextureShaderDisable
|
|
|
|
bEnableSlot_2 = true
|
|
iRgbOperation_2 = OptorModulate
|
|
iRgbArg0_2 = Src0Texture
|
|
iRgbArg1_2 = Src1Previous
|
|
iRgbArg0Operand_2 = OprdRGB
|
|
iRgbArg1Operand_2 = OprdRGB
|
|
iAlphaOperation_2 = OptorModulate
|
|
iAlphaArg0_2 = Src0Texture
|
|
iAlphaArg1_2 = Src1Diffuse
|
|
iAlphaArg0Operand_2 = OprdInvAlpha
|
|
iAlphaArg1Operand_2 = OprdAlpha
|
|
iTextureShader_2 = TextureShaderDisable
|
|
)
|
|
else if shader == ShaderBlendTwoTextures then
|
|
(
|
|
-- Two texture texture
|
|
|
|
bEnableSlot_1 = true
|
|
iRgbOperation_1 = OptorModulate
|
|
iRgbArg0_1 = Src0Texture
|
|
iRgbArg1_1 = Src1Diffuse
|
|
iRgbArg0Operand_1 = OprdRGB
|
|
iRgbArg1Operand_1 = OprdRGB
|
|
iAlphaOperation_1 = OptorModulate
|
|
iAlphaArg0_1 = Src0Texture
|
|
iAlphaArg1_1 = Src1Diffuse
|
|
iAlphaArg0Operand_1 = OprdAlpha
|
|
iAlphaArg1Operand_1 = OprdAlpha
|
|
iTextureShader_1 = TextureShaderDisable
|
|
|
|
bEnableSlot_2 = true
|
|
iRgbOperation_2 = OptorBlend
|
|
iRgbBlendSource_2 = SrcBlendPrevious
|
|
iRgbArg0_2 = Src0Texture
|
|
iRgbArg1_2 = Src1Previous
|
|
iRgbArg0Operand_2 = OprdRGB
|
|
iRgbArg1Operand_2 = OprdRGB
|
|
iAlphaOperation_2 = OptorReplace
|
|
iAlphaArg0_2 = Src0Texture
|
|
iAlphaArg1_2 = Src1Diffuse
|
|
iAlphaArg0Operand_2 = OprdAlpha
|
|
iAlphaArg1Operand_2 = OprdAlpha
|
|
iTextureShader_2 = TextureShaderDisable
|
|
)
|
|
else if shader == ShaderBlendMask then
|
|
(
|
|
-- Two texture texture
|
|
|
|
bEnableSlot_1 = true
|
|
iRgbOperation_1 = OptorModulate
|
|
iRgbArg0_1 = Src0Texture
|
|
iRgbArg1_1 = Src1Diffuse
|
|
iRgbArg0Operand_1 = OprdRGB
|
|
iRgbArg1Operand_1 = OprdRGB
|
|
iAlphaOperation_1 = OptorReplace
|
|
iAlphaArg0_1 = Src0Texture
|
|
iAlphaArg0Operand_1 = OprdAlpha
|
|
iTextureShader_1 = TextureShaderDisable
|
|
|
|
bEnableSlot_2 = true
|
|
iRgbOperation_2 = OptorReplace
|
|
iRgbArg0_1 = Src1Previous
|
|
iRgbArg0Operand_2 = OprdRGB
|
|
iAlphaOperation_2 = OptorModulate
|
|
iAlphaArg0_2 = Src0Texture
|
|
iAlphaArg1_2 = Src1Diffuse
|
|
iAlphaArg0Operand_2 = OprdAlpha
|
|
iAlphaArg1Operand_2 = OprdAlpha
|
|
iTextureShader_2 = TextureShaderDisable
|
|
)
|
|
else if shader == ShaderMixTwoTextures then
|
|
(
|
|
-- Two texture texture
|
|
|
|
bEnableSlot_1 = true
|
|
iRgbOperation_1 = OptorModulate
|
|
iRgbArg0_1 = Src0Texture
|
|
iRgbArg1_1 = Src1Diffuse
|
|
iRgbArg0Operand_1 = OprdRGB
|
|
iRgbArg1Operand_1 = OprdRGB
|
|
iAlphaOperation_1 = OptorModulate
|
|
iAlphaArg0_1 = Src0Texture
|
|
iAlphaArg0_2 = Src1Diffuse
|
|
iAlphaArg0Operand_1 = OprdAlpha
|
|
iAlphaArg1Operand_1 = OprdAlpha
|
|
iTextureShader_1 = TextureShaderDisable
|
|
|
|
bEnableSlot_2 = true
|
|
iRgbOperation_2 = OptorBlend
|
|
iRgbBlendSource_2 = SrcBlendConstant
|
|
iRgbArg0_2 = Src0Texture
|
|
iRgbArg1_2 = Src1Previous
|
|
iRgbArg0Operand_2 = OprdRGB
|
|
iAlphaOperation_2 = OptorBlend
|
|
iAlphaBlendSource_2 = SrcBlendConstant
|
|
iAlphaArg0_2 = Src0Texture
|
|
iAlphaArg1_2 = Src1Previous
|
|
iAlphaArg0Operand_2 = OprdAlpha
|
|
iAlphaArg1Operand_2 = OprdAlpha
|
|
iTextureShader_2 = TextureShaderDisable
|
|
iConstantAlpha_2 = 127
|
|
)
|
|
|
|
-- Update the user interface
|
|
globalUpdateUI true
|
|
)
|
|
|
|
on load do
|
|
(
|
|
-- Update to version 4 ?
|
|
if updateToVersion4 == true then
|
|
(
|
|
|
|
-- Water
|
|
if bWater == true then
|
|
(
|
|
-- Shader Type
|
|
iShaderType = ShaderWater
|
|
|
|
tTexture_1 = delegate.ReflectionMap
|
|
tTexture_2 = delegate.RefractionMap
|
|
tTexture_3 = delegate.OpacityMap
|
|
tTexture_4 = delegate.FilterMap
|
|
tTexture_5 = delegate.BumpMap
|
|
tTexture_6 = delegate.DisplacementMap
|
|
tTexture_7 = delegate.DiffuseMap
|
|
|
|
bEnableSlot_1 = delegate.ReflectionMapEnable
|
|
bEnableSlot_2 = delegate.RefractionMapEnable
|
|
bEnableSlot_3 = delegate.OpacityMapEnable
|
|
bEnableSlot_4 = delegate.FilterMapEnable
|
|
bEnableSlot_5 = delegate.BumpMapEnable
|
|
bEnableSlot_6 = delegate.DisplacementMapEnable
|
|
bEnableSlot_7 = delegate.DiffuseMapEnable
|
|
)
|
|
else
|
|
(
|
|
-- Simple texture mode
|
|
tTexture_1 = delegate.DiffuseMap
|
|
bEnableSlot_1 = delegate.DiffuseMapEnable
|
|
|
|
-- Lightmap ?
|
|
if bLightmap == true then
|
|
(
|
|
-- Shader Type
|
|
iShaderType = ShaderLightmap
|
|
)
|
|
else
|
|
(
|
|
if ((delegate.SpecularMapEnable == true) and (delegate.SpecularMap != undefined)) then
|
|
(
|
|
-- Shader specular
|
|
iShaderType = ShaderSpecular
|
|
|
|
-- Specular map
|
|
tTexture_2 = delegate.SpecularMap
|
|
bEnableSlot_2 = true
|
|
)
|
|
else
|
|
(
|
|
-- Shader Type
|
|
iShaderType = ShaderNormal
|
|
loadShader ShaderSingleTexture
|
|
)
|
|
|
|
-- Alpha blend ?
|
|
bAlphaBlend = (bAlphaTest == false) and ((delegate.opacity < 100) or (delegate.OpacityMap != undefined) or bAlphaVertex)
|
|
|
|
-- Alpha operator
|
|
if (delegate.opacityType == 0) then
|
|
(
|
|
-- Blend
|
|
iBlendSrcFunc = BlendSrcAlpha
|
|
iBlendDestFunc = BlendInvSrcAlpha
|
|
)
|
|
else if (delegate.opacityType == 2) then
|
|
(
|
|
-- Additive
|
|
iBlendSrcFunc = BlendOne
|
|
iBlendDestFunc = BlendOne
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
updateToVersion4 = false
|
|
)
|
|
|
|
on create do
|
|
(
|
|
-- Single shader
|
|
loadShader ShaderSingleTexture
|
|
)
|
|
|
|
on update do
|
|
(
|
|
-- Initialise V3 fields.
|
|
if (version < 3) and (version >= 2) then
|
|
(
|
|
-- No color vertex
|
|
bColorVertex = false
|
|
|
|
if bLightMap == true then
|
|
bColorVertex = true
|
|
if bUnlighted == true then
|
|
bColorVertex = true
|
|
|
|
-- No alpha vertex
|
|
bAlphaVertex = false
|
|
iAlphaVertexChannel = 0
|
|
)
|
|
|
|
-- Initialise V4 fields.
|
|
if (version < 4) and (version >= 2) then
|
|
(
|
|
updateToVersion4 = true
|
|
)
|
|
)
|
|
|
|
fn globalUpdateUI update =
|
|
(
|
|
NelParams.updateUI update
|
|
NelTexture.updateUI update
|
|
NelMultitextureSlot1.updateUI update
|
|
NelMultitextureSlot2.updateUI update
|
|
NelMultitextureSlot3.updateUI update
|
|
NelMultitextureSlot4.updateUI update
|
|
NelMultitextureSlot5.updateUI update
|
|
NelMultitextureSlot6.updateUI update
|
|
)
|
|
|
|
fn updateTextureName =
|
|
(
|
|
-- Set the name
|
|
if (tTexture_1 != undefined) then
|
|
(
|
|
if (classof tTexture_1) == Bitmaptexture then
|
|
(
|
|
NelTexture.mbTexture_1.text = (tTexture_1.name+" ("+(filenameFromPath (tTexture_1.filename))+")")
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_1.text = (tTexture_1.name+" ("+((classof tTexture_1) as string)+")")
|
|
)
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_1.text = "None"
|
|
)
|
|
if (tTexture_2 != undefined) then
|
|
(
|
|
if (classof tTexture_2) == Bitmaptexture then
|
|
(
|
|
NelTexture.mbTexture_2.text = (tTexture_2.name+" ("+(filenameFromPath (tTexture_2.filename))+")")
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_2.text = (tTexture_2.name+" ("+((classof tTexture_2) as string)+")")
|
|
)
|
|
)
|
|
else
|
|
(
|
|
if (iShaderType == ShaderUserColor) and (tTexture_1 != undefined) and ((classof tTexture_1) == Bitmaptexture) then
|
|
(
|
|
NelTexture.mbTexture_2.text = (getFilenameFile (filenameFromPath (tTexture_1.filename))) + "_usercolor" + (getFilenameType (filenameFromPath (tTexture_1.filename)))
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_2.text = "None"
|
|
)
|
|
)
|
|
if (tTexture_3 != undefined) then
|
|
(
|
|
if (classof tTexture_3) == Bitmaptexture then
|
|
(
|
|
NelTexture.mbTexture_3.text = (tTexture_3.name+" ("+(filenameFromPath (tTexture_3.filename))+")")
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_3.text = (tTexture_3.name+" ("+((classof tTexture_3) as string)+")")
|
|
)
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_3.text = "None"
|
|
)
|
|
if (tTexture_4 != undefined) then
|
|
(
|
|
if (classof tTexture_4) == Bitmaptexture then
|
|
(
|
|
NelTexture.mbTexture_4.text = (tTexture_4.name+" ("+(filenameFromPath (tTexture_4.filename))+")")
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_4.text = (tTexture_4.name+" ("+((classof tTexture_4) as string)+")")
|
|
)
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_4.text = "None"
|
|
)
|
|
if (tTexture_5 != undefined) then
|
|
(
|
|
if (classof tTexture_5) == Bitmaptexture then
|
|
(
|
|
NelTexture.mbTexture_5.text = (tTexture_5.name+" ("+(filenameFromPath (tTexture_5.filename))+")")
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_5.text = (tTexture_5.name+" ("+((classof tTexture_5) as string)+")")
|
|
)
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_5.text = "None"
|
|
)
|
|
if (tTexture_6 != undefined) then
|
|
(
|
|
if (classof tTexture_6) == Bitmaptexture then
|
|
(
|
|
NelTexture.mbTexture_6.text = (tTexture_6.name+" ("+(filenameFromPath (tTexture_6.filename))+")")
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_6.text = (tTexture_6.name+" ("+((classof tTexture_6) as string)+")")
|
|
)
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_6.text = "None"
|
|
)
|
|
if (tTexture_7 != undefined) then
|
|
(
|
|
if (classof tTexture_7) == Bitmaptexture then
|
|
(
|
|
NelTexture.mbTexture_7.text = (tTexture_7.name+" ("+(filenameFromPath (tTexture_7.filename))+")")
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_7.text = (tTexture_7.name+" ("+((classof tTexture_7) as string)+")")
|
|
)
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_7.text = "None"
|
|
)
|
|
if (tTexture_8 != undefined) then
|
|
(
|
|
if (classof tTexture_8) == Bitmaptexture then
|
|
(
|
|
NelTexture.mbTexture_8.text = (tTexture_8.name+" ("+(filenameFromPath (tTexture_8.filename))+")")
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_8.text = (tTexture_8.name+" ("+((classof tTexture_8) as string)+")")
|
|
)
|
|
)
|
|
else
|
|
(
|
|
NelTexture.mbTexture_8.text = "None"
|
|
)
|
|
)
|
|
)
|