141 lines
3.7 KiB
C++
141 lines
3.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
|
|
#include "dbview_digit.h"
|
|
#include "interface_manager.h"
|
|
#include "nel/misc/xml_auto_ptr.h"
|
|
|
|
using namespace std;
|
|
using namespace NL3D;
|
|
using namespace NLMISC;
|
|
|
|
NLMISC_REGISTER_OBJECT(CViewBase, CDBViewDigit, std::string, "digit");
|
|
|
|
// ***************************************************************************
|
|
CDBViewDigit::CDBViewDigit(const TCtorParam ¶m)
|
|
: CViewBase(param)
|
|
{
|
|
_NumDigit= 2;
|
|
_WSpace= -1;
|
|
_DivBase= 1;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CDBViewDigit::parse (xmlNodePtr cur, CInterfaceGroup * parentGroup)
|
|
{
|
|
if(!CViewBase::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CViewRenderer &rVR = *CViewRenderer::getInstance();
|
|
|
|
// link to the db
|
|
CXMLAutoPtr ptr;
|
|
ptr = xmlGetProp (cur, (xmlChar*)"value");
|
|
if ( ptr )
|
|
_Number.link ( ptr );
|
|
else
|
|
{
|
|
nlinfo ("no value in %s", _Id.c_str());
|
|
return false;
|
|
}
|
|
|
|
// read options
|
|
ptr = xmlGetProp (cur, (xmlChar*)"numdigit");
|
|
if(ptr) fromString((const char*)ptr, _NumDigit);
|
|
clamp(_NumDigit, 1, 10);
|
|
|
|
ptr = xmlGetProp (cur, (xmlChar*)"wspace");
|
|
if(ptr) fromString((const char*)ptr, _WSpace);
|
|
|
|
ptr= (char*) xmlGetProp( cur, (xmlChar*)"color" );
|
|
_Color = CRGBA(255,255,255,255);
|
|
if (ptr)
|
|
_Color = convertColor (ptr);
|
|
|
|
// compute window size. Remove one space.
|
|
sint32 wDigit= rVR.getFigurTextureW();
|
|
sint32 hDigit= rVR.getFigurTextureH();
|
|
setW((wDigit+_WSpace)*_NumDigit - _WSpace);
|
|
setH(hDigit);
|
|
|
|
// some init
|
|
// For _NumDigit=2; set the divBase to 100, etc...
|
|
_DivBase= 1;
|
|
for(uint i= 0;i<(uint)_NumDigit;i++)
|
|
{
|
|
_DivBase*= 10;
|
|
}
|
|
|
|
// init cache.
|
|
_Cache= -1;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDBViewDigit::updateCoords()
|
|
{
|
|
CViewBase::updateCoords();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDBViewDigit::draw ()
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CViewRenderer &rVR = *CViewRenderer::getInstance();
|
|
sint32 wDigit= rVR.getFigurTextureW();
|
|
sint32 hDigit= rVR.getFigurTextureH();
|
|
|
|
// change bitmap ids
|
|
sint32 val= _Number.getSInt32();
|
|
val= max(val, sint32(0));
|
|
if(_Cache!=val)
|
|
{
|
|
_Cache= val;
|
|
// clamp the value to max possible (eg:99)
|
|
if(val>(sint32)_DivBase-1)
|
|
val=(sint32)_DivBase-1;
|
|
// compute each digit id
|
|
uint divisor= _DivBase/10;
|
|
for(sint i=0;i<_NumDigit;i++)
|
|
{
|
|
sint digitVal= (val/divisor)%10;
|
|
// set the digit text id
|
|
_DigitId[i]= rVR.getFigurTextureId(digitVal);
|
|
// next divisor
|
|
divisor/= 10;
|
|
}
|
|
}
|
|
|
|
// Display bitmaps
|
|
sint32 x= _XReal;
|
|
sint32 y= _YReal;
|
|
for(sint i=0;i<_NumDigit;i++)
|
|
{
|
|
rVR.drawRotFlipBitmap ( _RenderLayer, x, y, wDigit, hDigit, 0, false, _DigitId[i], _Color );
|
|
// next digit
|
|
x+= wDigit+_WSpace;
|
|
}
|
|
|
|
}
|