905 lines
28 KiB
C++
905 lines
28 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "tool.h"
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#include "editor.h"
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#include "r2_config.h"
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//
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#include "../interface_v3/interface_manager.h"
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#include "nel/gui/event_descriptor.h"
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#include "../motion/user_controls.h"
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#include "../global.h"
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#include "../entities.h"
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#include "../water_map.h"
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#include "../input.h"
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#include "../time_client.h"
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#include "displayer_visual.h"
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#include "../interface_v3/group_map.h"
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#include "nel/gui/lua_ihm.h"
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//
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#include "nel/pacs/u_global_position.h"
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#include "nel/pacs/u_global_retriever.h"
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//
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#include "nel/misc/matrix.h"
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#include "nel/misc/vector_2f.h"
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//
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#include "nel/3d/u_landscape.h"
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//
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#include "nel/3d/packed_world.h"
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extern NLPACS::UGlobalRetriever *GR;
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using namespace NLMISC;
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using namespace NL3D;
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namespace R2
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{
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const uint32 DEFAULT_ENTITY_MIN_OPACITY = 128;
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bool CTool::_MouseCaptured = false;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> CTool::_UserCharFade;
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static const CVector cardinals[] =
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{
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CVector(1.f, 0.f, 0.f),
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CVector(1.f, 1.f, 0.f).normed(),
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CVector(0.f, 1.f, 0.f),
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CVector(-1.f, 1.f, 0.f).normed(),
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CVector(-1.f, 0.f, 0.f),
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CVector(-1.f, -1.f, 0.f).normed(),
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CVector(0.f, -1.f, 0.f),
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CVector(1.f, -1.f, 0.f).normed()
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};
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// ***************************************************************
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CTool::CTool()
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{
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_DoubleClickStartTime = -1;
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_DoubleClickX = -1;
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_DoubleClickY = -1;
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_AutoPanLastHandlingFrame = 0;
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_AutoPanDelay = 0;
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_NumPans = 0;
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}
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// ***************************************************************
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void CTool::startDoubleClickCheck()
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{
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//H_AUTO(R2_CTool_startDoubleClickCheck)
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_DoubleClickStartTime = T0;
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getMousePos(_DoubleClickX, _DoubleClickY);
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}
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// ***************************************************************
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bool CTool::checkDoubleClick()
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{
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//H_AUTO(R2_CTool_checkDoubleClick)
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if (_DoubleClickStartTime == -1) return false;
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if (T0 - _DoubleClickStartTime >= CWidgetManager::getInstance()->getUserDblClickDelay()) return false;
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sint32 mx, my;
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getMousePos(mx, my);
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const sint32 moveThrehsold = 2;
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// test that mouse hasn't moved too much between the 2 clicks
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return abs(mx - _DoubleClickX) <= moveThrehsold && abs(my - _DoubleClickY) <= moveThrehsold;
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}
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// ***************************************************************
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bool CTool::isShiftDown()
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{
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//H_AUTO(R2_CTool_isShiftDown)
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return Driver->AsyncListener.isKeyDown(KeySHIFT) ||
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Driver->AsyncListener.isKeyDown(KeyLSHIFT) ||
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Driver->AsyncListener.isKeyDown(KeyRSHIFT);
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}
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// ***************************************************************
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bool CTool::isCtrlDown()
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{
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//H_AUTO(R2_CTool_isCtrlDown)
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return Driver->AsyncListener.isKeyDown(KeyCONTROL) ||
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Driver->AsyncListener.isKeyDown(KeyLCONTROL) ||
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Driver->AsyncListener.isKeyDown(KeyRCONTROL);
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}
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// ***************************************************************
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CInterfaceManager &CTool::getUI()
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{
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//H_AUTO(R2_CTool_getUI)
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return CEditor::getUI();
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}
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// ***************************************************************
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void CTool::getScreenSize(uint32 &scrW, uint32 &scrH)
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{
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//H_AUTO(R2_CTool_getScreenSize)
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CViewRenderer::getInstance()->getScreenSize(scrW, scrH);
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}
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// ***************************************************************
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uint32 CTool::getScreenWidth()
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{
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//H_AUTO(R2_CTool_getScreenWidth)
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uint32 scrW, scrH;
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CViewRenderer::getInstance()->getScreenSize(scrW, scrH);
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return scrW;
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}
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// ***************************************************************
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uint32 CTool::getScreenHeight()
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{
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//H_AUTO(R2_CTool_getScreenHeight)
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uint32 scrW, scrH;
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CViewRenderer::getInstance()->getScreenSize(scrW, scrH);
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return scrH;
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}
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// ***************************************************************
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void CTool::getMousePos(sint32 &x, sint32 &y)
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{
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//H_AUTO(R2_CTool_getMousePos)
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CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
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if(cursor == NULL)
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{
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x = y = -1;
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return;
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}
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cursor->getPointerPos(x, y);
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}
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// ***************************************************************
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sint32 CTool::getMouseX()
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{
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//H_AUTO(R2_CTool_getMouseX)
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sint32 x, y;
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getMousePos(x, y);
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return x;
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}
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// ***************************************************************
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sint32 CTool::getMouseY()
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{
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//H_AUTO(R2_CTool_getMouseY)
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sint32 x, y;
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getMousePos(x, y);
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return y;
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}
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// ***************************************************************
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bool CTool::isMouseOnUI()
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{
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//H_AUTO(R2_CTool_isMouseOnUI)
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return CWidgetManager::getInstance()->getWindowUnder(getMouseX(), getMouseY()) != NULL;
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}
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// ***************************************************************
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CGroupMap *CTool::getWorldMap()
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{
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//H_AUTO(R2_CTool_getWorldMap)
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static NLMISC::CRefPtr<CGroupMap> mapPtr;
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static volatile bool cacheTest = true;
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if (!mapPtr || !cacheTest)
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{
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mapPtr = dynamic_cast<CGroupMap*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:map:content:map_content:actual_map"));
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}
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return mapPtr;
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}
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// ***************************************************************
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CGroupMap *CTool::isMouseOnWorldMap()
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{
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//H_AUTO(R2_CTool_isMouseOnWorldMap)
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const std::vector<CInterfaceGroup *> &groupsUnder = CWidgetManager::getInstance()->getGroupsUnderPointer();
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if (groupsUnder.empty()) return NULL;
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for(uint k = 0; k < groupsUnder.size(); ++k)
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{
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CGroupMap *gm = dynamic_cast<CGroupMap *>(groupsUnder[k]);
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if (gm) return gm;
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}
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return NULL;
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}
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// ***************************************************************
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CGroupContainer *CTool::isMouseOnContainer()
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{
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//H_AUTO(R2_CTool_isMouseOnContainer)
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const std::vector<CInterfaceGroup *> &groupsUnder = CWidgetManager::getInstance()->getGroupsUnderPointer();
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if (groupsUnder.empty()) return NULL;
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for(uint k = 0; k < groupsUnder.size(); ++k)
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{
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CInterfaceGroup* gc = groupsUnder[k]->getParentContainer();
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if (gc)
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return static_cast< CGroupContainer* >( gc );
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}
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return NULL;
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}
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// ***************************************************************
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void CTool::computeWorldViewRay(sint32 posX, sint32 posY, CWorldViewRay &dest)
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{
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//H_AUTO(R2_CTool_computeWorldViewRay)
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CGroupMap *gm = isMouseOnWorldMap();
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if (gm)
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{
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sint32 windowX = posX - gm->getXReal();
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sint32 windowY = posY - gm->getYReal();
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CVector2f mapPos;
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gm->windowToMap(mapPos, windowX, windowY);
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if (mapPos.x >= 0.f && mapPos.y >= 0.f && mapPos.x <= 1.f && mapPos.y <= 1.f)
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{
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CVector2f worldPos;
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gm->mapToWorld(worldPos, mapPos);
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dest.Dir = -CVector::K;
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dest.Origin.set(worldPos.x, worldPos.y, 10000.f); // look from above
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dest.OnMiniMap = true;
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dest.Right = CVector(1.f, 0.f, 0.f);
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dest.Up = CVector(0.f, 1.f, 0.f);
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dest.Valid = true;
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return;
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}
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else
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{
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dest.OnMiniMap = true;
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dest.Valid = false;
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return;
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}
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}
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uint32 scrW, scrH;
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getScreenSize(scrW, scrH);
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const NL3D::CFrustum &fru = MainCam.getFrustum();
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//
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dest.Dir.x = posX / (float) scrW;
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dest.Dir.x = fru.Left + (fru.Right - fru.Left) * dest.Dir.x;
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dest.Dir.z = posY / (float) scrH;
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dest.Dir.z = fru.Bottom + (fru.Top - fru.Bottom) * dest.Dir.z;
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dest.Dir.y = fru.Near;
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//
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dest.Dir /= fru.Near;
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CMatrix camMatrix = MainCam.getMatrix();
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dest.Right = camMatrix.getI().normed();
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dest.Up = camMatrix.getK().normed();
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dest.Dir = camMatrix.mulVector(dest.Dir);
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dest.Origin = camMatrix.getPos();
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dest.OnMiniMap = false;
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dest.Valid = true;
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// When looking upward, the camera may be "snapped" to the ground
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// In this case, false intersection with the ground may be detected, so move forward
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// in ray direction to resolve that problem
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const float distBias = 0.20f;
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dest.Origin += distBias * dest.Dir;
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}
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// ***************************************************************
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bool CTool::isInScreen(sint32 x, sint32 y)
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{
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//H_AUTO(R2_CTool_isInScreen)
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uint32 scrW, scrH;
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getScreenSize(scrW, scrH);
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return x >= 0 && y >=0 && x < (sint32) scrW && y < (sint32) scrH;
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}
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// ***************************************************************
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CTool::TRayIntersectionType CTool::getPacsType(const NLMISC::CVector &pos, float threshold, NLPACS::UGlobalPosition &destPos)
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{
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//H_AUTO(R2_CTool_getPacsType)
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if (!GR) return NoIntersection;
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destPos = GR->retrievePosition(pos, threshold);
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if (destPos.InstanceId != -1)
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{
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float waterHeight = 0.0f;
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if(GR->isWaterPosition(destPos, waterHeight))
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{
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// for now, forbid to put something in water
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return InvalidPacsPos;
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}
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return ValidPacsPos;
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}
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else
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{
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return InvalidPacsPos;
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}
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}
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// ***************************************************************
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bool CTool::raytrace(const NLMISC::CVector &segmentStart, const NLMISC::CVector &dir, NLMISC::CVector &inter)
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{
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//H_AUTO(R2_CTool_raytrace)
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// try precise collision first if ray not vertical (not supported by CollisionManager)
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H_AUTO ( RZ_Client_Camera_Collision_For_R2 )
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if (dir.x != 0.f || dir.y != 0.f)
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{
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if (Landscape)
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{
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// use a shortest distance for collision manager (for speed)
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CVector segmentEnd = segmentStart + 100.f * dir;
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float dist = Landscape->getRayCollision(segmentStart, segmentEnd);
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if (dist != 1.f)
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{
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inter = segmentStart + dist * (segmentEnd - segmentStart);
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return true;
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}
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}
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}
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// else try with coarsest version of the island
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// ... else try with coarsest version of the whole island
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CPackedWorld *pw = getEditor().getIslandCollision().getPackedIsland();
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if (pw)
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{
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if (pw->raytrace(segmentStart, segmentStart + 2000.f * dir, inter))
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{
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return true;
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}
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}
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//
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return false;
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}
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// ***************************************************************
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CTool::TRayIntersectionType CTool::computeWorldMapIntersection(float x, float y, NLMISC::CVector &inter)
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{
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//H_AUTO(R2_CTool_computeWorldMapIntersection)
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const CArray2D<sint16> &heightMap = getEditor().getIslandCollision().getHeightMap();
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if (!heightMap.empty())
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{
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// here we take only the surface with a valid z, so the 'InvalidPacsPocs' case is not possible
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if (computeNearestValidSurfaceFromHeightMap(x, y, inter)) return ValidPacsPos;
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return NoIntersection;
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}
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if (!GR) return NoIntersection;
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// if heightmap not present then relies on old pacs test method...(transition code before all goes through the heightmap)
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CVector pos(x, y, 0.f);
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//
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NLPACS::UGlobalPosition pacsPos;
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TRayIntersectionType interType = getPacsType(pos, 100000.f, pacsPos);
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nlassert(interType != NoIntersection);
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CVector firstGuess = pacsPos.LocalPosition.Estimation;
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firstGuess.x = x;
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firstGuess.y = y;
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// now we have the good z, try to refine pos using the camera collision
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float deltaZ = 2.f;
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float bias = 0.001f; // if (dx == 0) and (dy == 0), the camera collision fails (not supported, visibly)
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// workaround it by adding a small bias
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if (interType == InvalidPacsPos)
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{
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// no good z here..., so must test the whole range
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firstGuess.z = 0.f;
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deltaZ *= 1000.f;
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bias *= 1000.f;
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}
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CVector refinedStart = firstGuess + deltaZ * CVector::K + bias * CVector::I;
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CVector refinedEnd = firstGuess - deltaZ * CVector::K - bias * CVector::I;
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//
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float dist = CollisionManager->getCameraCollision(refinedStart, refinedEnd, 0.1f, false);
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if (dist == 1.f) return NoIntersection;
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//
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inter = refinedStart + dist * (refinedEnd - refinedStart);
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return interType;
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}
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// ***************************************************************
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inline bool CTool::isIslandValidPos(const CArray2D<sint16> &heightMap, const CScenarioEntryPoints::CCompleteIsland &islandDesc, float x, float y)
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{
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//H_AUTO(R2_CTool_isIslandValidPos)
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sint mapX = (sint) (x - islandDesc.XMin);
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sint mapY = (sint) (y - islandDesc.YMin);
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clamp(mapX, 0, (sint) heightMap.getWidth() - 1);
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clamp(mapY, 0, (sint) heightMap.getHeight() - 1);
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sint hmZ = heightMap(mapX, mapY);
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return hmZ < 0x7ffe;
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}
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// do several raytracing test on the small region until a hit is found (at boundary of zones, welding is not perfect so it helps to remove this problem)
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static bool areaRaytrace(CPackedWorld &pw, const CVector &start, const CVector &end, CVector &inter, CVector *normal)
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{
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//H_AUTO(R2_areaRaytrace)
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static volatile float distMax = 0.2f;
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static volatile float distStep = 0.05f;
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if (pw.raytrace(start, end, inter, NULL, normal)) return true;
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for (float dist = distStep; dist <= distMax; dist += distStep)
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{
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for (uint k = 0; k < sizeofarray(cardinals); ++k)
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{
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CVector delta = dist * cardinals[k];
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if (pw.raytrace(start + delta, end + delta, inter, NULL, normal))
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{
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inter -= delta; // remove correction
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return true;
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}
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}
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}
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return false;
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}
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// ***************************************************************
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bool CTool::computeNearestValidSurfaceFromHeightMap(float x, float y, NLMISC::CVector &inter)
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{
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//H_AUTO(R2_CTool_computeNearestValidSurfaceFromHeightMap)
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const CArray2D<sint16> &heightMap = getEditor().getIslandCollision().getHeightMap();
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nlassert (!heightMap.empty());
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//
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const CScenarioEntryPoints::CCompleteIsland *islandDesc = getEditor().getIslandCollision().getCurrIslandDesc();
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if (!islandDesc) return false;
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sint mapX = (sint) (x - islandDesc->XMin);
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sint mapY = (sint) (y - islandDesc->YMin);
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if (mapX < 0 || mapY < 0 || mapX >= (islandDesc->XMax - islandDesc->XMin) || mapY >= (islandDesc->YMax - islandDesc->YMin)) return false;
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sint hmZ = heightMap(mapX, mapY);
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if (hmZ >= 0x7ffe) return false; // not an accessible pos
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if (!isIslandValidPos(heightMap, *islandDesc, x + 0.5f, y) ||
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!isIslandValidPos(heightMap, *islandDesc, x - 0.5f, y) ||
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!isIslandValidPos(heightMap, *islandDesc, x, y + 0.5f) ||
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!isIslandValidPos(heightMap, *islandDesc, x, y - 0.5f)) return false;
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float z = 1.f + 2.f * hmZ;
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// this is a possibly valid position
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// compute nearest surface from here, and see if not far from the intersection
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CPackedWorld *pw = getEditor().getIslandCollision().getPackedIsland();
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nlassert(pw); // packed world should be always present when heightmap is
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//
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CVector inter1;
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CVector inter2;
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CVector origin(x, y, z);
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CVector bias(0.f, 0.f, 0.1f);
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NLMISC::CVector normal1;
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NLMISC::CVector normal2;
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static volatile float minAngleSin = 0.2f;
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bool inter1Found = areaRaytrace(*pw, origin - bias, origin + 10000.f * CVector::K, inter1, &normal1);
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bool inter2Found = areaRaytrace(*pw, origin + bias, origin - 10000.f * CVector::K, inter2, &normal2);
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inter1Found = inter1Found && normal1.z >= minAngleSin;
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|
inter2Found = inter2Found && normal2.z >= minAngleSin;
|
|
if (!inter1Found && !inter2Found) return false;
|
|
if (inter1Found && inter2Found)
|
|
{
|
|
// because z in heightmap in usually a 'ceil' of real height, tends to favor surface below
|
|
// to avoid special case were the cliff top is very close to the ground. add a bias for this (equal
|
|
// to the heightmap precision)
|
|
origin.z -= 2.f;
|
|
inter = ((inter1 - origin).norm() < (inter2 - origin).norm()) ? inter1 : inter2;
|
|
}
|
|
else if (inter1Found)
|
|
{
|
|
inter = inter1;
|
|
}
|
|
else
|
|
{
|
|
inter = inter2;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************
|
|
bool CTool::isValid2DPos(const NLMISC::CVector2f &pos)
|
|
{
|
|
//H_AUTO(R2_CTool_isValid2DPos)
|
|
return getEditor().getIslandCollision().isValidPos(CVector2f(pos.x, pos.y));
|
|
}
|
|
|
|
// ***************************************************************
|
|
CTool::TRayIntersectionType CTool::computeLandscapeRayIntersection(const CWorldViewRay &worldViewRay, NLMISC::CVector &inter)
|
|
{
|
|
//H_AUTO(R2_CTool_computeLandscapeRayIntersection)
|
|
if (!worldViewRay.Valid) return NoIntersection;
|
|
if (worldViewRay.OnMiniMap)
|
|
{
|
|
return computeWorldMapIntersection(worldViewRay.Origin.x, worldViewRay.Origin.y, inter);
|
|
}
|
|
// Compute collision point with landscape
|
|
if (!raytrace(worldViewRay.Origin, worldViewRay.Dir, inter))
|
|
{
|
|
// NB following code is intended to fix the problem of holes betweens zone in the packed collision
|
|
static volatile float bias = 0.15f;
|
|
bool found = false;
|
|
for (uint k = 0; k < sizeofarray(cardinals) && !found; ++k)
|
|
{
|
|
CVector delta = bias * (cardinals[k].x * worldViewRay.Right + cardinals[k].y * worldViewRay.Up);
|
|
found = raytrace(worldViewRay.Origin + delta, worldViewRay.Dir, inter);
|
|
}
|
|
if (!found)
|
|
{
|
|
// Because of holes near zones boundaries, add a small bias
|
|
return NoIntersection;
|
|
}
|
|
}
|
|
//
|
|
const CArray2D<sint16> &heightMap = getEditor().getIslandCollision().getHeightMap();
|
|
if (!heightMap.empty())
|
|
{
|
|
// if heightmap is present, use it because it gives us more reliable information
|
|
CVector surfPos;
|
|
if (!computeNearestValidSurfaceFromHeightMap(inter.x, inter.y, surfPos)) return InvalidPacsPos;
|
|
static volatile float threshold = 2.f;
|
|
return (inter - surfPos).norm() < threshold ? ValidPacsPos : InvalidPacsPos;
|
|
}
|
|
|
|
// get pacs type at intersection
|
|
if (!GR)
|
|
{
|
|
return NoIntersection;
|
|
}
|
|
else
|
|
{
|
|
// see if pacs collisions are ok at that pos
|
|
NLPACS::UGlobalPosition dummyPos;
|
|
return getPacsType(inter, 2.f, dummyPos);
|
|
}
|
|
}
|
|
|
|
// **********************************************
|
|
void CTool::handleMouseOverPlayer(bool over)
|
|
{
|
|
//H_AUTO(R2_CTool_handleMouseOverPlayer)
|
|
// If the mouse is over the player make the player transparent
|
|
CCDBNodeLeaf *pNL = _UserCharFade ? &*_UserCharFade
|
|
: &*(_UserCharFade = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false));
|
|
if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable())
|
|
{
|
|
// If the nearest entity is the player, hide!
|
|
if (over)
|
|
UserEntity->makeTransparent(true);
|
|
else
|
|
UserEntity->makeTransparent(false);
|
|
}
|
|
else
|
|
UserEntity->makeTransparent(false);
|
|
}
|
|
|
|
// ***************************************************************
|
|
CInstance *CTool::checkInstanceUnderMouse(IDisplayerUIHandle **miniMapHandle /*= NULL*/)
|
|
{
|
|
//H_AUTO(R2_CTool_checkInstanceUnderMouse)
|
|
// Get the pointer position (in pixels)
|
|
if (miniMapHandle)
|
|
{
|
|
*miniMapHandle = NULL;
|
|
}
|
|
sint32 x, y;
|
|
getMousePos(x, y);
|
|
if (isMouseOnUI())
|
|
{
|
|
CGroupMap *gm = isMouseOnWorldMap();
|
|
if (gm)
|
|
{
|
|
CInstance *inst = getEditor().getSelectedInstance();
|
|
CDisplayerVisual *currSelectedDV = inst ? inst->getDisplayerVisual() : NULL;
|
|
sint32 mouseXInWindow;
|
|
sint32 mouseYInWindow;
|
|
gm->getCorner(mouseXInWindow, mouseYInWindow, Hotspot_BL);
|
|
mouseXInWindow = x - mouseXInWindow;
|
|
mouseYInWindow = y - mouseYInWindow;
|
|
IDisplayerUIHandle *bestCandidate = NULL;
|
|
sint8 bestCandidateLayer = -128;
|
|
// see if the element is under the mouse
|
|
const std::vector<CCtrlBase *> &ctrlsUnder = CWidgetManager::getInstance()->getCtrlsUnderPointer();
|
|
for(sint k = (sint)ctrlsUnder.size() - 1; k >= 0; --k)
|
|
{
|
|
IDisplayerUIHandle *handle = dynamic_cast<IDisplayerUIHandle *>(ctrlsUnder[k]);
|
|
if (handle != NULL)
|
|
{
|
|
CDisplayerVisual *dv = handle->getDisplayedInstance().getDisplayerVisual();
|
|
if (ctrlsUnder[k]->getRenderLayer() > bestCandidateLayer ||
|
|
(ctrlsUnder[k]->getRenderLayer() == bestCandidateLayer && currSelectedDV == dv)
|
|
)
|
|
{
|
|
|
|
if (dv && dv->isSelectable())
|
|
{
|
|
// test for real hit
|
|
if (handle->contains(mouseXInWindow, mouseYInWindow))
|
|
{
|
|
bestCandidate = handle;
|
|
bestCandidateLayer = ctrlsUnder[k]->getRenderLayer();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (bestCandidate)
|
|
{
|
|
if (miniMapHandle)
|
|
{
|
|
*miniMapHandle = bestCandidate;
|
|
}
|
|
return &(bestCandidate->getDisplayedInstance());
|
|
}
|
|
}
|
|
// else asks lua if there's a selectable instance under the mouse
|
|
// (so that we don't need to know of the UI ..., world map is a special case)
|
|
{
|
|
CLuaState &ls = getEditor().getLua();
|
|
CLuaStackRestorer lsr(&ls, 0);
|
|
if (getEditor().callEnvMethod("getInstanceIdFromUIUnderMouse", 0, 1))
|
|
{
|
|
if (ls.isString(1))
|
|
{
|
|
CInstance *inst = getEditor().getInstanceFromId(ls.toString(1));
|
|
if (inst) return inst;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!IsMouseFreeLook() && !CWidgetManager::getInstance()->getCapturePointerLeft() && !CWidgetManager::getInstance()->getCapturePointerRight())
|
|
{
|
|
// Over the screen ?
|
|
if (isInScreen(x, y))
|
|
{
|
|
// Get the pointer position (in float)
|
|
float cursX, cursY;
|
|
cursX = x / (float) getScreenWidth();
|
|
cursY = y / (float) getScreenHeight();
|
|
|
|
// Get the entities under position
|
|
bool isPlayerUnderCursor;
|
|
CInstance *inst = getEditor().getInstanceUnderPos(cursX, cursY, 2000.f, isPlayerUnderCursor);
|
|
handleMouseOverPlayer(isPlayerUnderCursor);
|
|
return inst;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// ***************************************************************
|
|
void CTool::handleMouseOverInstance(const char *cursorDefault, const char *cursorOverUnselectedInstance, const char *cursorOverSelectedInstance)
|
|
{
|
|
//H_AUTO(R2_CTool_handleMouseOverInstance)
|
|
setMouseCursor(cursorDefault);
|
|
CInstance *instanceUnder = checkInstanceUnderMouse();
|
|
if (!instanceUnder)
|
|
{
|
|
getEditor().setFocusedInstance(NULL);
|
|
return;
|
|
}
|
|
|
|
getEditor().setFocusedInstance(instanceUnder);
|
|
if (instanceUnder != getEditor().getSelectedInstance())
|
|
{
|
|
setMouseCursor(cursorOverUnselectedInstance);
|
|
}
|
|
else
|
|
{
|
|
// indicate that the user can move the instance
|
|
setMouseCursor(cursorOverSelectedInstance);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************
|
|
bool CTool::onMouseRightButtonClicked()
|
|
{
|
|
//H_AUTO(R2_CTool_onMouseRightButtonClicked)
|
|
if (!getEditor().getFocusedInstance())
|
|
{
|
|
getEditor().setSelectedInstance(NULL);
|
|
return false;
|
|
}
|
|
getEditor().setSelectedInstance(getEditor().getFocusedInstance());
|
|
getEditor().displayContextMenu();
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************
|
|
bool CTool::defaultRightButtonDownHandling()
|
|
{
|
|
//H_AUTO(R2_CTool_defaultRightButtonDownHandling)
|
|
/*if (!getEditor().getFocusedInstance())
|
|
{
|
|
// cancel any current selection, this will cause the default context menu to beshown
|
|
getEditor().setSelectedInstance(NULL);
|
|
return false;
|
|
}
|
|
getEditor().setSelectedInstance(getEditor().getFocusedInstance());
|
|
getEditor().displayContextMenu();
|
|
return true; */
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************
|
|
void CTool::captureMouse()
|
|
{
|
|
//H_AUTO(R2_CTool_captureMouse)
|
|
CGroupMap *gm = isMouseOnWorldMap();
|
|
if (gm)
|
|
{
|
|
CWidgetManager::getInstance()->setCapturePointerLeft(gm);
|
|
}
|
|
else
|
|
{
|
|
UserControls.captureMouse();
|
|
CWidgetManager::getInstance()->enableMouseHandling(false);
|
|
}
|
|
CWidgetManager::getInstance()->setContextHelpActive(false);
|
|
_MouseCaptured = true;
|
|
}
|
|
|
|
// ***************************************************************
|
|
void CTool::releaseMouse()
|
|
{
|
|
//H_AUTO(R2_CTool_releaseMouse)
|
|
CWidgetManager::getInstance()->setCapturePointerLeft(NULL);
|
|
UserControls.releaseMouse();
|
|
CWidgetManager::getInstance()->enableMouseHandling(true);
|
|
CWidgetManager::getInstance()->setContextHelpActive(true);
|
|
_MouseCaptured = false;
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
bool CTool::isMouseCaptured()
|
|
{
|
|
//H_AUTO(R2_CTool_isMouseCaptured)
|
|
return _MouseCaptured;
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CTool::setMouseCursor(const char *cursorTexture)
|
|
{
|
|
//H_AUTO(R2_CTool_setMouseCursor)
|
|
CViewPointer *cursor = static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
|
|
if(cursor)
|
|
{
|
|
cursor->setCursor(cursorTexture);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************
|
|
bool CTool::handleEvent(const NLGUI::CEventDescriptor &event)
|
|
{
|
|
//H_AUTO(R2_CTool_handleEvent)
|
|
bool handled = false;
|
|
if (event.getType() == NLGUI::CEventDescriptor::mouse)
|
|
{
|
|
NLGUI::CEventDescriptorMouse &eventDesc = (NLGUI::CEventDescriptorMouse&)event;
|
|
switch(eventDesc.getEventTypeExtended())
|
|
{
|
|
case NLGUI::CEventDescriptorMouse::mousemove:
|
|
handled = onMouseMove();
|
|
break;
|
|
case NLGUI::CEventDescriptorMouse::mouseleftdown:
|
|
handled = onMouseLeftButtonDown();
|
|
//if (handled) nlwarning("onMouseLeftButtonDown handled");
|
|
break;
|
|
case NLGUI::CEventDescriptorMouse::mouserightdown:
|
|
handled = onMouseRightButtonDown();
|
|
//if (handled) nlwarning("onMouseRightButtonDown handled");
|
|
break;
|
|
case NLGUI::CEventDescriptorMouse::mouseleftup:
|
|
handled = onMouseLeftButtonUp();
|
|
//if (handled) nlwarning("onMouseLeftButtonUp handled");
|
|
break;
|
|
case NLGUI::CEventDescriptorMouse::mouserightup:
|
|
handled = onMouseRightButtonUp();
|
|
//if (handled) nlwarning("onMouseRightButtonUp handled");
|
|
break;
|
|
}
|
|
}
|
|
if (event.getType() == NLGUI::CEventDescriptor::system)
|
|
{
|
|
const NLGUI::CEventDescriptorSystem &eds = (const NLGUI::CEventDescriptorSystem &) event;
|
|
if (eds.getEventTypeExtended() == NLGUI::CEventDescriptorSystem::setfocus)
|
|
{
|
|
const NLGUI::CEventDescriptorSetFocus &edsf = (const NLGUI::CEventDescriptorSetFocus &) eds;
|
|
if (edsf.hasFocus() == true)
|
|
{
|
|
onFocusGained();
|
|
}
|
|
}
|
|
}
|
|
return handled;
|
|
}
|
|
|
|
// ***************************************************************
|
|
CDynamicMapClient &CTool::getDMC()
|
|
{
|
|
//H_AUTO(R2_CTool_getDMC)
|
|
return getEditor().getDMC();
|
|
}
|
|
|
|
// ***************************************************************
|
|
void CTool::handleWorldMapAutoPan(sint32 &outDx, sint32 &outDy)
|
|
{
|
|
//H_AUTO(R2_CTool_handleWorldMapAutoPan)
|
|
outDx = outDy = 0;
|
|
CGroupMap *gm = getWorldMap();
|
|
if (!gm) return;
|
|
// if not handled at previous frame then reset
|
|
uint64 currFrameCounter = Driver->getSwapBufferCounter();
|
|
if (currFrameCounter == _AutoPanLastHandlingFrame) return; // already handled this frame
|
|
if (_AutoPanLastHandlingFrame <= currFrameCounter - 2)
|
|
{
|
|
_AutoPanDelay = 0;
|
|
_NumPans = 0;
|
|
}
|
|
// see if mouse pos is valid
|
|
sint32 mx, my;
|
|
getMousePos(mx, my);
|
|
if (!gm->isIn(mx, my))
|
|
{
|
|
return;
|
|
}
|
|
sint32 autoPanBorder = CV_MapAutoPanBorder.get();
|
|
sint32 x, y, w, h;
|
|
gm->computeMapRectInsideGroup(x, y, w, h);
|
|
sint32 dx = (gm->getXReal() + w - mx) <= autoPanBorder ? 1 : 0;
|
|
dx -= (mx - gm->getXReal()) <= autoPanBorder ? 1 : 0;
|
|
sint32 dy = (gm->getYReal() + h - my) <= autoPanBorder ? 1 : 0;
|
|
dy -= (my - gm->getYReal()) <= autoPanBorder ? 1 : 0;
|
|
if (!dx && !dy)
|
|
{
|
|
_AutoPanDelay = 0;
|
|
_NumPans = 0;
|
|
return;
|
|
}
|
|
_AutoPanLastHandlingFrame = currFrameCounter;
|
|
// select delay (shorter in fast-pan mode)
|
|
sint32 delay = (_NumPans > CV_MapAutoFastPanNumTicks.get()) ? CV_MapAutoFastPanDeltaInMs.get()
|
|
: CV_MapAutoPanDeltaInMs.get();
|
|
|
|
_AutoPanDelay += DT64;
|
|
if (_AutoPanDelay >= delay)
|
|
{
|
|
_AutoPanDelay = _AutoPanDelay % delay;
|
|
sint32 panDelta = CV_MapAutoPanSpeedInPixels.get();
|
|
outDx = panDelta * dx;
|
|
outDy = panDelta * dy;
|
|
gm->pan(outDx, outDy);
|
|
++ _NumPans; // one step toward 'fast pan' mode
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// ***************************************************************
|
|
int CTool::luaIsPickTool(CLuaState &ls)
|
|
{
|
|
//H_AUTO(R2_CTool_luaIsPickTool)
|
|
CLuaIHM::checkArgCount(ls, "isPickTool", 0);
|
|
ls.push(isPickTool());
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************
|
|
void CTool::setContextHelp(const ucstring &contextHelp)
|
|
{
|
|
//H_AUTO(R2_CTool_setContextHelp)
|
|
// forward the call to lua (all ui handling done bye lua)
|
|
CLuaState &ls = getEditor().getLua();
|
|
CLuaStackChecker lsc(&ls);
|
|
CLuaIHM::push(ls, contextHelp);
|
|
getEditor().callEnvMethod("setToolContextHelp", 1, 0);
|
|
}
|
|
|
|
// ***************************************************************
|
|
NLMISC::CRGBA CTool::getInvalidPosColor()
|
|
{
|
|
//H_AUTO(R2_CTool_getInvalidPosColor)
|
|
double duration = CV_InaccessiblePosAnimDurationInMS.get();
|
|
if (duration <= 0) duration = 0.1;
|
|
return blend(CV_InaccessiblePosColor0.get(),
|
|
CV_InaccessiblePosColor1.get(),
|
|
0.5f + 0.5f * (float) cos(NLMISC::Pi * fmod((double) T1, duration) / duration));
|
|
|
|
}
|
|
|
|
|
|
} // R2
|